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What Silkroad is really lacking
Posted: Wed Oct 11, 2006 2:31 am
by Chaud
This feature is present in wow, and other keyboard controlled MMOs.
It is something that enhances gameplay by making it entertaining.
Jumping.
In wow, while waiting for something, talking in chat, or just moving around, jumping is something to do to make it different. It adds another dimension to the game that silkroad currently lacks.
I demand jumping.
Posted: Wed Oct 11, 2006 2:34 am
by Skitsefrenik
do you really want us to answer why we dont have jumping?

Posted: Wed Oct 11, 2006 2:35 am
by PhiteR
I think it lacks pimpjuice. That is all.
Posted: Wed Oct 11, 2006 2:36 am
by Nuklear
w00t 4 jumping

Posted: Wed Oct 11, 2006 2:38 am
by Chaud
PhiteR wrote:I think it lacks pimpjuice. That is all.
Pimpjuice can power jumping. As long as we can jump.
Posted: Wed Oct 11, 2006 2:49 am
by icechai
sorry, i just found it HILARIOUS when I saw the people jumping around in the southpark WOW episode. C'mon... jumping? would people in the silkroad really jump? lol. Now jumpkicks in attacks i understand (like some of the sword chains).. but ugh jumping would just make this game stupid

Re: What Silkroad is really lacking
Posted: Wed Oct 11, 2006 3:02 am
by Caras
chaud wrote:This feature is present in wow, and other keyboard controlled MMOs.
It is something that enhances gameplay by making it entertaining.
Jumping.
In wow, while waiting for something, talking in chat, or just moving around, jumping is something to do to make it different. It adds another dimension to the game that silkroad currently lacks.
I demand jumping.
Lol I never noticed.. In SRO you cant jump.. Hmm. *Add this to list of bad things on SRO*

Posted: Wed Oct 11, 2006 3:04 am
by wickedninja
dude if u have never seen wow b 4 and watched that south park it was a disgrace...
flippin south park nubsss j/k i thought i was hilarious even though it was making fun of the players that play wow
/cry
on topic: jumping is bad ass when im waiting for my guild to meet up at a bg we just jump around lol /woot
Posted: Wed Oct 11, 2006 3:05 am
by Silver
Hahaha, I would like to have jumping too! After playing FlyFF for a while, I tried jumping in SRO and it didn't work ;p.
It'd be odd, though..
Posted: Wed Oct 11, 2006 3:55 am
by Nuklear
wickedninja wrote:dude if u have never seen wow b 4 and watched that south park it was a disgrace...
flippin south park nubsss j/k i thought i was hilarious even though it was making fun of the players that play wow
/cry
on topic: jumping is bad ass when im waiting for my guild to meet up at a bg we just jump around lol /woot
Someone plays wow too much

Posted: Wed Oct 11, 2006 4:06 am
by Caras
/lol
Posted: Wed Oct 11, 2006 4:37 am
by DarkJackal
I'd like to be able to jump lol, and then be able to jump off cliffs or other various high places lol, like off the ledge into the dead ravine lol >.>.
Posted: Wed Oct 11, 2006 5:25 am
by Caras
Yea I know, I love it how you can jump off a 1000ft cliff to your death, somthing silkroad doesnt have.

Posted: Wed Oct 11, 2006 5:55 am
by Xanovaria
sro lacks a decent ping
Posted: Wed Oct 11, 2006 8:04 am
by Chaby
I just wanna /dance
Posted: Wed Oct 11, 2006 8:07 am
by Hesseth
There are alot of commands I miss... The one thing EQ had alot of.
agree <Player> agrees with <target>. <Player> agrees with everyone around him/her.
/amaze Amazed, <Player> gasps at <target>. <Player> is amazed!
/apologize <Player> apologizes to <target> whole heartedly. <Player> apologizes to everyone in the room.
/applaud <Player> applauds <target>'s performance. <Player> gives a round of applause.
/bird <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>.
/bite <Player> bites <target> on the leg. <Player> looks around for someone to bite!
/bleed <Player> bleeds all over <target>. <Player> bleeds quietly.
/blink <Player> blinks at <target> in disbelief. <Player> blinks in disbelief.
/blush <Player> blushes at <target>. <Player>'s cheeks are burning.
/boggle <Player> boggles at <target>, shaking his/her head, looking confused. <Player> boggles, shaking his/her head, looking confused.
/bonk <Player> bonks <target> on the head. <Player> looks around for someone to bonk!
/bored <Player> informs <target> that he/she is bored. <Player> informs everyone that he/she is bored.
/bounce <Player> bounces excitedly.
/bow <Players> bows to <target>.
/brb <Player> let's <target> know that he/she will be right back. <Player> announces he/she will be right back.
/burp <Player> burps loudly at <target>. <Player> burps loudly.
/bye <Player> waves goodbye to <target>. <Player> waves goodbye to everyone!
/cackle <Player> cackles gleefully at <target>. <Player> cackles gleefully.
/calm <Player> tries to calm down <Player> feels peaceful and calm.
/cheer <Player> cheers.
/chuckle <Player> chuckes. <Player> chuckles at <Target>.
/clap <Player> claps for <target> happily - hurray! <Player> claps his/her hands together - hurray!
/comfort <Player> comforts him. <Player> needs to be comforted.
/congratulate <Player> congratulates <target> on a job well done. <Player> congratulates those around him/her on a job well done.
/cough <Player> coughs at <target>. <Player> coughs.
/cringe <Player> cringes away from <target>. <Player> cringes in terror!
/cry <Player> cries.
/curious <Player> looks at <target> curiously. <Player> looks around him/her curiously.
/dance <Player> grabs hold of <target> and begins to dance. <Player> stands on his/her tip-toes and does a dance of joy!
/drool <Player> drools all over <target>. <Player> drools - something must have him excited!
/duck <Player> ducks behind <target>. <Player> ducks.
/eye <Player> raises an eyebrow at <target>. <Player> raises an eyebrow inquiringly.
/fidget <Player> fidgets.
/flex <Player> flexes at <target>. <Player> flexes his/her muscles proudly.
/flip <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>.
/frown <Player> frowns. <Player> frowns at <Target>.
/gasp <Player> gasps at <target> in astonishment. <Player> gasps in astonishment.
/gesture <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>.
/giggle <Player> giggles at <target>. <Player> giggles.
/glare <Player> glares icily at <target>. <Player> glares at nothing in particular.
/grin <Player> grins evilly at <target>. <Player> grins evilly.
/groan <Player> groans at the sight of <target>. <Player> groans loudly.
/grovel <Player> grovels in the dirt before <target>. <Player> grovels in the dirt.
/happy <Player> is happy with <target>. <Player> is sooo happy.
/hug <Player> hugs <Target>.
/hungry <Player> let's <target> know that he/she needs food, badly. <Player> needs food, badly.
/introduce <Player> introduces <target> to you. Welcome! <Player> introduces himself/herself. Hi there!
/jk <Player> let's <target> know that he/she was JUST KIDDING! <Player> was JUST KIDDING!
/kiss <Player> kisses <Target>.
/kneel <Player> kneels before <target> in humility and reverence. <Player> feels righteous, and maybe a little foolish.
/laugh <Player> laughs. <Player> laughs at <Target>.
/lost <Player> let's <target> know that he/she is lost! <Player> lets everyone know he/she is lost!
/massage <Player> gently massages <target>'s shoulders. <Player> looks around for someone to massage.
/moan <Player> moans at <target>. <Player> starts to moan.
/mourn <Player> holds his/her head down and mourns the loss of <target>. <Player> holds his/her head down and mourns the loss of the dead.
/nod <Player> nods.
/nudge <Player> nudges <target>.
/panic <Player> screams in panic.
/pat <Player> pats <target> on the back. <Player> pats himself/herself on the back.
/peer <Player> peers at <target>, looking him/her up and down. <Player> peers around intently.
/plead <Player> pleads with <target> desperately. <Player> pleads with everyone around him/her.
/poke <Player> pokes <Target>.
/point <Player> points at <target>. Yeah, you! <Player> points <direction based on sense heading>.
/ponder <Player> ponders <target> - what's going on with <target>? <Player> ponders over matters as they appear at this moment.
/purr <player> purrs at <target> <Player> purrs contentedly.
/puzzle <Player> looks at <target>, unsure of what he/she meant. <Player> looks puzzled.
/raise <Player> looks at <target>, raising his/her hand. <Player> raises his/her hand.
/ready <Player> asks <target> if he/she is ready. <Player> lets everyone know he/she is ready!.
/roar A low rumble emits from deep within <Player>'s as he roars at <target>. A low rumble emits from deep within <Player> and he roars like a lion!
/rofl <Player> roll on the floor laughing.
/rude <Player> makes a rude gesture. <Player> makes a rude gesture at <Target>.
/salute <Player> snaps to attention, saluting <target> briskly. <Player> salutes the gods in admiration of the amazing world around him/her!
/shiver <Player> shivers at the thought of messing with <target>. Brrrrrrrrr. <Player> shivers.
/shrug <Player> shrugs at <target>. <Player> shrugs unknowingly.
/sigh <Player> sighs at <target>. <Player> sighs, clearly disappointed.
/smack <player> smacks <target>. <Player> smacks him/herself on the forehead.
/smirk <Player> smirks mischievously at <target>. <Player> smirks mischievously.
/snarl <Player> snarls meanly at <target>. <Player> grizzle's his/her teeth and looks mean.
/snicker <Player> snickers softly at <target>. <Player> snickers softly.
/stare <Player> stares dreamily at <target>, completely lost in his/her eyes. <Player> stares at the sky.
/tap <Player> taps his/her feet as he looks at <target> impatiently. <Player> taps his feet, impatiently.
/tease <Player> teases <target> mercilessly. <Player> looks around, trying to find someone to tease.
/thank <Player> thanks <target> heartily. <Player> thanks everyone!
/thirsty <Player> let's <target> know that he/she needs drink, badly. <Player> needs drink, badly!
/veto <Player> veto's <target>'s idea! <Player> veto's that idea.
/wave <Player> waves at <target>.
/welcome Welcome <target>! <Player> is glad you could make it! <Player> is here!
/whine <Player> whines pitifully at <target>. <Player> whines pitifully.
/whistle <Player> whistles at <target> appreciatively. Whistling, <Player> shows his appreciation.
/yawn <Player> yawns rudely in <target>'s face. <Player> opens his/her mouth wide and yawns.
Posted: Wed Oct 11, 2006 8:11 am
by achmalach
sounds like irc commands
/me slaps Hesseth in the face with a big trout
Posted: Wed Oct 11, 2006 8:39 am
by Hesseth
Hehe

Posted: Wed Oct 11, 2006 8:54 am
by [SD]Master_Wong
DarkJackal wrote:I'd like to be able to jump lol, and then be able to jump off cliffs or other various high places lol, like off the ledge into the dead ravine lol >.>.
add a new dimention to thiefing..now your go there iv gota go town..o rly..bam out you pop in a thief suit from the top of a cliff
Posted: Wed Oct 11, 2006 8:57 am
by achmalach
what about at tank?
i really dig them
wouldn't it be great to be able to hack a tank into SRO adn drive arround the carmageddon way?
Posted: Wed Oct 11, 2006 9:03 am
by Troo
I thought we could jump with 2nd book of soulspear?

Posted: Wed Oct 11, 2006 11:41 am
by Chaud
Troo wrote:I thought we could jump with 2nd book of soulspear?

That doesn't let me jump into DR and take massive fall dmg.
Posted: Wed Oct 11, 2006 12:08 pm
by S1n
Posted: Wed Oct 11, 2006 12:27 pm
by Draquish
That is the same thing ive been wanting for AGES!

Posted: Wed Oct 11, 2006 12:51 pm
by Darkangel
Okay CHAUD you and i have both seen the laggggg in babel for the past few....sence the server was created, immagine how much more laggggy it would be if we had people jumping around 10 feet in the air.
Posted: Wed Oct 11, 2006 1:29 pm
by Chaud
Darkangel wrote:Okay CHAUD you and i have both seen the laggggg in babel for the past few....sence the server was created, immagine how much more laggggy it would be if we had people jumping around 10 feet in the air.
Lol, none? Little more? Ban the botters, and babel will just be populated. No lag then

Posted: Wed Oct 11, 2006 1:32 pm
by XxpeddyxX
/me hugs <player> 10k pl0x .. Not a good idea ;\
Posted: Wed Oct 11, 2006 1:45 pm
by hitokiri
i would like to be jumping and hitting people with a fire nuke from above.
Posted: Wed Oct 11, 2006 2:01 pm
by Caras
Jumping kicks ass in pvp too.
Posted: Wed Oct 11, 2006 3:13 pm
by Skullbasher62
HTVHitokiri wrote:i would like to be jumping and hitting people with a fire nuke from above.
like akuma ins SF series!
and jumping in WOW is the shit. along with the ability to swim. think if you could chance your trade run fording the river with a camel instead of having to go over the predestined ferries, less choke points, more successful traderuns, more multi star attempts.