Page 1 of 1
The big post! SRO myths, questions, and mysteries!
Posted: Sun Mar 25, 2007 9:42 pm
by desolator144
okay this is the one! You all were too lazy to write it but dammit I am that bored so I wrote it for you.
Questions:
How many items can pets hold? Can you give them any item to hold? Can items they hold be used in quick slots?
What's parry ratio do in game?
What does attack rating, block ratio on weapons and critical parry ratio on shields do?
What is the exact effect of Concentration, Bloody wolf storm, and White hawk summon?
Does jewelry really only affect damage done to your equipment's durability and not your character?
What's the calculation for how much extra damage is done by raising your magic balance? (mine's 116% now lol) I'm pretty sure it's not 116% damage means you'd hit for 1160 damage instead of 1000 if it was 100%.
Do stones fail more often on items with a ton of blue already on them compared to blank white ones? (I'm almost certain they do)
Can polyeurothane come off your fingers easily? I really hope so!
What happens if you have astral on an item that's +1, +2, +3, or +4 and use an elixer and it fails?
Can monster summon scrolls from last Easter still be used or just the Christmas ones?
Are Rudolphs and Pandoras boxes repeats of previous events and thus will probably be coming back next Christmas?
Do only uniques drop SOsun items? If not, do they ever drop anything special or good?
What makes the fire wall and ice wall skills fail instantly sometimes?
How high can the %'s go for like fire reduction for example on high jewelry?
Do NPC thieves really drop special hunter IDs?
There are champion NPC thieves but have there ever been giant ones?
How much exp is given for finishing that whole string of stupid alcohol quests at lvl 35-36?
As for myths and mysteries...
I've used over 40,000 destroyer rondos on stall bought items cuz that's how I make my elements. A lot of them have had a lucky stat on them and yet I've never gotten even one lucky tablet. I've seen them so they do exist but wtf is the trick to getting them?
Why does the jewelry shop building in DW have a giant potion on it when it doesn't sell potions. And why does the potion show in DW have a huuuuge deer head over it when it doesn't sell anything related to hunting or animals or deer?
A long time ago on Venice someone claimed to have gotten enough anti-freeze (probably 20% x 4) on their jewelry to use the Fire Shield technique and be completely unfreezeable. Is this really possible and if so, how well does it work and can it stop 10 people using cold wave at once?
Is there really an actual trade scamming hack or are people just stupid and press accept without looking at the amount and the person changes it?
Joymax and players and GMs and just about everyone has said something different about whether or not there's an advantage to being a higher lvl hunter/thief/trader. I don't seem to be able to do more damage to a thief now that I'm a lvl 2 hunter so what's up with that? Joymax said in a severelly outdated page on their site that they're adding advantages soon so did they or not?
*pants* okay, now someone who knows plz answer

Posted: Sun Mar 25, 2007 9:53 pm
by Innovacious
A long time ago on Venice someone claimed to have gotten enough anti-freeze (probably 20% x 4) on their jewelry to use the Fire Shield technique and be completely unfreezeable. Is this really possible and if so, how well does it work and can it stop 10 people using cold wave at once?
At the moment i only need 2 pieces of jewerly with 20% freeze reduce and fire shield to become immune to ice. Hundreds of people are immune to ice...
Posted: Sun Mar 25, 2007 10:05 pm
by StealMySoda
Innovacious wrote:A long time ago on Venice someone claimed to have gotten enough anti-freeze (probably 20% x 4) on their jewelry to use the Fire Shield technique and be completely unfreezeable. Is this really possible and if so, how well does it work and can it stop 10 people using cold wave at once?
At the moment i only need 2 pieces of jewerly with 20% freeze reduce and fire shield to become immune to ice. Hundreds of people are immune to ice...
Dammit tahts the one I was gonna answer to.
Posted: Sun Mar 25, 2007 10:36 pm
by Kitt
Here is answers to some of your questions. Hope's this helps
Q:What happens if you have astral on an item that's +1, +2, +3, or +4 and use an elixer and it fails?
A: It only does something when it is +4 and above. For exsample if you try to +5 something that is +4 and it fails it stays at +4 and same goes if its higher then +4 if you try to +6 something and fails it goes back to +4.
Q:What's parry ratio do in game?
A:Parry Ratio:
The parry ratio of all of your defense items stacked, equals your chance to get dealt lower end damage, this will apply to what your enemys attack rating is.
Q:What does attack rating, block ratio on weapons and critical parry ratio on shields do?
A:Block Parry Ratio:(weapon only)
Increases the chance that your attacks will not be blocked.
Attack Rating:(weapon only)
Attack rating decide how often you do your max damage range, instead of your minimum damage range.
Critical Parry Ratio:(shield only)
Increases the chance that you wont get hit with a critical and only endure normal range of damage.
Can polyeurothane come off your fingers easily? I really hope so! < whats that got to do with sro? ROFL
To answer that question tho wash thoroughly with soap and water .
http://www.duraseal.com/sections/produc ... lyurat.htm < LOL
Posted: Sun Mar 25, 2007 10:51 pm
by desolator144
hmm, when you say immune does that mean you heal from being frozen instantly but still can't attack that turn or still do one slow attack or does freezing never get applied at all and you keep doing your string of attacks and full speed?
And so if I tried to get an item that's +3 to +4 with astral and it fails, I go down to +0?
Can polyeurothane come off your fingers easily? I really hope so! < whats that got to do with sro? ROFL
cuz it's really uncomfortable to play SRO with polyeurothane fingers!

I had to sand it off and there's still some on there

last time I got gorilla glue on my fingers it was on there for over a week

but such is the cost of being a carved wooden staff maker
Oh and I should have put this in there just as an added bonus but DID YOU KNOW that items under +4 can't be destroyed completely through alchemy so immortal is useless. Steady prevents that 400% repair invalid thing from happening which is really bad. Items that do have that repair invalid mark can't be disjointed either. If you put steady on an item then that prevents it from happening. If it would have happened and was prevented, it removes one steady. So basically if anything you wear isn't +3, but tons of elixers and steady stones and get them all to 3 without worrying about losing them. Steady stones NEVER fail btw. Immortal stops the item from being destroyed after +4 but won't prevent the repair invalid mark so U need steady too even if you have immortal and astral on it or it might get destroyed by that anyway. Lucky takes the place of lucky powder. If you use a lucky powder, the luck stat doesn't drop 1. If you don't use the powder, it does drop one. They don't double up so don't bother using lucky powder when upgrading equipment with lucky. Oh and jewelry doesn't need steady nor can it be put on so put all your jewelry up to +3.
Posted: Sun Mar 25, 2007 11:10 pm
by MastaChiefX
Jewerly is extremely imporant to how much damage you take.
I get asked if I have sos garms, yet, all I have is +4/+5 jewls.
They make a huge difference, for a lower price that a chest or something.
Posted: Sun Mar 25, 2007 11:33 pm
by Kitt
desolator144 wrote:hmm, when you say immune does that mean you heal from being frozen instantly but still can't attack that turn or still do one slow attack or does freezing never get applied at all and you keep doing your string of attacks and full speed?
And so if I tried to get an item that's +3 to +4 with astral and it fails, I go down to +0?

Can polyeurothane come off your fingers easily? I really hope so! < whats that got to do with sro? ROFL
cuz it's really uncomfortable to play SRO with polyeurothane fingers!

I had to sand it off and there's still some on there

last time I got gorilla glue on my fingers it was on there for over a week

but such is the cost of being a carved wooden staff maker
Oh and I should have put this in there just as an added bonus but DID YOU KNOW that items under +4 can't be destroyed completely t. Ithrough alchemy so immortal is useless. Steady prevents that 400% repair invalid thing from happening which is really bad. Items that do have that repair invalid mark can't be disjointed either. If you put steady on an item then that prevents it from happening. If it would have happened and was prevented, it removes one steady. So basically if anything you wear isn't +3, but tons of elixers and steady stones and get them all to 3 without worrying about losing them. Steady stones NEVER fail btw. Immortal stops the item from being destroyed after +4 but won't prevent the repair invalid mark so U need steady too even if you have immortal and astral on it or it might get destroyed by that anyway. Lucky takes the place of lucky powder. If you use a lucky powder, the luck stat doesn't drop 1. If you don't use the powder, it does drop one. They don't double up so don't bother using lucky powder when upgrading equipment with lucky. Oh and jewelry doesn't need steady nor can it be put on so put all your jewelry up to +3.
Umm thats not fully true, the repair invalid is dropped that way, its durability reduce, brings down the white stat so that you have to repair more often =/ happens when trying to go to +6 or higher without steady

I tried to +6 my lvl 45 +5 glavie O.o and got this state =/. It rather sucks but does not mean you can not repair your weapon
oh i forgot to add lucky drops one even if you use powder , in some cases its UNlucky =/
Posted: Mon Mar 26, 2007 1:01 am
by EsQuiRe
1. What does attack rating, block ratio on weapons and critical parry ratio on shields do?
block ratio on weapons decreases opponents with a shield from blocking your attacks...critical parry ratio on shields reduces your chance to get crit if u are wearing a shield.
2. Do stones fail more often on items with a ton of blue already on them compared to blank white ones? (I'm almost certain they do)
no stones are 100% random
3. Do only uniques drop SOsun items? If not, do they ever drop anything special or good?
uniques can drop anything a regular mob can drop except they drop repair invalid. However they tend to drop items with +++ on them more often then regular mobs
4.How high can the %'s go for like fire reduction for example on high jewelry?
20% is max for all stat reductions. This is for every lvl jewellry from lvl 1-76. Note: darkness cannot be reduced
5. Do NPC thieves really drop special hunter IDs?
NO. who told u that?
6. There are champion NPC thieves but have there ever been giant ones?
another big fat NO!
7. How much exp is given for finishing that whole string of stupid alcohol quests at lvl 35-36?
No idea. Who does this quest? If u answered me, pls take a moment to reconsider your life.
8. I've used over 40,000 destroyer rondos on stall bought items cuz that's how I make my elements. A lot of them have had a lucky stat on them and yet I've never gotten even one lucky tablet. I've seen them so they do exist but wtf is the trick to getting them?
First of all its lucky stone, not tablet. Weapons produce more lucky stones and items with perfect blue stats (for example: i rondo a 64 ring with 20% frost and 20% zombie reduction, result: 2 lucky stones)
9. A long time ago on Venice someone claimed to have gotten enough anti-freeze (probably 20% x 4) on their jewelry to use the Fire Shield technique and be completely unfreezeable. Is this really possible and if so, how well does it work and can it stop 10 people using cold wave at once?
this is very possible. 2 things are required. 1: high lvl fire shield(max fire shield has 78 stat reduction. 2: need to add frost reduction on your jewellry by using fog stones. (for example if your fire shield is at lvl 6x and your stat reduction from it is 70, that means u need a total of 30% from your 4 accessory pieces. If u achieve that 100% total u are completely frost immune as long as you have fire shield buff on.
10. Joymax and players and GMs and just about everyone has said something different about whether or not there's an advantage to being a higher lvl hunter/thief/trader. I don't seem to be able to do more damage to a thief now that I'm a lvl 2 hunter so what's up with that? Joymax said in a severelly outdated page on their site that they're adding advantages soon so did they or not?
With our current job system there is no advantage only distinction.
Posted: Mon Mar 26, 2007 1:52 am
by desolator144
This is for every lvl jewellry from lvl 1-76.
nah ah, 1 degree jewelry can only go up to 5% unless the second % was incorrect. I think my old 4D ones maxed out at 15% poison too.
And dude I think the alcohol quest is the biggest one in the game. It's like 6 quests in a row all linked to each other. That's why I was wondering. And the amount of exp is missing from the guide I read.
As for repair invalid, there's 2 types. One is a red stat that goes in the area where the blues do that drops the white stat lower. That just makes U have to repair it more often. Then there's the 400% repair invalid where you get 400% of the normal durability but it can never be repaired again so once the durability is gone, the item breaks and bye bye.
Posted: Mon Mar 26, 2007 2:35 am
by larvs
with the destroyer rondo question, IMO, there is no technique in how to get stones, whether it's lucky, str, int or whatever, but i think it would be nice to share that when i decide to break or to NPC an item. i make sure that i only have 2 slots free in my alchemy char. then try to break the item. if the message at the bottom right says it can't break it coz it needs three slots, i NPC it. if it says i need 4 or more, then i proceed to break it. coz the 4th and 5th item is surely a stone, or most of the time.
to add: it will happen most likely to items with 4 kinds of blues on them. no matter what the %ages are on them.
hope i got what you were trying to ask or i'd be feeling royally stupid right after.
Posted: Mon Mar 26, 2007 2:52 am
by MastaChiefX
larvs wrote:with the destroyer rondo question, IMO, there is no technique in how to get stones, whether it's lucky, str, int or whatever, but i think it would be nice to share that when i decide to break or to NPC an item. i make sure that i only have 2 slots free in my alchemy char. then try to break the item. if the message at the bottom right says it can't break it coz it needs three slots, i NPC it. if it says i need 4 or more, then i proceed to break it. coz the 4th and 5th item is surely a stone, or most of the time.
to add: it will happen most likely to items with 4 kinds of blues on them. no matter what the %ages are on them.
hope i got what you were trying to ask or i'd be feeling royally stupid right after.
I had it say 7 Slots needed today

. Got two stones, I dont know why not 3

.
Posted: Mon Mar 26, 2007 3:02 am
by crazy_foo
Posted: Mon Mar 26, 2007 3:02 am
by crazy_foo
Posted: Mon Mar 26, 2007 3:23 am
by desolator144
larvs wrote:with the destroyer rondo question, IMO, there is no technique in how to get stones, whether it's lucky, str, int or whatever, but i think it would be nice to share that when i decide to break or to NPC an item. i make sure that i only have 2 slots free in my alchemy char. then try to break the item. if the message at the bottom right says it can't break it coz it needs three slots, i NPC it. if it says i need 4 or more, then i proceed to break it. coz the 4th and 5th item is surely a stone, or most of the time.
to add: it will happen most likely to items with 4 kinds of blues on them. no matter what the %ages are on them.
hope i got what you were trying to ask or i'd be feeling royally stupid right after.
I heard that test before but it makes more sense when you say it lol. I only spent a mere 150 million blueing up my items so I'm gonna leave 0 empty spots in my inv and attempt to disjoint all my items so I can at least pretend like I had a chance at getting a luck stone lol. Btw I saw a luck tablet before so U don't just get stones, U can get tabs too. It has rather odd element requirements too.
I had it say 7 Slots needed today . Got two stones, I dont know why not 3 .
well duh, alchemy is racist. It knows you're *insert ethnicity here* so it shorted you lol
Posted: Mon Mar 26, 2007 3:31 am
by desolator144
hmmm basically all my stuff looks like this
and every last one of them said 4 spots needed. That's absurd. Maybe since none have a lucky stat at all, that's why. I still think it only counts the amount of lucky on the item when it determines whether or not U get a lucky tablet. Btw that chest there is for sale and I WTB a SOS or better version same lvl

Posted: Mon Mar 26, 2007 3:34 am
by EsQuiRe
desolator144 wrote:I heard that test before but it makes more sense when you say it lol. I only spent a mere 150 million blueing up my items so I'm gonna leave 0 empty spots in my inv and attempt to disjoint all my items so I can at least pretend like I had a chance at getting a luck stone lol. Btw I saw a luck tablet before so U don't just get stones, U can get tabs too. It has rather odd element requirements too.
where did u get that crazy idea about lucky tabs?
Posted: Mon Mar 26, 2007 3:34 am
by MastaChiefX
desolator144 wrote:hmmm basically all my stuff looks like this

and every last one of them said 4 spots needed. That's absurd. Maybe since none have a lucky stat at all, that's why. I still think it only counts the amount of lucky on the item when it determines whether or not U get a lucky tablet
Why not just get sos? Sos has resell value, and at that level, a majority of people know what SOS is but not how important blues are?
Posted: Mon Mar 26, 2007 3:36 am
by desolator144
Why not just get sos? Sos has resell value, and at that level, a majority of people know what SOS is but not how important blues are?
note my edit lol
Posted: Mon Mar 26, 2007 3:37 am
by desolator144
MADD wrote:desolator144 wrote:I heard that test before but it makes more sense when you say it lol. I only spent a mere 150 million blueing up my items so I'm gonna leave 0 empty spots in my inv and attempt to disjoint all my items so I can at least pretend like I had a chance at getting a luck stone lol. Btw I saw a luck tablet before so U don't just get stones, U can get tabs too. It has rather odd element requirements too.
where did u get that crazy idea about lucky tabs?
pretty sure it was on the alchemy pre-release info page which I can't seem to find
Posted: Mon Mar 26, 2007 2:24 pm
by Kitt
crazy_foo wrote::D
What you smiling at

LOL Forgot you posted here

Posted: Mon Mar 26, 2007 3:37 pm
by arxie
Q: I've used over 40,000 destroyer rondos on stall bought items cuz that's how I make my elements. A lot of them have had a lucky stat on them and yet I've never gotten even one lucky tablet. I've seen them so they do exist but wtf is the trick to getting them?
A: Not very sure, but i thought my friend on venice had tablet of luck dropped ... and ofcourse he selled at a very high price ...
not sure, so don't flame me pls ^^
Posted: Mon Mar 26, 2007 3:56 pm
by Kitt
arxie wrote:Q: I've used over 40,000 destroyer rondos on stall bought items cuz that's how I make my elements. A lot of them have had a lucky stat on them and yet I've never gotten even one lucky tablet. I've seen them so they do exist but wtf is the trick to getting them?
A: Not very sure, but i thought my friend on venice had tablet of luck dropped ... and ofcourse he selled at a very high price ...
not sure, so don't flame me pls ^^
Yeah I have a friend that got one the other day... someone once told me that only 7 & 8 exist but thats not true I saw a stall with lvl 6 lucky stones in them O.o so yeah o.O ... maybe its something thats slowly starting to increase a bit?

Posted: Mon Mar 26, 2007 4:39 pm
by desolator144
I've seen very low lvl ones like 3 and 4 before in stalls. I think I'm going to go to jangan and buy up all the stall items with high lucky stats and see if I can get one just to have one

Also I'm trying to find someone who will sell me some rare lvl 9 elements (from taklamakan monster alchemy drops) just so I can say I have some since I'm the king of elementz lol
Posted: Mon Mar 26, 2007 4:53 pm
by Kitt
desolator144 wrote:I've seen very low lvl ones like 3 and 4 before in stalls. I think I'm going to go to jangan and buy up all the stall items with high lucky stats and see if I can get one just to have one

Also I'm trying to find someone who will sell me some rare lvl 9 elements (from taklamakan monster alchemy drops) just so I can say I have some since I'm the king of elementz lol
lol i have some lvl 9 fire I use it to hold open my stall when the other items are gone

I like to see who buys my junk

Posted: Mon Mar 26, 2007 7:54 pm
by dsjaguar
you have 271 posts...
...why are u such a newb?
Posted: Mon Mar 26, 2007 7:57 pm
by [SD]Twysta
MastaChiefX wrote:Jewerly is extremely imporant to how much damage you take.
I get asked if I have sos garms, yet, all I have is +4/+5 jewls.
They make a huge difference, for a lower price that a chest or something.
Yup thats true, and if you have a shield, try taking it off then recieve dmg, then put it on and try again, youll notice a BIG difference

Posted: Mon Mar 26, 2007 8:23 pm
by MastaChiefX
desolator144 wrote:I've seen very low lvl ones like 3 and 4 before in stalls. I think I'm going to go to jangan and buy up all the stall items with high lucky stats and see if I can get one just to have one

Also I'm trying to find someone who will sell me some rare lvl 9 elements (from taklamakan monster alchemy drops) just so I can say I have some since I'm the king of elementz lol
I'll sell you some.
Also, if you want one of lord yarkan's alchemy drops, tell me

.
Posted: Mon Mar 26, 2007 8:25 pm
by Stallowned
Ahem.. If you have questions there is a forum specifically for that.
Thank you
