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12D Sun Weapons
Posted: Tue May 31, 2011 2:00 pm
by SneakyBanana
I just got my Sun staff, used one stone and upgraded it to Sun 12d.

Before change 11D EGY+9 staff.

Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:09 pm
by Boiler
How do you actually upgrade them? just curious
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:13 pm
by XMoshe
How did you get the +2?!
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:20 pm
by Lempi
XMoshe wrote:How did you get the +2?!
I want to know this too. I just switched my glaive to 12D (although only SoM) and I want to + it but the system is kinda confusing.
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:23 pm
by Toshiharu
The extra plus is carried over is what I'm seeing.. +9 nova = +2 rare(moon) with the exception of b. B will have +3 and the carried over. +10 B will become a +6 Legend(Sun).
Unless that extra plus is from an advance elixir.
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:32 pm
by ltsune
Looks good!
Could you please upload a picture of the stats of the staff before you changed it, though? Would like to see the damage difference etc.
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:42 pm
by SneakyBanana
ltsune wrote:Looks good!
Could you please upload a picture of the stats of the staff before you changed it, though? Would like to see the damage difference etc.

Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:46 pm
by omier
Cool, the diffs are quite big.

Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:46 pm
by ltsune
SneakyBanana wrote:ltsune wrote:Looks good!
Could you please upload a picture of the stats of the staff before you changed it, though? Would like to see the damage difference etc.

Thank you!
It certainly increased the mag. damage a lot

Congratulations!
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:55 pm
by The Invisible
Don't forget to leave 14 spaces in your inventory before last inspection .
Joymax will give anyone who upgraded an item to 12D , 12 magic stones .
Anyway they ask to leave 14 spaces for some reason .
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 2:58 pm
by Goseki
Ugh dilemma. Better attack/def for shitty blues and crit/BR.
So basically for Better reinf and def, you lose high BR and get stuck with BR 15. I can see how for weps it would be worth upgrading, not sure about shield and the chest head and legs part. That's a loss of 3900 hp. Or acc. Gain better def, no immunity... heh i hope everyone upgrades their acc. I can rape everyone with ice. XD
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 3:08 pm
by Hades
+2 is cause it was +9. Everything above +7 will add to the new wep.
I had regular +9 and got +2 Seal of Star.
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 3:52 pm
by antics
so you cant + 12 deg stuff?
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 3:57 pm
by CloneZ
12deg looks awsome :O
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 4:26 pm
by Gladiator_RN
new video of mine is uploading right now...
it is explaining the new update and shit.
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 4:29 pm
by Vaya
so as they raised the enhancement max to 15 , it would be easier if you make your wep +11 with normal elixirs then upgrade to 12d to get a +5, i know +11 isn't easy, but easier than +5 12d with or without silk, you may end up with a -7 weapon
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 4:36 pm
by CloneZ
Anyone have toughts on how it will be to ruble with Roc now? D:
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 4:46 pm
by The Invisible
antics wrote:so you cant + 12 deg stuff?
You can but not this fast , wait a few days till some elixirs drop !
Mobs +106 should drop the 12D special elixirs and you will need a special immortal with these elixirs (from item mall) to avoid getting your item destroyed .
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 5:22 pm
by Goseki
Hmm, so stones drop and they're all 0%... might not be too bad then...
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 6:55 pm
by Lempi
Goseki wrote:Hmm, so stones drop and they're all 0%... might not be too bad then...

Re: 12D Sun Weapons
Posted: Tue May 31, 2011 7:03 pm
by Goseki
Lempi wrote:Goseki wrote:Hmm, so stones drop and they're all 0%... might not be too bad then...

Lol, I might destroy my s/s, what do u think lemps? Would get a nice moon.
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 7:06 pm
by Lempi
Goseki wrote:Lempi wrote:Goseki wrote:Hmm, so stones drop and they're all 0%... might not be too bad then...

Lol, I might destroy my s/s, what do u think lemps? Would get a nice moon.
I'd go for it if I were you. I switched my glaive and gained almost 2000 Phy attack, even with +0 and 0% stats.
Edit: You might even be able to one shot me with it. lol
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 7:59 pm
by Goseki
Lempi wrote:I'd go for it if I were you. I switched my glaive and gained almost 2000 Phy attack, even with +0 and 0% stats.
Edit: You might even be able to one shot me with it. lol
whaaaaa 2000 phy attk??? no waiii... that's overkill...
I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more...
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 8:09 pm
by Gladiator_RN
Goseki wrote:I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more...
Dont forget about the HP/MP int/str that you will lose. Its gonna be a biatch to get str 7 int 7 on your gear. STR stones are selling for 250m now on Aege lol. They will drop in price soon tho.
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 8:17 pm
by Goseki
Gladiator_RN wrote:Goseki wrote:I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more...
Dont forget about the HP/MP int/str that you will lose. Its gonna be a biatch to get str 7 int 7 on your gear. STR stones are selling for 250m now on Aege lol. They will drop in price soon tho.
Lol true... Hmm I dunno if i want to bother with pimping again... >_<. How's the new dmg compared to your old weps?
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 9:43 pm
by SneakyBanana
Personally I think this has destroyed the game, I basically one shot everyone now and my staff is only +2.
With Lifeturnover on I hit harder than what I do in offering with my nova+7(80% mag) cleric rod.
I mean 25k more damage than the offering.
On a side note, I'm making a mint right now selling enhancers and awaken stones.
Today I have made just short of 1b from selling them, don't play on using them until the prices are down.
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 9:55 pm
by XMoshe
Been busy with grinding then huh? o.O I tried it for a while but no luck rofl xD So I just bought some and got one from a friend.
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 10:02 pm
by JuelzSantana
just made my shield 12D.. but it has somethin called proficiency penalties on it >.> dunno wtf that is
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 10:15 pm
by penfold1992
SneakyBanana wrote:Personally I think this has destroyed the game, I basically one shot everyone now and my staff is only +2.
With Lifeturnover on I hit harder than what I do in offering with my nova+7(80% mag) cleric rod.
I mean 25k more damage than the offering.
On a side note, I'm making a mint right now selling enhancers and awaken stones.
Today I have made just short of 1b from selling them, don't play on using them until the prices are down.
like the egy weapons, does it have any effect when u equip/unequip the weapon?
Re: 12D Sun Weapons
Posted: Tue May 31, 2011 10:23 pm
by The Invisible
Gladiator_RN wrote:Goseki wrote:I don't mind changing wep, even acc. But gear... ughh. I like the egypt gear so much more...
Dont forget about the HP/MP int/str that you will lose. Its gonna be a biatch to get str 7 int 7 on your gear. STR stones are selling for 250m now on Aege lol. They will drop in price soon tho.
Are there 12D Str/Int stones ?