Silkroad Europe Wizard Skills (Translation)

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
User avatar
chaose5
New Member
Posts: 37
Joined: Sun Nov 19, 2006 1:04 pm

Silkroad Europe Wizard Skills (Translation)

Post by chaose5 »

Translation based on this website
http://silk.mud4u.com/info/skill.php?na ... =1&cate2=1

Warrior
http://www.silkroadforums.com/viewtopic.php?t=21370

Rogue
http://www.silkroadforums.com/viewtopic.php?t=21424

Wizard
http://www.silkroadforums.com/viewtopic.php?t=21436

Warlock
http://www.silkroadforums.com/viewtopic.php?t=21546

Bard
http://www.silkroadforums.com/viewtopic.php?t=21514

Cleric
http://www.silkroadforums.com/viewtopic.php?t=21544


Image


Naming of skills are according to ROW (R) and COLUMN (C).

WIZARD GENERAL MASTERY
R1C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage of earth magic.
L1-Magical attack power 4% increase
L15-Magical attack power 60% increase

R1C2
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage of ice magic.
L1-Magical attack power 4% increase
L15-Magical attack power 60% increase

R1C3
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage of fire magic.
L1-Magical attack power 4% increase
L15-Magical attack power 60% increase

R1C4
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage of lighting magic.
L1-Magical attack power 4% increase
L15-Magical attack power 60% increase

R2C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
L1- MP consuming quantity 3% decrease
L4- MP consuming quantity 9% decrease

R2C2
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 900 second, magical damage 25% increases, the maximum HP 50% decreases and magical attack power 59 increases
L7- Continuous hour 900 second, magical damage 25% increases, the maximum HP 50% decreases and magical attack power 281 increases

R2C3
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increse the range of magic.
L1- Range 1.0m increase
L2- Range 2.0m increase

EARTH MASTERY
R3C1
Skill form : Active
Skill attribute : Short-distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 32~39 (+325%), circumference scope radius 5.0m (target 5)
L13- Magical attack power 437~535 (+325%), circumference scope radius 5.0m (the object 5)

R3C2: Root
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
Stop the movement of a target?
L1- Restraint 2 grade
L5- Restraint 6 grade

R3C3: Earth Shock
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 106~130 (+390%), front scope radius 10.0m (target 5), blunting 2 grade (probability 30% and 20.0 seconds)
L11- Magical attack power 582~711 (+390%), front scope radius 10.0m (target 5), blunting 6 grade (probability 30% and 20.0 seconds)

R3C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 20 second, physical damage 30% absorption, circumference scope radius 25.0m (target 8 )
L2- Continuous hour 20 second, physical damage 34% absorption, circumference scope radius 25.0m (target 8 )

R3C3
Skill form : Active
Skill attribute : Short distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 582~711 (+325%), circumference scope radius 5.0m (target 5)



ICE MASTERY
R4C1: Ice bolt
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Physical attack power 32~39 (+271%), freeze probability 10% (effect 28 ), frostbite probability 40% (effect 28 )
L13- Physical attack power 437~535 (+271%), freeze probability 10% (effect 124), frostbite probability 40% (effect 124)

R4C2
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 60 second, combustion 2 grade
L5- Continuous hour 60 second, combustion 6 grade

Note: Hmm…anyone knows what’s the effect of combustion? Something to do with disrupting mental concentration and MP recoveries

R4C3
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 106~130 (+325%), freeze probability 20% (effect 60), frostbite probability 80% (effect 60), front scope radius 10.0m (target 5)
L11- Magical attack power 582~711 (+325%), freeze probability 20% (effect 60), frostbite probability 80% (effect 60), front scope radius 10.0m (target 5)

R4C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
Become transparent (invisible), can only be seen by party members, but cannot move. Will become visible again if other skills are used.
L1- Continuous hour 60 second, transparency 3 grade
L4- Continuous hour 60 second, transparency 6 grade


R4C5
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Physical attack power 582~711 (+116%), freeze probability 10% (1 effect 140), frostbite probability 40% (1 effect 140), successive shot 3 times

Note: Magical attack 3-hit combo…



FIRE MASTERY
R5C1: Fire Bolt
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 32~39 (+366%), burn probability 20% (status 28, lv 4)
L15- Magical attack power 582~711 (+366%), burn probability 20% (status 140, lv 60)

R5C2: Fire Trap
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
Set up an invisible fire trap on ground.
L1- Continuous hour 120 second, connection distance 30m, connection modification 1, magical attack power 55~67 (+439%), burn 30% (40, lv 10), circumference scope radius 7.0m (target 5)
L13- Continuous hour 120 second, connection distance 30m, connection modification 1, magical attack power 543~663 (+439%), burn probability 30% (136, lv 58 ), circumference scope radius 7.0m (target 5)

R5C3: Fire Blow
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 106~130 (+167%), burn probability 20% (7 effect 60, lv 20), successive shots 7 times, penetration scope (penetration up to 3), damage decrease -35%
L11- Magical attack power 582~711 (+167%), burn probability 20% (7 effect 140, lv 60), successive shots 7 times, penetration scope (penetration up to 3), damage decrease -35%

Note: A 7-hit magical combo, with penetration.

R5C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 10 second, circumference scope radius 10.0m (target 5), transparency discovery 3 grade.
L4- Continuous hour 10 second, circumference scope radius 10.0m (target 5), transparency discovery 6 grade.

R5C6
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 582~711 (+439%), burn probability 20% (effect 140, lv 60), front scope radius 3.0m (target 3)



LIGHTING MASTERY
R6C1: Lighting Bolt
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 32~39 (+217%), transfer scope distance 10.0m (target 2), electric shock probability 15% (effect 28 )
L13- Magical attack power 437~535 (+217%), transfer scope distance 10.0m (target 2), electric shock probability 15% (effect 124)

R6C2: Lighting Shock
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
Target inflicted with Fear does not attack you.
L1- Fear 2 grade (probability 80% and 10.0 seconds)
L5- Fear 6 grade (probability 80% and 10.0 seconds)

Note: Can someone confirm this?

R6C3
Skill form : Active
Skill attribute : Short distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 106~130 (+41%), electric shock probability 10% (6 times, effect 28 ), Knock-back probabilities 80% (6 times), successive shots 6 times, front scope radius 10.0m (target 5)
L11- Magical attack power 582~711 (+41%), electric shock probability 10% (6 times, effect 28 ), Knock-back probabilities 80% (6 times), successive shots 6 times, front scope radius 10.0m (target 5)

Note: 6-hit combo on 5 target with 80% push-back effect. o.O

R6C4
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
Dash/Teleport a certain distance.
L1- Travel distance 10.0m
L2- Travel distance 12.5m

Note: Euro version of phantom walk.

R6C5
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
L1- Magical attack power 582~711 (+217%), transfer scope distance 10.0m (target object 3), electric shock probability 15% (effect 140)



Feedback and comments are always welcomed. Thanks.
Last edited by chaose5 on Wed Sep 19, 2007 3:33 pm, edited 5 times in total.

User avatar
IguanaRampage
Advanced Member
Posts: 2483
Joined: Fri Jul 14, 2006 1:37 am
Quick Reply: Yes
Location: Changing

Post by IguanaRampage »

why don't u submit this all to the stickied "Future Updates" thread?
He'll give you credit and everyone will get to see it :)
McCain, he (Barack Obama) said, will soon "be accusing me of being a secret communist because I shared my toys in kindergarten."

User avatar
NeloAngelo
Casual Member
Posts: 85
Joined: Wed Nov 15, 2006 7:31 pm
Quick Reply: Yes
Location: Baku

Post by NeloAngelo »

and when 'll be updates featured?[in eauropean server]
and ,thatsa cool,respect) 8)

User avatar
lilchris
Active Member
Posts: 511
Joined: Tue Jul 18, 2006 6:35 am
Quick Reply: Yes
Location: Miami, FL
Contact:

Post by lilchris »

thank you! i didnt know wat some of the numbers was

also if you wanna add to your guide

the 4 passives/buffs R1 are like your mastery lvls.
you need to raise those to get some of the skills below

for example:
R5C2-Fire trap lvl 1, needs R1C3 lvl 2

edit- R4C2 can only be used in PvP, dont know wat it does. Person i used it against didnt speak english gotta try it again later

User avatar
chaose5
New Member
Posts: 37
Joined: Sun Nov 19, 2006 1:04 pm

Post by chaose5 »

Thx for the feedback...Hmmm... R4C2 can only be used in pvp. That information is in line with my note

Note: Hmm…anyone knows what’s the effect of combustion? Something to do with "disrupting mental concentration" and "MP recoveries "


I think it is because monsters do not have MP... so it only applies to player.

Is it possible that Combustion stop MP recoveries from potion or auto recoveries?

Try cast it on your friend and ask him to use MP pot.

I left out the prerequisite of learning each skill because it is too tedious to list them all. For more detailed info, please refer to the original site.

User avatar
MrJoey
Elite Member
Posts: 5570
Joined: Tue Apr 18, 2006 1:44 am
Quick Reply: Yes
Location: Being the forum ritalin

Post by MrJoey »

Wow, lots of aoe skills.
Quoted from BuDo
(Except I Am Vegeta cuz we all know he is a used tampon when it comes to his personality)
Image

taety
Hi, I'm New Here
Posts: 1
Joined: Wed Nov 29, 2006 12:58 pm

Post by taety »

I have one doubts you must have all those skill or single you choose some elements???

Thanx


Greetings Taety.

User avatar
Aya
Valued Member
Posts: 487
Joined: Sat Apr 29, 2006 11:43 pm
Quick Reply: Yes
Location: Babel

Post by Aya »

taety wrote:I have one doubts you must have all those skill or single you choose some elements???

Thanx


Greetings Taety.


you can use whatever you want...for the wizard that is
Old Sig 1
Image

User avatar
InsertName
Advanced Member
Posts: 2188
Joined: Sat Feb 03, 2007 3:47 pm
Quick Reply: Yes
Location: Canada

Post by InsertName »

taety wrote:I have one doubts you must have all those skill or single you choose some elements???

Thanx


Greetings Taety.


this guide is great while im playing on kSRO euro :D almost every wiz i met get every element mainly for each special effects :wink: and this is probloby the only skill tree u gonna get so estimated comparing to iSRO, every skill maxed should be 100k sp or less so y not get all?
Image

User avatar
Erikutisnx
Regular Member
Posts: 313
Joined: Mon Feb 26, 2007 7:25 pm
Quick Reply: Yes
Location: C:/Lithuania/Vilnius
Contact:

Post by Erikutisnx »

Thanks , nice job ;)
;D-/-<

User avatar
Lance
Advanced Member
Posts: 2370
Joined: Fri Jul 14, 2006 12:46 pm
Quick Reply: Yes
Location: TROY

Post by Lance »

80% knock back? O_o?
Image

User avatar
desolator144
Frequent Member
Posts: 1016
Joined: Fri Sep 22, 2006 4:22 am
Quick Reply: Yes
Location: US

Post by desolator144 »

anyone else think wizards are gonna be about 3x as powerful as a pure int of the same lvl? I mean WTF 500+ magic attack for a lvl 1 skill? That's ridiculous! My nukes won't be that powerful at lvl 80 I don't think. What the ****ing hell is Joymax thinking?!?!?!
<<banned from SRF for disrespect of the mod team and rules violations. -SG>>

User avatar
HyorunmarouZ
Loyal Member
Posts: 1839
Joined: Wed Mar 21, 2007 9:03 pm
Quick Reply: Yes
Location: Hell.

Post by HyorunmarouZ »

desolator144 wrote:anyone else think wizards are gonna be about 3x as powerful as a pure int of the same lvl? I mean WTF 500+ magic attack for a lvl 1 skill? That's ridiculous! My nukes won't be that powerful at lvl 80 I don't think. What the ****ing hell is Joymax thinking?!?!?!


But remember they have crap HP, can be easily one hitted, and even if survives one hit there's a huge pot delay...

Chains ftw against them imo.

And they are almost forced to wear garms, unless they take a mastery of sword/axe/rogues. (Weird thing that gear is decided by the mastery lvl not by the char lvl) So if you gap, you can't have your lvl gear hehe

User avatar
desolator144
Frequent Member
Posts: 1016
Joined: Fri Sep 22, 2006 4:22 am
Quick Reply: Yes
Location: US

Post by desolator144 »

if they have the same HP as a pure int, then they're gonna be unkillable cuz I just threw a ton of str and HP on my gear and I am (by anyone my lvl) lol. If they actually have less from being a wizard though, that's just gonna be a stupid class lol.
<<banned from SRF for disrespect of the mod team and rules violations. -SG>>

User avatar
Farmer Oreo
Common Member
Posts: 101
Joined: Wed Apr 25, 2007 9:24 pm

Post by Farmer Oreo »

warcraft skills :P
Im coming after you, and hell is coming with me.

User avatar
HyorunmarouZ
Loyal Member
Posts: 1839
Joined: Wed Mar 21, 2007 9:03 pm
Quick Reply: Yes
Location: Hell.

Post by HyorunmarouZ »

desolator144 wrote:if they have the same HP as a pure int, then they're gonna be unkillable cuz I just threw a ton of str and HP on my gear and I am (by anyone my lvl) lol. If they actually have less from being a wizard though, that's just gonna be a stupid class lol.


A blader would pwn them... If get's a block and reaches the wizard before he/she does one of those allmighty nukes. And the wizard's skills take a long time to perform, so that's a downside, similar to the Strong Bow skill, slow, but powerful.

shadowman20875

Post by shadowman20875 »

wizards are slow... like nukers but slower and more fragile, so for all the ppl that have never played Euro dont worry about them kicking the chinese char's asses :D

and i agree w/ whoever said put this in future updates

User avatar
desolator144
Frequent Member
Posts: 1016
Joined: Fri Sep 22, 2006 4:22 am
Quick Reply: Yes
Location: US

Post by desolator144 »

can you mix skills between chinese and euro? I hope not cuz a fire or ice wall holds up for at least one attack. I think Wizards will get really pissed at training and just kinda quit at low lvls lol. But they'd rock it at the fort/castle wars thing they're coming out with cuz as long as the str ppl run up front and distract the guards, the wizards might get shots off at castle targets.
<<banned from SRF for disrespect of the mod team and rules violations. -SG>>

Vibrator
Active Member
Posts: 946
Joined: Mon Jun 04, 2007 9:04 pm

Post by Vibrator »

ok now we need this..
<<banned from SRF for remaking a banned account. -SG>>

Vibrator
Active Member
Posts: 946
Joined: Mon Jun 04, 2007 9:04 pm

Post by Vibrator »

ok now we need this..


Cin can you sticky this or a mod cause i have a feeling we will need this soon..
<<banned from SRF for remaking a banned account. -SG>>

cin

Post by cin »

will be stickied in chars n skills in a sec.

good job!

Vibrator
Active Member
Posts: 946
Joined: Mon Jun 04, 2007 9:04 pm

Post by Vibrator »

gj for what? lol
<<banned from SRF for remaking a banned account. -SG>>

User avatar
lexies2
Loyal Member
Posts: 1739
Joined: Sat Oct 28, 2006 8:29 pm
Quick Reply: Yes
Location: The staircase to heaven

Post by lexies2 »

desolator144 wrote:can you mix skills between chinese and euro? I hope not cuz a fire or ice wall holds up for at least one attack. I think Wizards will get really pissed at training and just kinda quit at low lvls lol. But they'd rock it at the fort/castle wars thing they're coming out with cuz as long as the str ppl run up front and distract the guards, the wizards might get shots off at castle targets.
Lol, long time ago but I'll still answer it.

No they can't mix skills, and a wizard would not need it anyway. So far in ksro wizards can deal HUGE damage, and as long as they have their power buff they can 1-shot almost anything. (They are also great 2nd classes for clerics....who want to survive)
Image

cin

Post by cin »

Vibrator wrote:gj for what? lol


whats your problem

good job on posting the skills off course

they are added to the Characters and Skills sticky.

Vibrator
Active Member
Posts: 946
Joined: Mon Jun 04, 2007 9:04 pm

Post by Vibrator »

oo umhh very sorry english not me native tounge

o and ty
<<banned from SRF for remaking a banned account. -SG>>

User avatar
zkzach
Hi, I'm New Here
Posts: 1
Joined: Wed Jun 20, 2007 10:47 pm

Post by zkzach »

Ok, from what my friends tell me combustion is an effect that only works on Chinese characters that adds a potion delay similar to the one European characters have. As you can tell this would be a great skill to counteract the disadvantage of the potion delay in pvp. Hope I helped a little.

User avatar
Magnum357x
Regular Member
Posts: 284
Joined: Fri Jun 08, 2007 6:00 pm
Quick Reply: Yes
Location: PORTUGAL

Post by Magnum357x »

desolator144 wrote:anyone else think wizards are gonna be about 3x as powerful as a pure int of the same lvl? I mean WTF 500+ magic attack for a lvl 1 skill? That's ridiculous! My nukes won't be that powerful at lvl 80 I don't think. What the ****ing hell is Joymax thinking?!?!?!


They don't have shield or +hp passive and... for as an INT... THEY USE GARMENT! In other words, good atack, worst defence.
------------------------------
--------The Islam race?---------
------------------------------

wisp0fwrath
New Member
Posts: 49
Joined: Thu Jul 06, 2006 2:25 pm
Quick Reply: Yes
Contact:

Post by wisp0fwrath »

are wizards restricted to using one element?

User avatar
Bazinator
Valued Member
Posts: 387
Joined: Tue May 08, 2007 9:27 am
Quick Reply: Yes
Location: Apollo

Post by Bazinator »

i dont think they r i think they can use different
because the different elemeants r at different levels so if u wanted to ude lighting u would hav to level with only buffs and stuff for a while which is bassiccly impossible

BryaN
Advanced Member
Posts: 2264
Joined: Thu Apr 27, 2006 7:47 pm

Post by BryaN »

R4C2
Skill form : Active
Skill attribute : Buff
Use Weapon : Staff
Effect:
L1- Continuous hour 60 second, combustion 2 grade
L5- Continuous hour 60 second, combustion 6 grade

Note: Hmm…anyone knows what’s the effect of combustion? Something to do with disrupting mental concentration and MP recoveries


How can I use this skill?


R6C2: Lighting Shock
Skill form : Active
Skill attribute : Long distance-magical
Use Weapon : Staff
Effect:
Target inflicted with Fear does not attack you.
L1- Fear 2 grade (probability 80% and 10.0 seconds)
L5- Fear 6 grade (probability 80% and 10.0 seconds)

Note: Can someone confirm this?


And what does this skill do?
<<banned from SRF for bot admission. -SG>>

Post Reply

Return to “Silkroad General Discussion”