Frostwall Series: works in PVE, bugged in PVP
Posted: Fri Feb 23, 2007 9:17 pm
The frostwall series is an active skill, where the player creates a wall of ice around him to absorb physical based attacks. It grands the caster an additional amount of HP and an increased physical absorbion ratio.
The way it works in PVE (player vs environment, read: mobs) is that the additional HP has to be broken down completely before the players own HP can be attacked in full. During this process the attacker can actually land hits on the caster through the active wall, however with the increased physical absorbation ratio that comes with the casted wall this damage is reduced considerably! The extra HP however remains intact during such attacks and is not effected.
(So when fighting monsters it's a very usefull skill, especially fighting giants and uniques and mostly for INT based players (seeing they are the most vulnerable to physical based attacks. When the wall is up, you gain additional HP that has be broken down and when an attack does get through the wall the damage is lower then it would be without while the remaining frost wall HP remains intact. Comes in handy when you want to replenish your health when fight physical based monsters.)
In PVP (players vs player, read: capefight, job- and guildwar) however the frostwall series is bugged severely! There is NO additional HP that can be broken down where the physical absorbation ratio has been increased beyond imagination. Using this skill during PVP is basicly worthless, where the wall is broken down within a matter of miliseconds and completely.
If this skillbook were to work in the same way in PVP as it would in PVE, it would be a lot more fun and also a bit more easy to fight STR based characters. I'm not sure if the same bug exists in KSRO, but with the skills` current status in ISRO i fail to see the use of keeping my Extreme Wall....
I tested it and it IS bugged, if you don't believe me just test your wall yourself in takla to see how the wall works against monsters and afterwards get a blader or glaiver in your guild to hit you and see how the wall works then...
Dumb ass Joymax.... i want my extreme ice wall to be EXTREME <_<
The way it works in PVE (player vs environment, read: mobs) is that the additional HP has to be broken down completely before the players own HP can be attacked in full. During this process the attacker can actually land hits on the caster through the active wall, however with the increased physical absorbation ratio that comes with the casted wall this damage is reduced considerably! The extra HP however remains intact during such attacks and is not effected.
(So when fighting monsters it's a very usefull skill, especially fighting giants and uniques and mostly for INT based players (seeing they are the most vulnerable to physical based attacks. When the wall is up, you gain additional HP that has be broken down and when an attack does get through the wall the damage is lower then it would be without while the remaining frost wall HP remains intact. Comes in handy when you want to replenish your health when fight physical based monsters.)
In PVP (players vs player, read: capefight, job- and guildwar) however the frostwall series is bugged severely! There is NO additional HP that can be broken down where the physical absorbation ratio has been increased beyond imagination. Using this skill during PVP is basicly worthless, where the wall is broken down within a matter of miliseconds and completely.
If this skillbook were to work in the same way in PVP as it would in PVE, it would be a lot more fun and also a bit more easy to fight STR based characters. I'm not sure if the same bug exists in KSRO, but with the skills` current status in ISRO i fail to see the use of keeping my Extreme Wall....
I tested it and it IS bugged, if you don't believe me just test your wall yourself in takla to see how the wall works against monsters and afterwards get a blader or glaiver in your guild to hit you and see how the wall works then...
Dumb ass Joymax.... i want my extreme ice wall to be EXTREME <_<