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Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 17, 2011 10:43 am
by Hades
Arabian region: Monster list
Joymax has released the new mob names of the arabian region update in a kSRO update.
I roughly translated them to English:

Agile Wolf
Adonis Wolf
Outrageous Wolf
Outrageous adonis Wolf
Greedy Patjaitun (looks like a Mangyang)
Greedy Yaktalkkun (looks like a Mangyang)
Patjaitun Maniac (looks like a Mangyang)
Yaktalkkun Maniac (looks like a Mangyang)
Wild Uneg
Wild Weneg
Kuld Mujigi
Mad Bastet
Mad Bastet Thief
Mad Bandit Archer
Desert Bandit Archer
Elite Bandit Archer
Mad Bandit
Desert Bandit
Elite Bandit
Evil Dark Khepri
Hungry Dark Khepri
Violent Dark Khepri
Violent Hyena
Wounded Hyena
Agile Hyena
Wounded Agile Hyena
Desert Snake
Woran (Snake Demon)
Sabra Cactus
Karmos Cactus
Bandit Boss
Mad General
Mad Guard Officer
Giant Demon


Also, the 13th, 14th and 15th item degrees have been announced for future updates.

And I thought this was last degree >,<

Source: Silkroad Secrets.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 17, 2011 11:45 am
by Strwarrior
With these rates, lvl 140, seriously, do they even expect that players handgrind?.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 17, 2011 11:53 am
by Warspawn
Strwarrior wrote:With these rates, lvl 140, seriously, do they even expect that players handgrind?.


of course they don't. But they do expect them to spend $$$.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 17, 2011 12:38 pm
by hapnz
It's weird how they won't do anything except add new servers to get new players.
One way to get new people could be to make the previous levels before new expansion have huge exp boost. Very few new players are willing to play for months before even getting to the new content.
For example, if/when they update to 130 cap, make exp gained from lvl 1 to 120 x100 and keep 120-130 1x. (x100 maybe too much, but you get the point.)
From joymax point of view, you'd want new players as fast as possible to levels where they have to pay $$ for pretty much everything.

.. but why do I care, haven't played this in a long time. Somehow still come back to check the forums for new updates. :|

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 17, 2011 11:14 pm
by Toshiharu
Strwarrior wrote:With these rates, lvl 140, seriously, do they even expect that players handgrind?.


Do you the the majority of the userbase is hand grinding? They don't care.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 17, 2011 11:34 pm
by TheDrop
They are just (and have been) trying to get every last $$ from sro now.
Recycle old areas to to make it look like Arabia (will probably use DW region lols), recycle old weapons and change the shape a little bit, recycle the mobs (hell even recycle their names- mujigi, wolf, bandit archers..), etc. Have a bunch of people buy premium/pets/suits for atleast 4 months straight

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 17, 2011 11:36 pm
by omier
Exp requirements.
Spoiler!



What i already commented on that article:
Loads of similar names. But the return of the Mangyangs is pretty awesome.
These names look like they are the names of strong mobs. What are they gonna make Arabian region another high lvl area like Egypt? They better not, cuz it's gotta be for the new race. Or are these mobs from some other region, not Arabia? Because the mob names don't really remind me of Arabia. Lol Bastet in the mob names, it's actually a goddess in the Ancient Egyptian mythology(it is a regular mob in Temple or Pharaoh's Tomb lol) and now they wanna put it to Arabia too?

Hmm, and 15th degree, so the cap will be 150 altogether, they gotta update leveldata then.
Evidence of 13th degree can already be found in itemdata, but they have no file matches in Data.pk2 yet. Also what i noticed was that there were only A,B,C RARE items, no normals. So like 12th degree? Only 12 has normals in the pk2.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 17, 2011 11:41 pm
by TheDrop
btw i dont get it, isnt India/Islam supposed to be there?

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Fri Nov 18, 2011 12:02 am
by The Invisible
UnbeatableDevil wrote:btw i dont get it, isnt India/Islam supposed to be there?

Yeah it is supposed to be there long time ago but joymax got more important things than making a new race

:roll:

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Fri Nov 18, 2011 6:24 am
by Warspawn
Wolfs, Mangyangs, Snakes, Bandit.. YAY! for recycled mobs. :nowant:

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Fri Nov 18, 2011 9:10 am
by Strwarrior
New race will come when ppl stop spending money.
And do joymax still pretend to ban bots?

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Fri Nov 18, 2011 11:06 am
by Noni_India
Indian race should come up :D

By the way Arabic/ Islaam is same thing. Indian would be diffrent called "Hindu" race.

Anyway, the point is, a new race would be awsum to have in isro...

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Fri Nov 18, 2011 11:39 am
by omier
Islam is not the same thing as Arabia, Islam is a religion.
And yea, Indian was originally planned, but who knows if even Arabia is coming or not. JM has been very weird recently.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Sat Nov 19, 2011 6:01 am
by BuDo
Dang really? 15 degree? lvl 150? Who's gonna grind that? The only way they're gonna keep current players is to greatly increase the exp and sp gains in this game. If they don't then I know for sure its quitting time for me...for good.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Sat Nov 19, 2011 1:46 pm
by Fauntleroy
Warspawn wrote:Wolfs, Mangyangs, Snakes, Bandit.. YAY! for recycled mobs. :nowant:

But some of them looks so nice. And it is better to recycle low lvl mobs than high lvl mobs, because ppl havent got bored of them.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Sun Nov 20, 2011 3:10 am
by Warspawn
Fauntleroy wrote:
Warspawn wrote:Wolfs, Mangyangs, Snakes, Bandit.. YAY! for recycled mobs. :nowant:

But some of them looks so nice. And it is better to recycle low lvl mobs than high lvl mobs, because ppl havent got bored of them.


Even better, maybe create totally new mobs.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Mon Nov 21, 2011 3:41 pm
by Fauntleroy
Warspawn wrote:Even better, maybe create totally new mobs.

Ya, but it is lazy and greedy Joymax. "Lets make new avatars and premium +++"

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Mon Nov 21, 2011 3:43 pm
by omier
Fauntleroy wrote:
Warspawn wrote:Even better, maybe create totally new mobs.

Ya, but it is lazy and greedy Joymax. "Lets make new avatars and premium +++"

Even the avatars are not new.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Tue Nov 22, 2011 2:12 am
by Warspawn
omier44 wrote:
Fauntleroy wrote:
Warspawn wrote:Even better, maybe create totally new mobs.

Ya, but it is lazy and greedy Joymax. "Lets make new avatars and premium +++"

Even the avatars are not new.


Recycle ALL! the things.. damn joymax :palm:

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Wed Nov 23, 2011 12:41 pm
by omier
At least they are thinking green if they recycle that much.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 24, 2011 4:17 am
by Ch4otik
^^^^^^like.
but yeah. wow. this names are completely uncreative and recycled.

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 24, 2011 4:29 am
by Warspawn
They could have at least stolen some ideas off other games and modified them a bit. :P

Re: Arabian region monster list & 13, 14, 15 dgr.

Posted: Thu Nov 24, 2011 1:23 pm
by omier
Their old stuff is so good that they don't need to steal stuff from others. :D
And they should at least think of some real names that fit in with the Arabian theme. Shorter names are much better than those Mad, Elite, Angry, Evil, Very Evil, Too Fcking Evil, Krall etc. names.