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astrals and immortals -_-"
Posted: Wed Nov 15, 2006 12:24 am
by BoyrIIng
Posted: Wed Nov 15, 2006 12:33 am
by Anticrash
LOL!!!
DUH? =P
Otherwise I would have +13 weapons if they didnt drop back to +4 when they failed with astral

Posted: Wed Nov 15, 2006 12:40 am
by BoyrIIng
Anticrash wrote:LOL!!!
DUH? =P
Otherwise I would have +13 weapons if they didnt drop back to +4 when they failed with astral

dang....i hate doing astrals and immortals mann....i think everyone hate that to!!!! soooo FCK hard to get +5~+7....... BTW no wish -__-"

Posted: Wed Nov 15, 2006 1:02 am
by Drew_Benton
I dunno how hard it is past + 4, but I cant even get to + 4

Posted: Wed Nov 15, 2006 1:05 am
by BoyrIIng
Drew_Benton wrote:I dunno how hard it is past + 4, but I cant even get to + 4

it's very hard to make ur weps in to +4, but...if u reaaly want to u must have astrals and immortals...

Posted: Wed Nov 15, 2006 1:13 am
by zrabbit
astrals give u a XX% chance of not loosing enchament (whatever that means) inmortal prevents the item from being destroyed after a failed
i used to have a 32+3 bow (nice crit, overall stats, etc) and i said, why not get it to +4 or more. i bought astral... astral didnt work. u need the inmortal to be higher than the astral to add astral. so i bought inmortal. astral 1 inmortal 1, weapon elixir then lucky elixir. result= bow +0.
us lucky steady and whatevery it only gives u a little more oportunity of succes, doesnt guaranty it
ps.: if u have a great weapon dont try alchemy on it (sometimes it also screw other stats than the one its supposed to change).
Posted: Wed Nov 15, 2006 1:23 am
by 0n3
zrabbit wrote:astrals give u a XX% chance of not loosing enchament (whatever that means) inmortal prevents the item from being destroyed after a failed
i used to have a 32+3 bow (nice crit, overall stats, etc) and i said, why not get it to +4 or more. i bought astral... astral didnt work. u need the inmortal to be higher than the astral to add astral. so i bought inmortal. astral 1 inmortal 1, weapon elixir then lucky elixir. result= bow +0.
us lucky steady and whatevery it only gives u a little more oportunity of succes, doesnt guaranty it
ps.: if u have a great weapon dont try alchemy on it (sometimes it also screw other stats than the one its supposed to change).
astral only works with +4 or up..
Posted: Wed Nov 15, 2006 1:24 am
by BoyrIIng
zrabbit wrote:astrals give u a XX% chance of not loosing enchament (whatever that means) inmortal prevents the item from being destroyed after a failed
i used to have a 32+3 bow (nice crit, overall stats, etc) and i said, why not get it to +4 or more. i bought astral... astral didnt work. u need the inmortal to be higher than the astral to add astral. so i bought inmortal. astral 1 inmortal 1, weapon elixir then lucky elixir. result= bow +0.
us lucky steady and whatevery it only gives u a little more oportunity of succes, doesnt guaranty it
ps.: if u have a great weapon dont try alchemy on it (sometimes it also screw other stats than the one its supposed to change).
Then i should use a lot astrals and immortals together so...it stays in +5 -.-...but...thx anyway....

Posted: Wed Nov 15, 2006 1:30 am
by zrabbit
0n3 wrote:zrabbit wrote:astrals give u a XX% chance of not loosing enchament (whatever that means) inmortal prevents the item from being destroyed after a failed
i used to have a 32+3 bow (nice crit, overall stats, etc) and i said, why not get it to +4 or more. i bought astral... astral didnt work. u need the inmortal to be higher than the astral to add astral. so i bought inmortal. astral 1 inmortal 1, weapon elixir then lucky elixir. result= bow +0.
us lucky steady and whatevery it only gives u a little more oportunity of succes, doesnt guaranty it
ps.: if u have a great weapon dont try alchemy on it (sometimes it also screw other stats than the one its supposed to change).
astral only works with +4 or up..
i didnt know that at that time, and the info at the sro page isnt so clear or at least i could be better explained. i think alchemy is like tossing a coin. head u get a better item, tails u get trash or the coin fly till i get down the toilet and u get item destoyed
Posted: Wed Nov 15, 2006 1:32 am
by zrabbit
Posted: Wed Nov 15, 2006 7:12 am
by kenbong
Actually if you do alchemy often,you will realize that +4 is not that hard.
And +7 is just a medium challenge.
Only when you are trying to +9,the most difficult alchemy i ever tried before.

Posted: Wed Nov 15, 2006 7:42 am
by [GM]mabite
hm i don't agree a +4 not difficult last time i tried 50 elixir on my chest 69 put it +3

after to make all equippement +5 and weapon and shield even accesory for the some ccfer just cost you around 350 dollar or maybe more with have luck or not so i think alchimye system it's just a big bag money.
Posted: Wed Nov 15, 2006 7:46 am
by Penguin13
kenbong wrote:Actually if you do alchemy often,you will realize that +4 is not that hard.
And +7 is just a medium challenge.
Only when you are trying to +9,the most difficult alchemy i ever tried before.

+4 ISN'T that hard to do. I can usually +4 in less than 10 elixirs, but if the item is unlucky, it'll take almost 20-30 elixirs for me. Hell, I +4'd a whole SoX 6th degree armor set with 72 elixirs, and had about 10 left over. And I've +4'd many of my weapons and shields, but I'm too poor in USD to get immortal and astrals

Posted: Wed Nov 15, 2006 8:48 am
by BoyrIIng
Posted: Wed Nov 15, 2006 8:53 am
by 4-n-zics
I don't know why this is so hard to understand:
Astral ONLY works if the item/weapon is at +4 or higher. If the elixir fails and the item/weapon has astral AND it is already at +4 or higher the enhancment drops to +4. You can have a +20 weapon and if an elixir fails and you don't have astral it will go back to +4.