Page 1 of 2
getting past +9
Posted: Mon Oct 09, 2006 12:10 am
by naruto5694
its it possible to get past +9 on your weapon and does anyone know how high the + number can go?
i cant even get past +3 it always fails no matter what

Re: getting past +9
Posted: Mon Oct 09, 2006 12:14 am
by cuchulainn
naruto5694 wrote:its it possible to get past +9 on your weapon and does anyone know how high the + number can go?
i cant even get past +3 it always fails no matter what

Highest possible is +255. The likelihood is extremely, extremely small though.
Posted: Mon Oct 09, 2006 1:39 am
by Slashdot
Maybe if they had super astral or something. Like instead of blowing back down to +4, it would be like +9 if you failed.
Posted: Mon Oct 09, 2006 2:17 am
by initialbee
i had seen a shield +11 before,but forgot from which post

Posted: Mon Oct 09, 2006 2:34 am
by StealMySoda
Slashdot wrote:Maybe if they had super astral or something. Like instead of blowing back down to +4, it would be like +9 if you failed.
Yeah but they would cost 1000 silk each.
Posted: Mon Oct 09, 2006 2:38 am
by cuchulainn
welshkorn wrote:Slashdot wrote:Maybe if they had super astral or something. Like instead of blowing back down to +4, it would be like +9 if you failed.
Yeah but they would cost 1000 silk each.
As if CCFers would care...
Posted: Mon Oct 09, 2006 2:47 am
by StealMySoda
cuchulainn wrote:welshkorn wrote:Slashdot wrote:Maybe if they had super astral or something. Like instead of blowing back down to +4, it would be like +9 if you failed.
Yeah but they would cost 1000 silk each.
As if CCFers would care...
That is the sad thruth

Posted: Mon Oct 09, 2006 2:53 am
by Brutish1
There is a +11 shield that has been posted here repeatedly. Also there is a SS from kSRO or jSRO of a +13.
Posted: Mon Oct 09, 2006 3:04 am
by AllEyezOnMe
jSRO astral is better than ours.
Fail after +4 and go back to +4.
Fail after +7 and go back to +7.
*NOT SURE* Fail after +9 and go back to +9.
I know the +7 one is true, can't remember about +9.
Posted: Mon Oct 09, 2006 3:05 am
by Slashdot
So there are super astrals and even super duper astrals. If only they made super uber astrals

Posted: Mon Oct 09, 2006 3:37 am
by Deadly EYez
If only they take off astral of this game then its going to be more fair game..
Posted: Mon Oct 09, 2006 3:50 am
by Dark
What he meant Slashdot was that if you tried to + a weapon that was already
+4 and failed and it had astral on it, then it would go back to +4, then if the same astral was used on a +7 weapon and the enhancement failed, because the weap was already +7, it would just reset to +7. I dunno if that helps or not

.
^^I agree with deadly eyez, taking out astral would make the game better I think, maybe not more fair, but better.
Edit: Hmmm, good point Caras.
Posted: Mon Oct 09, 2006 3:52 am
by Caras
Deadly EYez wrote:If only they take off astral of this game then its going to be more fair game..
Astrals give them like 1/2 there income.
Posted: Mon Oct 09, 2006 4:00 am
by cuchulainn
Caras wrote:Deadly EYez wrote:If only they take off astral of this game then its going to be more fair game..
Astrals give them like 1/2 there income.
Not when people CCF. Gives them 0 income. A lot of their income comes from gold tickets and monkeys. They are trying to find a way to get money out of the capped people who don't need to level anymore.
Posted: Mon Oct 09, 2006 4:01 am
by Caras
Btw, are astrals tradeable or somthing? Nvm I see how they do it now.
Posted: Mon Oct 09, 2006 4:31 am
by ZeroPheer
they should just make it that u have to be the required lvl of the astral to use it..... there goes your ccf problem
Re: getting past +9
Posted: Mon Oct 09, 2006 10:54 am
by cometfall
cuchulainn wrote:Highest possible is +255. The likelihood is extremely, extremely small though.
and the +255 glow will show your position in Jangan to someone standing in Constantinople
and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint
Re: getting past +9
Posted: Mon Oct 09, 2006 11:15 am
by Key-J
O.o
cometfall wrote:and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint
Wahahahahahahahahaha

QFT!!!! Lolz
Re: getting past +9
Posted: Mon Oct 09, 2006 11:18 am
by StealMySoda
cometfall wrote:cuchulainn wrote:Highest possible is +255. The likelihood is extremely, extremely small though.
and the +255 glow will show your position in Jangan to someone standing in Constantinople
and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint
+ Weapons don't glow do they? They just shimmer. But it would be one hell of a shimmer

Re: getting past +9
Posted: Mon Oct 09, 2006 12:05 pm
by rangah
welshkorn wrote:cometfall wrote:cuchulainn wrote:Highest possible is +255. The likelihood is extremely, extremely small though.
and the +255 glow will show your position in Jangan to someone standing in Constantinople
and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint
+ Weapons don't glow do they? They just shimmer. But it would be one hell of a shimmer

Not really fair, you would have to buy sungoggles just so that you won't have to loose hp in town

Posted: Mon Oct 09, 2006 1:04 pm
by nightv
revers return scrolls monkey revivel clocks and gold tickets.
asterl and immortal, are not realy anything great to them they make less then form them being around
Posted: Mon Oct 09, 2006 1:15 pm
by Troo
w00t yeah.. the npc's should sell sunglasses, and everyone who doesn't be carry one would be "stunned" as long as such weapon is in 100m range lol.
Ontopic: I heared the ksro also has astrals that keep your weapons at +7 when failing.. till we have that, no +10's for you

. ISfrom +4 to +7/9 is.. extremely difficult already lol
Posted: Mon Oct 09, 2006 1:23 pm
by Darkangel
initialbee wrote:i had seen a shield +11 before,but forgot from which post

That +11 sheild belonged to my old guild "Byzantium" if i recall corectly it was like a lvl 24 sheild LOL

Posted: Mon Oct 09, 2006 3:11 pm
by crazy death
Was 21+11 BR10... was created by my old guild FunnyWhores
Posted: Mon Oct 09, 2006 3:19 pm
by Mauler109
making astrals dropables from mobs would be so helpful cause i cant use paypal or anything but they would be nice to sell
Posted: Mon Oct 09, 2006 3:35 pm
by mKaaru
they should lower the price of astral to a reasonable level rather then having to spend almost 10 (fakking) dollars for 1 astral and 1 immortal being 64+ using d8 equipment!!!!!
imagine failing to get +5 three times in a row and it works on the fourth try... who in the fak would spend the 37 dollars to get to +5 ??? the GM's really need to take a look at those ridiculous prices, no wonder people resort to CCF with such a pricetag on astral and immortal. ;o
those 37 dollars could be spent more wisely you could:
* spam your server with over 250 global messages!
* change your character skin 3 times
* almost 3 months worth of GT
* buy more then a dozen damage increase OR resistance scrolls
if you could PK monkeys then it wouldnt even be a problem to res it using those 37 dollars....
the higher level you get, the more money those motherfakkers at joymax try to rip from you. check out the price increase on all the items you need at a higher level on the SRO.net web with item mall...
gender switch
astral
immortal
i wouldnt be surprised if alchemy is rigged somehow on d8 equipment, the amount of money gaymax can strip from you is enormous.
for that i support CCF and all the +7 weapons/equipment items, and give the finger to gaymax
Posted: Mon Oct 09, 2006 6:16 pm
by PsYch008
mKaaru wrote:they should lower the price of astral to a reasonable level rather then having to spend almost 10 (fakking) dollars for 1 astral and 1 immortal being 64+ using d8 equipment!!!!!
imagine failing to get +5 three times in a row and it works on the fourth try... who in the fak would spend the 37 dollars to get to +5 ??? the GM's really need to take a look at those ridiculous prices, no wonder people resort to CCF with such a pricetag on astral and immortal. ;o
those 37 dollars could be spent more wisely you could:
* spam your server with over 250 global messages!
* change your character skin 3 times
* almost 3 months worth of GT
* buy more then a dozen damage increase OR resistance scrolls
if you could PK monkeys then it wouldnt even be a problem to res it using those 37 dollars....
the higher level you get, the more money those motherfakkers at joymax try to rip from you. check out the price increase on all the items you need at a higher level on the SRO.net web with item mall...
gender switch
astral
immortal
i wouldnt be surprised if alchemy is rigged somehow on d8 equipment, the amount of money gaymax can strip from you is enormous.
for that i support CCF and all the +7 weapons/equipment items, and give the finger to gaymax
well, i wouldnt go as far to say i "support" CCF, and i would never do it myself, but i agree, the prices are ridiculous, this is why i am playing wow, and not focussing on sro as much.
Re: getting past +9
Posted: Mon Oct 09, 2006 6:32 pm
by Mauler109
rangah wrote:Not really fair, you would have to buy sungoggles just so that you won't have to loose hp in town

lol the person with that goes into town and sets up stall and weapon comes out and soon everyone with stalls die

Posted: Mon Oct 09, 2006 6:46 pm
by Misaklo
mKaaru wrote:they should lower the price of astral to a reasonable level rather then having to spend almost 10 (fakking) dollars for 1 astral and 1 immortal being 64+ using d8 equipment!!!!!
imagine failing to get +5 three times in a row and it works on the fourth try... who in the fak would spend the 37 dollars to get to +5 ??? the GM's really need to take a look at those ridiculous prices, no wonder people resort to CCF with such a pricetag on astral and immortal. ;o
those 37 dollars could be spent more wisely you could:
* spam your server with over 250 global messages!
* change your character skin 3 times
* almost 3 months worth of GT
* buy more then a dozen damage increase OR resistance scrolls
if you could PK monkeys then it wouldnt even be a problem to res it using those 37 dollars....
the higher level you get, the more money those motherfakkers at joymax try to rip from you. check out the price increase on all the items you need at a higher level on the SRO.net web with item mall...
gender switch
astral
immortal
i wouldnt be surprised if alchemy is rigged somehow on d8 equipment, the amount of money gaymax can strip from you is enormous.
for that i support CCF and all the +7 weapons/equipment items, and give the finger to gaymax
just a correction, it isn't almost 10 bucks a try as yuo don't need to buy immortal more than once
Re: getting past +9
Posted: Mon Oct 09, 2006 9:54 pm
by S1cKn3s5
cometfall wrote:cuchulainn wrote:Highest possible is +255. The likelihood is extremely, extremely small though.
and the +255 glow will show your position in Jangan to someone standing in Constantinople
and for those hunters seeing you change from a Lv24+3 sos glaive to ur Lv64+255 sos polearm while you're on a thief suit will enable them a new action with F as the hotkey for.... Faint
No the hotkey would be S for shit yourself.
+11
http://www.youtube.com/watch?v=r9PikcymvJc
+13 ive heard of also, but my theory is there is no limit, but i seriously doubt we will ever see much more than +13 maybe +15.