Page 1 of 3

Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 7:16 pm
by Canibalismo
One picture says all

Image


Comments.

Bye

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 7:28 pm
by Hades
I wait for JM to officially post it on the REAL website, before I get my hopes up.
I know the job system will change tho.

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 7:28 pm
by TheKnight
Cant see the teaser... :/

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 7:29 pm
by Hades
TheKnight wrote:Cant see the teaser... :/


There is no

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 7:34 pm
by Canibalismo
It's a post on the OFFICIAL Silkroad Online Facebook Page

Bye

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 7:37 pm
by Tasdik
Canibalismo wrote:It's a post on the OFFICIAL Silkroad Online Facebook Page

Bye

Cool story bro.

Bye

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 7:39 pm
by XMoshe
Doesn't sound like it would change much lol... People will just boost for the special items and then return to their pvping or slumber state untill a new cap arrives.

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 7:42 pm
by Canibalismo
Tasdik wrote:
Canibalismo wrote:It's a post on the OFFICIAL Silkroad Online Facebook Page

Bye

Cool story bro.

Bye


http://www.facebook.com/officialsilkroad?sk=wall

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 8:09 pm
by ltsune
Am I the only one who is really excited about this? As far as I know you can now for example protector npc traders as a hunter. That sounds awesome.

I believe it will live up some of the jobbing. I'm very excited!

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 8:23 pm
by Tasdik
*puts on thief suit*

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 9:58 pm
by Hades
Who cares about a Facebook page. Anyone can have made that page.
As I said. I wait for THE OFFICIAL PAGE to announce it.

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 10:13 pm
by rumblemilitia
10billion limit is coming with this update at least ksro has now.I guess this is
the most important update.I m sick of fearing to get scammed and dont dare to buy egypt weapons :banghead:

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 11:23 pm
by XMoshe
ltsune wrote:Am I the only one who is really excited about this? As far as I know you can now for example protector npc traders as a hunter. That sounds awesome.

I believe it will live up some of the jobbing. I'm very excited!


Of I was wrong if that's true, that's pretty cool o.O

rumblemilitia wrote:10billion limit is coming with this update at least ksro has now.I guess this is
the most important update.I m sick of fearing to get scammed and dont dare to buy egypt weapons :banghead:


Yeah bigger limits on everything (store/stall/trade) would be nice indeed.

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 11:24 pm
by Tasdik
WTB a transport that's higher then level 60.

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Thu Feb 24, 2011 11:37 pm
by Break
I hope this is true, I'm staying hunter and I'm going trading 24/7!

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 12:02 am
by Goseki
This is real, it's the same update as kSRO. Jobbing is required to lvl up job skills. In kSRO, ppl just hang around and job war.

You summon rides, not buy them.

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 12:16 am
by Squirt
WTF No more Trading class?? If so I preffer the old triangular system

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 12:36 am
by TheDrop
Wait i dont get it..So trader is out and its just Hunter and Thieves..and Hunter have to protect npc traders..? ~,~"

Well tbh being a trader is never really that fun..but really guild/union traderuns were fun cause you were actually protecting someone, not a frigging npc ~,~'

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 1:13 am
by MrJoey
Hades wrote:Who cares about a Facebook page. Anyone can have made that page.
As I said. I wait for THE OFFICIAL PAGE to announce it.

Just open the sro launcher, it's got a link to somewhere on that. <_<

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 3:43 am
by Goseki
I thought it was Thief are basically traders, and hunters just go and kill the thieves.

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 6:25 am
by apan
Yeap, it's official now.

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 6:29 am
by Tasdik
Squirt wrote:WTF No more Trading class?? If so I preffer the old triangular system

I hate the current system. With Alias's, having to suit up in town, etc.

It was so much more fun when anyone at any given moment could throw on any suit, and rape you.

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 7:23 am
by jyushinshuu
Teaser is UP!

wait, so trader job will be removed?

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 8:25 am
by rumblemilitia
Ye offically announced in site :D

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 9:12 am
by jyushinshuu
fck this update. It took me a long time to make my trader lv6, only 8% left for lv7. where is the triangular conflict now?

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 11:54 am
by Canibalismo
jyushinshuu wrote:fck this update. It took me a long time to make my trader lv6, only 8% left for lv7. where is the triangular conflict now?


Traders will be NPC Guys... o.O

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 12:51 pm
by MrJoey
Serverwide traderuns will no longer be possible? Sounds like a huge downside right there.

Also: One job per account? Fck that.

Only one Job is permitted per account. When one character chooses a Job, this Job is applied automatically to all characters on the same account. The chosen Job can be removed through a Job NPC in each town.


Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 1:50 pm
by apan
Is the cap getting raised to 120?!

1. Go to the official site.
2. Go to "Preview Update"
3. Press "Job Items"
4. Scroll down to "Type".
5. Highest quality - Rare - Common Class - Class Level Requirement 120


What the fck is this?!

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 1:55 pm
by _Air_
Seems so...

And yaay, I was hoping Saint Knight would get a recolour and have another chance at being bought permanently. ^_^

Re: Legend VII: Rise of the Thief-Hunter!

Posted: Fri Feb 25, 2011 1:57 pm
by XMoshe
apan wrote:Is the cap getting raised to 120?!

1. Go to the official site.
2. Go to "Preview Update"
3. Press "Job Items"
4. Scroll down to "Type".
5. Highest quality - Rare - Common Class - Class Level Requirement 120


What the fck is this?!


They just showed the several lvl's, that doesn't mean it'll get increased with this update lol