Hypothetical 30 cap
Posted: Fri Feb 27, 2015 9:20 pm
Hey SRF.
30 cap? yes i said it.. 30 cap.
tldr: This text contains my motivation plus ideas in my fantasy of a 30 cap server.
This topic will be me rambling a bit about my thoughts on a 30 cap private server, i havent given it a lot of thought as you will notice, but i want to get a ball rolling to just chatter a bit about the possibilities and outcomes of such an idea.
To give some context to my story: I started playing Silkroad in December 2006 and i was 12 years old.
The reason i have returned to sro over the years is like many of you, pure nostalgia.
Hearing this track whilst walking around Jangan:
Code: Select all <Clicking is mandatory
When i decide to play again, i usually get disappointed very quickly.
This is because the early game in most pservers is fast, and the low levels don't offer me as much fun and fellow innocent noobs in the game. (What is a mastery limit? Leveling Light Cold Fire Force Bicheon Pacheon Heuksal all a little bit.) As soon as i get to the higher levels i start to lose this feeling. 80 cap is fine to me but still the low levels have something special.
High rates are annoying in this game, so is the grindiness of isro. So what DO i want?
What if there was a server, with LOWER rates than normal. (0,1xEXP 0,15xSP) Or something else i really dont know.
This server would have a 30 cap. Everything around and west of hotan removed, The bridges from the Gobi desert to Tarim basin eroded in the ravine.
You can still only start jobbing when you reach level 20. This time around it will be a lot more special, since you get a chance of actually accomplishing something. Tiger Girl is the only unique and is only attackable by players under level 20. There would be better quest rewards. (Given the rates lets say keep them the same as they were) And maybe make leveling a little bit more interesting by adding new quests and other input like in Silkroad-R.
No zerk scrolls no magic pop, or anything like that.
3rd degree would be the maximum degree. So you get it quite early as compared to the cap.
Sure there will be problems like nukers being overpowered once they reach 30, basically built to become it at the very last level. These are problems i'm not experienced enough to know a fair balance for it.
No more 100% moving speed drug, the level 30 horse will be the max speed you'll get.
Imagine the Jangan fortress being fought over with the second imbue skill and 3rd degree armor.
Also there should be an endgame related to jobbing. With different prestiges of gear on pure aesthetics. Maybe even custimizable like showing the guild logo on the jobbing suit. Jobbing itself should earn up points that you can spend to then enter a battle event, in which you can earn server ranking. Which is always up, but you have to find an opponent and you both had to either deliver or steal some goods for the right to fight.
If your Guild is doing alright in the Guild wars ranking, lets say top 5, you get designated an unused Area of the Bandit stronghold, this place for your guild can be used as a center for jobbing and get slight advantages in prices paid for goods. Lets say there are 4 tents in the bandit fortress, the top 5 guilds will get a place in the bandit fortress. The lower 4 will each get a tent with such a job NPC with a 10% advantage in price. The best guild will get the top floor of the center building of the fortress and this will get a 20% advantage in price. Each tent will have the respective guild logo displayed on it and the center building will have massive flags.
These are just some ideas i have, i know it has many holes and needs a lot, a LOT of work before it can be practically executed. Thats why i call it hypothetical and the goal of this thread is just to get some ideas out there of how it might be like, and i'm curious whether or not you guys like the idea. (Answer the poll)
30 cap? yes i said it.. 30 cap.
tldr: This text contains my motivation plus ideas in my fantasy of a 30 cap server.
This topic will be me rambling a bit about my thoughts on a 30 cap private server, i havent given it a lot of thought as you will notice, but i want to get a ball rolling to just chatter a bit about the possibilities and outcomes of such an idea.
To give some context to my story: I started playing Silkroad in December 2006 and i was 12 years old.
The reason i have returned to sro over the years is like many of you, pure nostalgia.
Hearing this track whilst walking around Jangan:
Code: Select all <Clicking is mandatory
When i decide to play again, i usually get disappointed very quickly.
This is because the early game in most pservers is fast, and the low levels don't offer me as much fun and fellow innocent noobs in the game. (What is a mastery limit? Leveling Light Cold Fire Force Bicheon Pacheon Heuksal all a little bit.) As soon as i get to the higher levels i start to lose this feeling. 80 cap is fine to me but still the low levels have something special.
High rates are annoying in this game, so is the grindiness of isro. So what DO i want?
What if there was a server, with LOWER rates than normal. (0,1xEXP 0,15xSP) Or something else i really dont know.
This server would have a 30 cap. Everything around and west of hotan removed, The bridges from the Gobi desert to Tarim basin eroded in the ravine.
You can still only start jobbing when you reach level 20. This time around it will be a lot more special, since you get a chance of actually accomplishing something. Tiger Girl is the only unique and is only attackable by players under level 20. There would be better quest rewards. (Given the rates lets say keep them the same as they were) And maybe make leveling a little bit more interesting by adding new quests and other input like in Silkroad-R.
No zerk scrolls no magic pop, or anything like that.
3rd degree would be the maximum degree. So you get it quite early as compared to the cap.
Sure there will be problems like nukers being overpowered once they reach 30, basically built to become it at the very last level. These are problems i'm not experienced enough to know a fair balance for it.
No more 100% moving speed drug, the level 30 horse will be the max speed you'll get.
Imagine the Jangan fortress being fought over with the second imbue skill and 3rd degree armor.
Also there should be an endgame related to jobbing. With different prestiges of gear on pure aesthetics. Maybe even custimizable like showing the guild logo on the jobbing suit. Jobbing itself should earn up points that you can spend to then enter a battle event, in which you can earn server ranking. Which is always up, but you have to find an opponent and you both had to either deliver or steal some goods for the right to fight.
If your Guild is doing alright in the Guild wars ranking, lets say top 5, you get designated an unused Area of the Bandit stronghold, this place for your guild can be used as a center for jobbing and get slight advantages in prices paid for goods. Lets say there are 4 tents in the bandit fortress, the top 5 guilds will get a place in the bandit fortress. The lower 4 will each get a tent with such a job NPC with a 10% advantage in price. The best guild will get the top floor of the center building of the fortress and this will get a 20% advantage in price. Each tent will have the respective guild logo displayed on it and the center building will have massive flags.
These are just some ideas i have, i know it has many holes and needs a lot, a LOT of work before it can be practically executed. Thats why i call it hypothetical and the goal of this thread is just to get some ideas out there of how it might be like, and i'm curious whether or not you guys like the idea. (Answer the poll)
Listening it for the 4th time in a row now.
