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Babe summon scroll
Posted: Sun Feb 25, 2007 1:04 am
by Cruor
So recently I had a look at the character descriptions from the official website, and saw this:
Which got me thinking... Where are these "slaves" ingame? Always resourceful, I quickly made a mod:
http://youtube.com/watch?v=QHShy_0QCtU
It's hard to see since the video got scaled down but the item information reads:
Babe summon scroll
A scroll that summons the babe.
The babe of the Yorangjok tribe
resembles the fox and has strength
close to the white tiger.
These babes are captured by lucky
traders crossing the Silkroad and
are sold at high price.
I meant to get the other two wolf icons changed but forgot about it.
Before some "activist"-type flames me, I didn't make this video to endorse or promote slavery or the objectification of women.
Posted: Sun Feb 25, 2007 1:14 am
by ziddy1232
How the hell did you do that?
Let me guess... You edited the game files, just like for your other video.
Posted: Sun Feb 25, 2007 1:18 am
by [SD]bizzle
changed his wolf lol
Posted: Sun Feb 25, 2007 1:22 am
by StealMySoda
Even if it eint real. Its funny ^_^
Posted: Sun Feb 25, 2007 1:26 am
by timtam
lol

Posted: Sun Feb 25, 2007 1:31 am
by nycxfool
you can get stuff to show up as sosun?
or u really do have a sosun blade/shield?
Posted: Sun Feb 25, 2007 1:31 am
by Cruor
There is a wolf entry for every level in the file to accommodate the changing stats of the wolf. Fortunately, that means that only wolves the same level as mine are changed so I don't have naked babes running from all over and knocking stuff out.
The only problem I found was that wolves don't remain upright like player characters do.
nycxfool wrote:you can get stuff to show up as sosun?
Yes. I wrote a short explanation of it in Demarthl's PK2 editing thread.
Posted: Sun Feb 25, 2007 1:49 am
by [SD]bizzle
nycxfool wrote:you can get stuff to show up as sosun?
or u really do have a sosun blade/shield?
from the video his not even 64
Posted: Sun Feb 25, 2007 3:57 am
by nycxfool
nycxfool wrote:you can get stuff to show up as sosun?
Yes. I wrote a short explanation of it in Demarthl's PK2 editing thread.[/quote]
ahh thx alot ^^
Posted: Sun Feb 25, 2007 4:05 am
by XuChu
dammit all these going nude stuff we didnt have back then.
i wanted make my old monk guy topless wit his 6pack
Posted: Sun Feb 25, 2007 4:25 am
by dreyepatch
funny stuff
Posted: Sun Feb 25, 2007 8:50 am
by Lemon
i think you're a hacker and hackers are botters loooooool
Posted: Sun Feb 25, 2007 9:09 am
by DarkJackal
lol thats pretty sweet, nice job witht hat ;p.
Posted: Sun Feb 25, 2007 9:45 am
by Cruor
Lemon wrote:i think you're a hacker and hackers are botters loooooool
Jargon File wrote:hacker n. A person who enjoys exploring the details of programmable systems and how to stretch their capabilities, as opposed to most users, who prefer to learn only the minimum necessary.
Wikipedia wrote:Internet bots, also known as web robots or simply bots, are software applications that run automated tasks over the internet.
My experiments with PK2 editing are not done through the use of "software applications that run automated tasks over the internet", therefore I am not a botter.
Posted: Mon Feb 26, 2007 3:27 am
by DarkJackal
Now turn horses into something, like tigers, or the zombie horses lol ;p.
Posted: Mon Feb 26, 2007 3:39 am
by BluntM4n
Lemon wrote:i think you're a hacker and hackers are botters loooooool
De De Deeeeeeeeeeee
Posted: Mon Feb 26, 2007 3:39 am
by Rapture
Turn the horse into a bicycle.
And the nuke into...an actual nuke.

Posted: Mon Feb 26, 2007 3:58 am
by Texican
Rapture wrote:Turn the horse into a bicycle.
And the nuke into...an actual nuke.

^ wat he said..
Posted: Mon Feb 26, 2007 4:02 am
by Cruor
DarkJackal wrote:Now turn horses into something, like tigers, or the zombie horses lol ;p.
Been trying. Not nearly as easy.
Rapture wrote:Turn the horse into a bicycle.
And the nuke into...an actual nuke.

Heh, make me a bms import plugin for 3ds Max and I'll consider it.
Posted: Mon Feb 26, 2007 4:29 am
by AllEyezOnMe
DarkJackal wrote:Now turn horses into something, like tigers, or the zombie horses lol ;p.
GG stole my idea. I was gonna try and do this with my noob skills.
Posted: Mon Feb 26, 2007 4:30 am
by AllEyezOnMe
Cruor wrote:DarkJackal wrote:Now turn horses into something, like tigers, or the zombie horses lol ;p.
Been trying. Not nearly as easy.
Rapture wrote:Turn the horse into a bicycle.
And the nuke into...an actual nuke.

Heh, make me a bms import plugin for 3ds Max and I'll consider it.
*DP, sorry
Ya cause the problem here is the fact you'd have to sit on it and the animation would change a little wouldn't it?
Posted: Mon Feb 26, 2007 4:36 am
by Rapture
AllEyezOnMe wrote:Cruor wrote:DarkJackal wrote:Now turn horses into something, like tigers, or the zombie horses lol ;p.
Been trying. Not nearly as easy.
Rapture wrote:Turn the horse into a bicycle.
And the nuke into...an actual nuke.

Heh, make me a bms import plugin for 3ds Max and I'll consider it.
*DP, sorry
Ya cause the problem here is the fact you'd have to sit on it and the animation would change a little wouldn't it?
Considering Joymax itself is too lazy to fix the wind effect...I doubt anyone would care if the character's feet aren't actually pedaling.

Posted: Mon Feb 26, 2007 12:53 pm
by QingMei
Lol nice xD I want a guy char as..wolf, but I'm too lazy to mess with the files .__.
Posted: Mon Feb 26, 2007 4:10 pm
by miho
Posted: Mon Feb 26, 2007 4:16 pm
by oktaytheazer
lmao nice pet

Posted: Mon Feb 26, 2007 7:07 pm
by takolin