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Your Creative ideas towards a better GAming of SRO*****
Posted: Thu Mar 29, 2007 6:36 am
by CrazyAztec
If there is something you wanna change or edit SRO gaming style, what would it be?
I would prefer to have many other new skills, where u have a wolf that can actually zerk and lotsa skills !! lol =D ..or maybe some fighting force...like throwing a lightning using a back kick =D
or maybe u can turn your blade into a mob LOL like bleach(anime).
Oh yeah everytime you
win a guild war you Guild name will appear to the whole server
too much ideas..what u have in mind

Posted: Thu Mar 29, 2007 6:42 am
by cin
an SRO DEATHMATCH server
where ppl can level 0-cap in about a week with insane xp and from there only pvp to become stronger and own others and have fun.
server resets every month. at end of the month, number 1 player gets a price like ingame special items for normal sro.
Posted: Thu Mar 29, 2007 6:43 am
by Dark0Archer0
I would make Player Owned Houses, they are fun in other games
Also a capture the flag type mini game where there are two teams battling each other.
Posted: Thu Mar 29, 2007 6:45 am
by cin
or how about a marriage system. in an other mmorpg, a married couple got an xp bonus when leveling in same area. married couples also shared a storage in player owned house.
Posted: Thu Mar 29, 2007 6:46 am
by Dark0Archer0
cin wrote:or how about a marriage system. in an other mmorpg, a married couple got an xp bonus when leveling in same area. married couples also shared a storage in player owned house.
hey i have played a game like that, and i see potential for the same thing in silkroad.
Posted: Thu Mar 29, 2007 6:49 am
by liquidworm
A pvp server. Where people from any server can join the server and have a pvp with other player from any other server.

Posted: Thu Mar 29, 2007 6:50 am
by Glorfindal
I would like to see the town///castle feature come into play. As in, a guild can buy a plot of land and build something. Of course, this would require a huge amount of added terrain and perhaps different areas could be priced accordingly.
I'm sure I read in the ingame help guide; "And guilds can defend towns and castles". Foresight of the forthcoming Fortress War?
Posted: Thu Mar 29, 2007 6:50 am
by cin
the game i played with that stuff was Conquer Online.. was a bit too addictive for me because of the great community and good friends there.. had to switch
but to stay on topic: how about ppl with full soX set get visual effect around char? like flames coming up in a circle? or having an action button which makes you stand in a COOL position to show off your gear properly?
the game i played also had this thing called Reborn. it meant you level to the cap, return to level 15 or sumthin and then level to cap again with keeping some of your old skills and getting new skills when deleveld to 15. may sound a bit vague dont really think works for sro anywayz
some people mentioned a better market system. i think that would be good aswell.. but i havent got any suggestions on that yet. i played some games with a central market place but the lag on that was terrible.
i would like to see some good AoE bow skills, like multiple target shots; you shoot 3 arrows at 3 different targets at once
AND i would like to see a skill which allows you to handle 2 swords/blades/1blade 1sword
Posted: Thu Mar 29, 2007 6:53 am
by Dark0Archer0
BEST IDEA EVER:
Still keep multiple servers but make all accounts and guilds work over different servers, eg. I can use my warriorguy account on any server and still be in my guild and still have my stats. Make private chat better, hold more names and be able to work over all servers even if you were on a different server than your friend.
Posted: Thu Mar 29, 2007 7:01 am
by Infurnal
Better quests. Ones that involve more than just "Kill X Monsters" or "Collect X Items". Something like try and get a monster to a certain place by making it run after you. Kinda like sheep herding (sp). Or You run from DW to Jangan but theives spawn on the way. Only you can kill them. Goal is to survive lol. Quests that are fun.
Posted: Thu Mar 29, 2007 7:37 am
by mushrooms
I've mentioned this before, but I'd like to see a system for transport animals that is more interactive than just summoning them by scrolls. That is to have us raise our transports in a stable (like chocobos in Final Fantasy VII) or something. We would be able to (or required to) feed them and name them and breed them. And have them be able to earn exp so they can lvl up and gain more HP too (maybe this could be determined by how much you use them for job runs). The should also be sellable, so people can profit off of well kept transports.
Imagine you as a noob or any other lvl going on a multi-star trade and not have to worry about losing to a high lvl player because you didn't have to buy a crummy lvl 20 horse with 2k hp.
Posted: Thu Mar 29, 2007 7:39 am
by cin
mushrooms wrote:I've mentioned this before, but I'd like to see a system for transport animals that is more interactive than just summoning them by scrolls. That is to have us raise our transports in a stable (like chocobos in Final Fantasy VII) or something. We would be able to (or required to) feed them and name them and breed them. And have them be able to earn exp so they can lvl up and gain more HP too (maybe this could be determined by how much you use them for job runs). The should also be sellable, so people can profit off of well kept transports.

Imagine you as a noob or any other lvl going on a multi-star trade and not have to worry about losing to a high lvl player because you didn't have to buy a crummy lvl 20 horse with 2k hp.
chocobo rocked!!
Posted: Thu Mar 29, 2007 7:40 am
by Eukanuba
cin wrote:or how about a marriage system. in an other mmorpg, a married couple got an xp bonus when leveling in same area. married couples also shared a storage in player owned house.
...until you find out your wife is actually a man.
Seriously, I think the game needs more rock-paper-scissors mechanisms. The idea of who has the best gear being the single most important factor is really repugnant to me.
Posted: Thu Mar 29, 2007 7:45 am
by JaJa
Eukanuba wrote:
Seriously, I think the game needs more rock-paper-scissors mechanisms. The idea of who has the best gear being the single most important factor is really repugnant to me.
+1
I also like that idea of "reborn", but in a sense of forcing players to "grow old" and be forced to reincarnate.
Posted: Thu Mar 29, 2007 7:59 am
by JackB4u3r
cin wrote:an SRO DEATHMATCH server
where ppl can level 0-cap in about a week with insane xp and from there only pvp to become stronger and own others and have fun.
server resets every month. at end of the month, number 1 player gets a price like ingame special items for normal sro.
+10000000000000000000000000000000000000000000000000
YEAAAA THAT WOULD BE COOOOOOOOL!!!!
Your marriage idea is also great. Like in MU.
Posted: Thu Mar 29, 2007 8:47 am
by [SD]Black_Snow
I would just like to have everything that ksro enjoys....all the characters raised caps skills weapons, i hear they got a auction thing where u place an item and people make bids on it highe bid gets it

Posted: Thu Mar 29, 2007 9:14 am
by cin
Eukanuba wrote:cin wrote:or how about a marriage system. in an other mmorpg, a married couple got an xp bonus when leveling in same area. married couples also shared a storage in player owned house.
...until you find out your wife is actually a man.
my intension of marriage wasnt to love a man but the xp part -.-
Posted: Thu Mar 29, 2007 9:29 am
by tedtwilliger
my idea is for the healing (force) to have its own imbue. This will actually give me motivation to want to take it. Its imbue should also be the strongest in the game, with the ability to stun your enemy ( 15% chance ) so obviously as it is stun theres no immunity. Its damage should be similar to lightings imbue strength * as to not make it over powered* . This would see alot more healers pop up, any even make myself farm for force.
Posted: Thu Mar 29, 2007 9:41 am
by _Sevve
Make a pvp system. Were we can challange outher player to a fight. That would be nice. Also could be grup fights like in WoW.
Sry if anyone else posted this, i stop reading this thread after the post about marrige system.
Posted: Thu Mar 29, 2007 9:58 am
by cin
i want good topics to be stickied..
so this one

Posted: Thu Mar 29, 2007 10:08 am
by Megaman
cin wrote:i want good topics to be stickied..
so this one

...And the other 178.4 billion 'what would you change about sro' topics?
Posted: Thu Mar 29, 2007 11:19 am
by cin
MegaMan wrote:cin wrote:i want good topics to be stickied..
so this one

...And the other 178.4 billion 'what would you change about sro' topics?
yes those too! thanx i almost forgot about them!
anyway.. howd you ppl like SOCKETS in your weapons.. even blizzard put socks in the items on wow now.. put extra stats in em like the stones we have now but maybe with elemental stones like fire/ice/earth damage
and for those specific stones they can make mines in game where you can farm for normal, medium and super stones. that way, a som with for example 2 super fire stones can make a fire glavier stronger than one with a sosun weapon.
Posted: Thu Mar 29, 2007 12:54 pm
by IceCrash
they should have the same system GuildWars have, that would be so farking awsome.
Posted: Thu Mar 29, 2007 12:56 pm
by Dr_Etsh
my best idea is to have a auction system
that will decrease the terrafic lag cuz most of ppls r stalling in the city and allow more ppls to play
Posted: Thu Mar 29, 2007 2:23 pm
by MaSaMuNe
cin wrote:or how about a marriage system. in an other mmorpg, a married couple got an xp bonus when leveling in same area. married couples also shared a storage in player owned house.
Also sell a prenup in the item mall

For all u rich people
Posted: Thu Mar 29, 2007 2:44 pm
by William-CL
I think they should have a Blattle arena for a party of players to go against a group of mobs the average lvl of the team and the same number of mobs as the party consists members.
A teleporter placed somewhere so u can go there anytime u want, but your party must be completly assemlbed in the arena or you can't enter the battle ring. Put a price on it to teleport. 100k per char.
Posted: Thu Mar 29, 2007 2:56 pm
by TheRealAnswer1
Glorfindal wrote:I would like to see the town///castle feature come into play. As in, a guild can buy a plot of land and build something. Of course, this would require a huge amount of added terrain and perhaps different areas could be priced accordingly.
I'm sure I read in the ingame help guide; "And guilds can defend towns and castles". Foresight of the forthcoming Fortress War?
+1

Posted: Thu Mar 29, 2007 4:06 pm
by DarkLaw
High xp servers and/or the cap dropped back to 60. (and castle wrs)
silkroad is all about pvp for me so the grinding gets a bit annoying but hay that sro for you
Posted: Thu Mar 29, 2007 4:15 pm
by InsertName
more items and jobs

Posted: Thu Mar 29, 2007 4:27 pm
by supa22
I'd like more of a community type of thing. Like any guild can create a castle, recruit people, train in the castle, raise your horses there, create a marketplace, send people out on quests, attack other castles, allow thieves to steal from the castles and stuff, thieves get put in prison if caught or killed by hunters, and other things like that. I know it sounds more like a civilization type game, but it's a little different.
You could go without a castle until you had enough gold and guild points to create a good fortress (or you can create it early and get pillaged). There would be a downside to being a thief since you could be imprissoned (although a system would have to work out for that, like your character is put in prison for 3 hours for the first offense, 6 hours for the second offense, and so on). Of course this would be a completely different game... so yea.