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Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 7:28 am
by Extrme_G
since last ksro update china chars have increased imbue power and weapons. any1 here with ksro client can campare by how much chin weapons got more dmg? bow for me is most important =) Thanks

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 1:10 pm
by Tia
im pretty sure only skills got better, but not 100% sure

and just check like rev6 or something i remember you can make your own weps, add what + and % etc etc im not sure if it was on rev6 tho...

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 2:49 pm
by Hacyu
The only thing that changed IIRC were the attack power of the skills, which got upgraded with 10% or something in that direction and they made the imbues last 1 sec longer and upgraded it with 10% as well.

All the weapons etc stayed the same though.

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 4:46 pm
by ltsune
Hacyu wrote:The only thing that changed IIRC were the attack power of the skills, which got upgraded with 10% or something in that direction and they made the imbues last 1 sec longer and upgraded it with 10% as well.

All the weapons etc stayed the same though.

That is still enough to make quite a difference though, sounds great :)

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 6:23 pm
by Phenom_
ltsune wrote:
Hacyu wrote:The only thing that changed IIRC were the attack power of the skills, which got upgraded with 10% or something in that direction and they made the imbues last 1 sec longer and upgraded it with 10% as well.

All the weapons etc stayed the same though.

That is still enough to make quite a difference though, sounds great :)

Hell yea! 10% on top of every skill you cast and every imbue you use, i'll take it! Chinese ints can already dmg ALOT, so I'm excited =]

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 6:28 pm
by SNAPPA77
They should tone down the EU's if they really want balance. Also increase that damm black res cooldown and decrease it's duration.

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 7:07 pm
by Goseki
2 bad weak-bich attacks get weaker :(

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 7:27 pm
by Pan_Raider(`_´)
Hacyu wrote:The only thing that changed IIRC were the attack power of the skills, which got upgraded with 10% or something in that direction and they made the imbues last 1 sec longer and upgraded it with 10% as well.

All the weapons etc stayed the same though.


any screenies for the skill changes?
Because so far they said it'd only be imbues and bicheon skills

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 8:45 pm
by Hades
They also increased the grasswalk speed.

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 9:17 pm
by sandsnip3r
Good to hear, im excited for all of this to come to isro

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 9:22 pm
by Pan_Raider(`_´)
then i'll rephrase that:
were there any changes other than the ones depicted here?
Spoiler!

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 10:12 pm
by Kronos
Pan_Raider(`_´) wrote:then i'll rephrase that:
were there any changes other than the ones depicted here?
Spoiler!


Hm, i can only say, that Bless Spell and Warrior Screens are still like on ISRO, no increased cool down or reduced effects and switching weapons while doing bless is still possible. Holy Spell had already 50% resistance before that whole update.

About the chinese skills and weapons i am not quite sure. I could look it up, as i have chinese on KSRO, but i am currently not really in the mood to log in there. Maybe i'll do it during this week. Chinese are definitely quite a bit stronger than before though in terms of attack power.

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 10:20 pm
by Hacyu
Pan_Raider(`_´) wrote:
Hacyu wrote:The only thing that changed IIRC were the attack power of the skills, which got upgraded with 10% or something in that direction and they made the imbues last 1 sec longer and upgraded it with 10% as well.

All the weapons etc stayed the same though.


any screenies for the skill changes?
Because so far they said it'd only be imbues and bicheon skills


Pan_Raider(`_´) wrote:then i'll rephrase that:
were there any changes other than the ones depicted here?
Spoiler!


Hmm I probably read it wrong then somewhere. They probably only changed imbue then and the blader skills. I only presumed they would change some of the heuksal and pacheon skills as well, since I didn't looked at the srosecrets site, but on the official Legend site from kSRO back then and my Korean isn't that good yet to read everything perfectly :P. I'm actually not that familiar with Chinese chars in kSRO as well, since I play on a euro. I only get the info through different friends.

But for a starter, the list you got there is already incorrect if you only look at the euro part. The 50% holy spell has been implemented a long time ago already. Those other buffs are still the same as they were before Legend 10.

Re: Euro and china balance in Ksro

Posted: Mon Nov 15, 2010 11:54 pm
by sandsnip3r
The list isnt "incorrect", as it is intended for isro legend 10, not ksro...

Re: Euro and china balance in Ksro

Posted: Tue Nov 16, 2010 3:17 pm
by Extrme_G
Hacyu wrote:
Pan_Raider(`_´) wrote:
Hacyu wrote:The only thing that changed IIRC were the attack power of the skills, which got upgraded with 10% or something in that direction and they made the imbues last 1 sec longer and upgraded it with 10% as well.

All the weapons etc stayed the same though.


any screenies for the skill changes?
Because so far they said it'd only be imbues and bicheon skills


Pan_Raider(`_´) wrote:then i'll rephrase that:
were there any changes other than the ones depicted here?
Spoiler!


Hmm I probably read it wrong then somewhere. They probably only changed imbue then and the blader skills. I only presumed they would change some of the heuksal and pacheon skills as well, since I didn't looked at the srosecrets site, but on the official Legend site from kSRO back then and my Korean isn't that good yet to read everything perfectly :P. I'm actually not that familiar with Chinese chars in kSRO as well, since I play on a euro. I only get the info through different friends.

But for a starter, the list you got there is already incorrect if you only look at the euro part. The 50% holy spell has been implemented a long time ago already. Those other buffs are still the same as they were before Legend 10.

well iwas playing Ksro and gentlmanPL told me his sword got like 300-600 mag atk more. i saw imbue got more power and longer time, but i didnt notice skills increase power.

Re: Euro and china balance in Ksro

Posted: Sun Nov 21, 2010 8:02 pm
by Kronos
I looked it up now and compared the stats of my sword and spear with the stats calculated by nivlam:

On Nivlam a lv.56 +3 spear with my stats would have the following stats:
Weapon type: Spear
Degree: 7 degrees

Phy. attack power 402 ~ 469 (7%)
Mag. attack power 693 ~ 829 (14%)
Phy. reinforce 96.5% ~ 114.9% (22%)
Mag. reinforce 166.1% ~ 202.9% (32%)

My spear has:
Phy. attack power 365 ~ 426 (7%)
Mag. attack power 754 ~ 905 (14%)
Phy. reinforce 96.5% ~ 114.8% (22%)
Mag. reinforce 166.0% ~ 202.9% (32%)

For the Lv.56 +3 sword it would be:
Nivlam:
Weapon type: Sword
Degree: 7 degrees

Phy. attack power 399 ~ 445 (68%)
Mag. attack power 659 ~ 747 (21%)
Phy. reinforce 91.8% ~ 103.5% (3%)
Mag. reinforce 157.3% ~ 180.8% (22%)

My sword:

Phy. attack power 362 ~ 403 (68%)
Mag. attack power 718 ~ 815 (21%)
Phy. reinforce 91.7% ~ 103.4% (3%)
Mag. reinforce 157.3% ~ 180.8% (22%)

It seems, that the magical attack power of sword and spear is indeed significantly higher than before, but the physical attack power is lower instead. As it seems the reinforces stayed quite the same. I rather think it's a little mistake in nivlam using the wrong formula in calculating the reinforces than actually a difference. If you want, i could take a look at NPC bow, blade and glaive too, when i am in town again.

Ok, bow didn't change at all, blade and glaive have more phy. attck power now, but less magical attack power instead.

Re: Euro and china balance in Ksro

Posted: Sun Nov 21, 2010 8:26 pm
by Goseki
Interesting, so they're basically given up on the idea that ppl will still make chinese hybrid.... goooo Joymax.......

Guess the only build possible in this game now is pure int or pure str.... Way for reducing creativity....

I can see the future now... a SRO where EVERYONE has the same build and char. Some godly build with 100k hp and can dish out 50k normal hits and 100k crits.... all at lvl 20.

Re: Euro and china balance in Ksro

Posted: Sun Nov 21, 2010 9:26 pm
by Kronos
Well, i never liked chinese hybrid builds actually or hybrid builds at all. Now it's just more obvious that you are supposed to either go full int or full str. The most suitable weapon for a hybrid chinese build would probably be bow, as they didn't change it all. But even with bow, i'd rather go either pure int or pure str. I just don't really like the idea of making hybrids at all and it seems that joymax doesn't really like hybrid builds either.^^

Re: Euro and china balance in Ksro

Posted: Sun Nov 21, 2010 10:49 pm
by Goseki
Kronos wrote:Well, i never liked chinese hybrid builds actually or hybrid builds at all. Now it's just more obvious that you are supposed to either go full int or full str. The most suitable weapon for a hybrid chinese build would probably be bow, as they didn't change it all. But even with bow, i'd rather go either pure int or pure str. I just don't really like the idea of making hybrids at all and it seems that joymax doesn't really like hybrid builds either.^^


Hybrids are usually where china chars shine. After this update, it seems they will be weakened, but right now, hybrid china chars are usually stronger. Int Hybrid are hella strong, same as certain str hybrids and 70:70 builds. I was seriously debating going hybrid, but after I heard that kSRO china updates only increased the imbue power and not bich, I decided to stay pure to benefit the most.

Re: Euro and china balance in Ksro

Posted: Mon Nov 22, 2010 1:54 pm
by Extrme_G
Goseki wrote:
Kronos wrote:Well, i never liked chinese hybrid builds actually or hybrid builds at all. Now it's just more obvious that you are supposed to either go full int or full str. The most suitable weapon for a hybrid chinese build would probably be bow, as they didn't change it all. But even with bow, i'd rather go either pure int or pure str. I just don't really like the idea of making hybrids at all and it seems that joymax doesn't really like hybrid builds either.^^


Hybrids are usually where china chars shine. After this update, it seems they will be weakened, but right now, hybrid china chars are usually stronger. Int Hybrid are hella strong, same as certain str hybrids and 70:70 builds. I was seriously debating going hybrid, but after I heard that kSRO china updates only increased the imbue power and not bich, I decided to stay pure to benefit the most.

so now i must delete my 70:70 hybrid bower -_-' because after this update glavie will hit me harder with more phy and sword spear also make more dmg.... bb 101 char -_-'.........