What's the amount of elixirs that can get me to +5 with like 90% chance. I know it's all about luck. but if you have 20 elixir, you can be sure that you'll get +3 before you finish them. so how many elixirs for +5?
Re: Alchemy
Posted: Mon Jun 20, 2011 11:42 am
by apan
I'd say 100, no joke. I've only used 5, or 100. Either it works the first time, or it keeps failing until like 100+, but maybe that's just me? :/
Re: Alchemy
Posted: Mon Jun 20, 2011 11:50 am
by The Invisible
Spoiler!
Credits go for : RenamonFOX
Through hours (and billions of gold) in testing, I've come up with a spreadsheet that chronicles the success and fail rate of intensifying elixirs when used on items. All tests include Premium (5% bonus to success with elixirs), and use Lucky Powders (bought from jewel lapidary/grocery trader)
Keep in mind that "Elixirs req" is only an ESTIMATE. Statistics is a cruel mistress. I once spent 41 elixirs just trying to get a piece of equipment up to +3.
To make a +0 weapon +1. Attempts: 80 (This is how many times I've personally done this test) Successes: 80 (This is how many times I've succeeded getting to +1, +2, etc) Failures: 0 (This is how many times I've failed getting to +1, +2, etc.) Success rate: 100% (This is the chance of success of getting to +1) Elixirs req: 1 (This is the average amount of elixirs required to get from +0 to whichever bonus this is) Avg cost weapon: 300,000 (This is how much is costs to go from +0 to +X if weapon elixirs are 300k on your server. scale up or down accordingly) Avg cost armor: 200,000(This is how much is costs to go from +0 to +X if protector elixirs are 200k on your server. scale up or down accordingly) Avg cost shield: 100,000(This is how much is costs to go from +0 to +X if Shield elixirs are 100k on your server. scale up or down accordingly) Avg cost access: 70,000(This is how much is costs to go from +0 to +X if accessory elixirs are 300k on your server. scale up or down accordingly)
To make a +1 weapon +2. Attempts: 80 Successes: 58 Failures: 22 Success rate: 72.5% Elixirs req: 2.75 Avg cost weapon: 827,586 Avg cost armor: 551,724 Avg cost shield: 275,862 Avg cost access: 193,103 Chance to get +0 to +2 in two elixirs: 72.5%
To make a +2 weapon +3 Attempts: 58 Successes: 28 Failures: 30 Success rate: 48.2% Elixirs req: 7.78 Avg cost weapon: 2,335,714 Avg cost armor: 1,557,143 Avg cost shield: 778,571 Avg cost access: 575,000 Chance to get +0 to +3 in three elixirs: 35%
To make a +3 weapon +4 Attempts: 30 Successes: 9 Failures: 21 Success rate: 30% Elixirs req: 27.56 Avg cost weapon: 8,266,667 Avg cost armor: 5,511,111 Avg cost shield: 2,755,556 Avg cost Access: 1,928,889 Chance to get +0 to +4 in four elixirs: 10.5%
To make a +4 weapon +5 (needs more testing) Attempts: 7 Successes: 2 Failures: 5 Success rate: 28.5% Elixirs req: 127.5 Avg cost weapon: 38,250,000 Avg cost armor: 25,500,000 Avg cost shield: 12,750,000 Avg cost accessory: 8,925,000 Chance to get +0 to +5 in five elixirs: 3% (good luck)
Good Luck ....
But I would stop at +3 if i were you .
Re: Alchemy
Posted: Mon Jun 20, 2011 11:58 am
by apan
So that means that getting a +5 weapon is 0,5% (I calculated it)! Man that's just BS!
Re: Alchemy
Posted: Mon Jun 20, 2011 12:07 pm
by The Invisible
No it is exactly 2.5% (Recalculate) depending on his success rate .
80 * 2.5% = 2
Re: Alchemy
Posted: Mon Jun 20, 2011 12:23 pm
by apan
Okey I recalculated but I got ~3%
How did you calculate?
Re: Alchemy
Posted: Mon Jun 20, 2011 1:19 pm
by Vaya
so 127 elixir * 600,000 gold = 76,200,000 gold Well, +5 weapon that sell for more than that is 9D, so it doesn't worth trying on lower weapons :/
very useful spreadsheet.
Re: Alchemy
Posted: Mon Jun 20, 2011 2:11 pm
by Goseki
It's really random. I've personally spent over 500 wep elixirs on my old 9d sos sword only to only go up to +4.
I've also spent 5 elixirs and made my nova necklace +5.
Re: Alchemy
Posted: Mon Jun 20, 2011 2:19 pm
by SneakyBanana
It is all random luck, I made my nova cleric rod +7 without any fails from +0.
I just played it smart, went from +0 to +4 then left it until the next day, went +5.
Kept it +5 until the server inspection, went +6 and then kept it +6 until fortress, after fortress I went +7.
On the other hand, I got my egy staff +7 first try without a fail and then when I went +8 and failed, getting it back to +5 was a nightmare. I think I used 1.2b on elixirs at 900k each before it went +5, after +5 it went straight to +9 the way I said above.