Major reason why iSRO is lagging behind.
- AUST_ZoRrO
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Major reason why iSRO is lagging behind.
Major reason why iSRO is lagging behind.
Each day people in iSRO (International SilkRoad Online) pray for a new system update, such as the Job Update, Level90 Update, European Patch, Fortress War Update and of course the New Skills (level70-90).
We all know that it usually takes between 6-8 months AFTER it has been released on the Korean servers, to finally reach the International servers, if not longer.
The question we always ask ourselves is WHY does it take this long?
We need to understand that the SRO service is offered and well known within 6 (six) regions of the world.
1. Korea (Company: JoyMax)
2. International (Company: JoyMax)
3. Vietnam (Company: VDC)
4. China (Company: CIMO)
5. Japan (Company: CameOn)
6. Taiwan (Company: UNALIS)
Some of you might have already noticed that the other areas, except Korea and International, are run by other companies. Now some of you have probably already understood as to why we dont get our updates as soon as others. If you haven't got the idea i shall explain.
SRO Services in Vietnam, China, Japan and Taiwan are other companies which buy the right or license to own the name and game SilkRoad Online within their country only. For example, CIMO (company from China) paid JoyMax a certain sum to own the name and game of SilkRoad Online within China.
However, the company CIMO does NOT develop the game, but ONLY host the game on their own network and make profits via Item Mall system or if they wanted to they could choose to make the game in their country P2P (Pay 2 Play).
Because these companies HOST the game, JoyMax is the official Developer. Which means whenever a new update comes to their Korea, other companies in Japan, China, Taiwan and Vietnam pay a fair bit of money to get the update on their client within a certain time frame. For example, Korea has just released their New level 70-90 Skills as well as the Fortress Wars, within the next month or two another SilkRoad Client would have also got these updates, depending on which company pays the developer (ie. JoyMax).
Usually it takes between 3-6 months before all the other clients (except iSRO), receive the latest updates. Depending on which company paid first. If the Japanese SRO company (GameOn) paid $10,000 USD to have the patch ready within 1 month and JoyMax accepts, this means all development has been placed on the Japanese SRO, excluding even their own client at times to ensure they have the update ready within the timeframe. After the 6 months the only client left behind is the International SRO. If we are lucky they would have started translating the scripts to English and ready within 4 weeks to be uploaded to the server.
Some of you are probably thinking, well doesnt iSRO make more money?
It can do at times, but iSRO item mall cannot always bring in solid money to JoyMax. The other companies such as GameOn, VDC and so on pay JoyMax a large sum each year and/or update to have their games developed by JoyMax (which means JoyMax need to hire staff that can translate from Korean to Chinese, Japanese, etc).
Roughly speaking if you wanted to buy a SilkRoad license for 1 year it would cost you between $400,000 - 1,500,000 USD (not sure if that would include updates). Some of you are probably thinking, NO WAY.
If you have heard about CabalOnline, then you may know that the European Version was purchased for about $800,000 EURO (for one year).
If JoyMax wanted to sell the International Server at one point to another company to be hosted, it could sell for at around $10 million USD, If not more!
Hope this helps you understand, that iSRO is usually left behind by the demand of other SRO hosting companies which pay a fair bit for certain updates.
Regards,
AUST_ZoRrO (Xian)
Each day people in iSRO (International SilkRoad Online) pray for a new system update, such as the Job Update, Level90 Update, European Patch, Fortress War Update and of course the New Skills (level70-90).
We all know that it usually takes between 6-8 months AFTER it has been released on the Korean servers, to finally reach the International servers, if not longer.
The question we always ask ourselves is WHY does it take this long?
We need to understand that the SRO service is offered and well known within 6 (six) regions of the world.
1. Korea (Company: JoyMax)
2. International (Company: JoyMax)
3. Vietnam (Company: VDC)
4. China (Company: CIMO)
5. Japan (Company: CameOn)
6. Taiwan (Company: UNALIS)
Some of you might have already noticed that the other areas, except Korea and International, are run by other companies. Now some of you have probably already understood as to why we dont get our updates as soon as others. If you haven't got the idea i shall explain.
SRO Services in Vietnam, China, Japan and Taiwan are other companies which buy the right or license to own the name and game SilkRoad Online within their country only. For example, CIMO (company from China) paid JoyMax a certain sum to own the name and game of SilkRoad Online within China.
However, the company CIMO does NOT develop the game, but ONLY host the game on their own network and make profits via Item Mall system or if they wanted to they could choose to make the game in their country P2P (Pay 2 Play).
Because these companies HOST the game, JoyMax is the official Developer. Which means whenever a new update comes to their Korea, other companies in Japan, China, Taiwan and Vietnam pay a fair bit of money to get the update on their client within a certain time frame. For example, Korea has just released their New level 70-90 Skills as well as the Fortress Wars, within the next month or two another SilkRoad Client would have also got these updates, depending on which company pays the developer (ie. JoyMax).
Usually it takes between 3-6 months before all the other clients (except iSRO), receive the latest updates. Depending on which company paid first. If the Japanese SRO company (GameOn) paid $10,000 USD to have the patch ready within 1 month and JoyMax accepts, this means all development has been placed on the Japanese SRO, excluding even their own client at times to ensure they have the update ready within the timeframe. After the 6 months the only client left behind is the International SRO. If we are lucky they would have started translating the scripts to English and ready within 4 weeks to be uploaded to the server.
Some of you are probably thinking, well doesnt iSRO make more money?
It can do at times, but iSRO item mall cannot always bring in solid money to JoyMax. The other companies such as GameOn, VDC and so on pay JoyMax a large sum each year and/or update to have their games developed by JoyMax (which means JoyMax need to hire staff that can translate from Korean to Chinese, Japanese, etc).
Roughly speaking if you wanted to buy a SilkRoad license for 1 year it would cost you between $400,000 - 1,500,000 USD (not sure if that would include updates). Some of you are probably thinking, NO WAY.
If you have heard about CabalOnline, then you may know that the European Version was purchased for about $800,000 EURO (for one year).
If JoyMax wanted to sell the International Server at one point to another company to be hosted, it could sell for at around $10 million USD, If not more!
Hope this helps you understand, that iSRO is usually left behind by the demand of other SRO hosting companies which pay a fair bit for certain updates.
Regards,
AUST_ZoRrO (Xian)
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JoyMax is the registered company developer and holds the rights to the name "SilkRoad Online".
Yahoo Korea is only the host of kSRO.
Yahoo Korea is only the host of kSRO.
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- AUST_ZoRrO
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JoyMax is considered the developer and owner of the name/game "SilkRoad Online".
For iSRO we know that JoyMax develops it and hosts it.
kSRO is also developed by JoyMax, but i am pretty sure Yahoo dont host the actual game on their servers. Out of all the relations the kSRO (Yahoo + JoyMax) is hardest to understand.
CIMO buys the rights to host the game within China, but if they dont pay the next year they lose the rights to the game and JoyMax brings it down. But NO other company is allowed to touch the game contents, only JoyMax can. So if CIMO wanted a new system then JoyMax need to implement it within the Chinese Version at a certain cost.
For iSRO we know that JoyMax develops it and hosts it.
kSRO is also developed by JoyMax, but i am pretty sure Yahoo dont host the actual game on their servers. Out of all the relations the kSRO (Yahoo + JoyMax) is hardest to understand.
CIMO buys the rights to host the game within China, but if they dont pay the next year they lose the rights to the game and JoyMax brings it down. But NO other company is allowed to touch the game contents, only JoyMax can. So if CIMO wanted a new system then JoyMax need to implement it within the Chinese Version at a certain cost.
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hmmmz 10Million dollar for ISRO? for one year?
Can anyone from Korea find what isro gains in a year?
Here we can find out how much a company earns each year. I think in Korea they will have something like that to. I'm really interested in how much revenue they get from iSRO.
Thx again for usefull info Aust_Zorro
Can anyone from Korea find what isro gains in a year?
Here we can find out how much a company earns each year. I think in Korea they will have something like that to. I'm really interested in how much revenue they get from iSRO.
Thx again for usefull info Aust_Zorro
- bladecarlo
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Gotta bug some firms here so there will finally be a GSRO and we get the updates ASAP!
Nice pointing out, although I don't understand why international SRO didn't get a "buyer" yet ... I mean it should be the biggest of the SRO markets ... if any firm dared, it might improve service
Notice to self: Write Bill GAYtes an email.
Nice pointing out, although I don't understand why international SRO didn't get a "buyer" yet ... I mean it should be the biggest of the SRO markets ... if any firm dared, it might improve service
Notice to self: Write Bill GAYtes an email.
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CrazyAztec wrote:send an email to billgates to buy out joymax for better programming and service...i think
Bill gates can't even Farking make a decent operating system *windows vista sucks ballz* let alone try and host his own game, god knows what would happen to isro if it was in his hands.
OT
Yeah, this makes sence, thanks for the heads up on it. Although even though isro isn't a steady income like joymax hopes for, I know that they've made so much money on this version though a year, alot of people buy silk on sro, what stops them from bringing us patches as fast as other countries get them.
Yarkan locations Updated 12th Feb
- AUST_ZoRrO
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A good way to see how much money iSRO would make per server.
- Count how many people have pets (rabbit, monkey, etc)
For each pet times that by $8.00 USD. Lets assume 200 people in server X had pets.
Thats a total of $1,600 USD for 1 month (assuming they have been just bought, not renewed).
Lets assume that only 50% renew their pets each month.
Thats 100 x $4.80 = $480.00 USD.
Server X would make $2080.00 USD for 2 months.
However, iSRO has 15 servers or whatever.
So 15 x 2080 = $31,200 USD within 2 months.
Now i think we can all agree that servers like Xian, Aege which have larger populations would contain far more than 200 pets. I am just assuming 200 in each server. But i know for a fact that 200 is pets is extemely low. I think something like 500-800 pets would be an average number.
Now this calculation ONLY takes pets (ie. rabbits - which pick up goods) into consideration.
What about white wolves?
What about gold time (exp/sp tickets)?
What about astral and immortal
Roughly speaking iSRO would make between $50,000 - $200,000 USD a month!
Dont forget they also get funds from other clients (ie. kSRO, jSRO, etc). But they also pay staff, server costs each month and so on.
- Count how many people have pets (rabbit, monkey, etc)
For each pet times that by $8.00 USD. Lets assume 200 people in server X had pets.
Thats a total of $1,600 USD for 1 month (assuming they have been just bought, not renewed).
Lets assume that only 50% renew their pets each month.
Thats 100 x $4.80 = $480.00 USD.
Server X would make $2080.00 USD for 2 months.
However, iSRO has 15 servers or whatever.
So 15 x 2080 = $31,200 USD within 2 months.
Now i think we can all agree that servers like Xian, Aege which have larger populations would contain far more than 200 pets. I am just assuming 200 in each server. But i know for a fact that 200 is pets is extemely low. I think something like 500-800 pets would be an average number.
Now this calculation ONLY takes pets (ie. rabbits - which pick up goods) into consideration.
What about white wolves?
What about gold time (exp/sp tickets)?
What about astral and immortal
Roughly speaking iSRO would make between $50,000 - $200,000 USD a month!
Dont forget they also get funds from other clients (ie. kSRO, jSRO, etc). But they also pay staff, server costs each month and so on.
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Xecut10ner
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Go back to lag issue.
One main reason, iSRO had 92 or sumtin inspections but KSRo had a number of
[size=24]460 inspections!!!!!![/size]
that effects a lot
One main reason, iSRO had 92 or sumtin inspections but KSRo had a number of
[size=24]460 inspections!!!!!![/size]
that effects a lot
Funniest thread that can ever be
http://www.silkroadforums.com/viewtopic.php?t=25033
http://www.silkroadforums.com/viewtopic.php?t=25033
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But why do we get it last?
If Joymax is the Developer+Hoster for our sro why would we get it last?
Wouldn't that make sence to get it First?
If Joymax is the Developer+Hoster for our sro why would we get it last?
Wouldn't that make sence to get it First?
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