How do YOU stall?
- Temptation
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How do YOU stall?
I usually double what NPC will give for armor. Double/triple on weaps depending on tier. I don't sell accs etc. I never sell out btw.
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- Temptation
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- IguanaRampage
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mostly npc if the drop isn't too good. If the %s are good, I stall it according to how useful I think it would be to grind for INT or STR, depending on the weapon. For example, a spear with very high magical attack I would sell for much more than a spear with very high physical attack.
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- MastaChiefX
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- PR0METHEUS
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When I was at lower levels, I would double the NPC price, then add the following depending on what was added to it:
+10k for each + (so +3 would be +30k)
+1k for each blue (if it was say int3 or better I might add +2k)
SOx items, just shop around and stall around the average or slightly higher.
I still double the NPC, but the main difference now is, for +1 or better, I will add the price of an elixir for each +. So for example, if it's a weapon that's +3, it would cost at LEAST 3 weapon elixirs (200k) to make that. So a lvl 32 blade (about 150k NPC) might stall for 150k * 2 + 200k * 3 = 300k + 600k = 900k (at LEAST). A lot of people use lucky powders for elixirs, so you could add the cost of those too I would think.
You don't want to get too crazy adding elixir costs because people still want to get the weapon cheaper than they'd have to spend creating it themselves, which is why I will usually just do elixir * 3 for a +3. I usually don't factor alchemy failures into the cost.
Hope that made sense.
+10k for each + (so +3 would be +30k)
+1k for each blue (if it was say int3 or better I might add +2k)
SOx items, just shop around and stall around the average or slightly higher.
I still double the NPC, but the main difference now is, for +1 or better, I will add the price of an elixir for each +. So for example, if it's a weapon that's +3, it would cost at LEAST 3 weapon elixirs (200k) to make that. So a lvl 32 blade (about 150k NPC) might stall for 150k * 2 + 200k * 3 = 300k + 600k = 900k (at LEAST). A lot of people use lucky powders for elixirs, so you could add the cost of those too I would think.
You don't want to get too crazy adding elixir costs because people still want to get the weapon cheaper than they'd have to spend creating it themselves, which is why I will usually just do elixir * 3 for a +3. I usually don't factor alchemy failures into the cost.
Hope that made sense.
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
- Sharp324
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I usually 1.5x-2x the price on normal stuff, but weaps with good blues, +'s etc i use market around me and go lower some, but not going to hype it up like everyone else. I usually always sell headgear because theres someone always wanting the drop headgear not the band you buy in stores
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hellsharpt
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