In kSRO we're also stuck with the lvl 60 npc horse. The only other option we have is to buy the item mall transports, like the pegasus or the tiger or something.
I hope they will change that though with one of the new caps, since the lvl 60 horse is crap at the mobs in alex.
I dont think joymax will add lv60+ transports in stables. cuz Item mall transports will have more hp depends on the level of the user. In that way playres that are 90+ will be forced to buy silk transports to use to travel and they are more faster and have better hp.
Yeah it realy sucks to have a lv 60 horse when your going to the middle of Mt Roc .___.
But is it just me or does the mobs do less dmg on my horse as I lvl up? It certainly feels like it, i can swear that the flowers outside ht used to do like 1k dmg on my horse now they hit around 500 :S
I know that the transports you can buy with silk have HP/def depending on the person who uses it, so am I all wrong or...?
LV 88 Nuker
LV 92 Blader
JuelzSantana wrote:technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
Yes, but last I knew those buffs have no effect if you are riding your transport. If you're walking in front of your transport, you can only walk 170% speed until you get a certain distance away from your transport. The transport will still crawl along slow as ever.
Missing the good times in SRO...
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
Yes, but last I knew those buffs have no effect if you are riding your transport. If you're walking in front of your transport, you can only walk 170% speed until you get a certain distance away from your transport. The transport will still crawl along slow as ever.
Yes, but last I knew those buffs have no effect if you are riding your transport. If you're walking in front of your transport, you can only walk 170% speed until you get a certain distance away from your transport. The transport will still crawl along slow as ever.
On foot dude...
Like I said, even on foot you're pinned to your transport somewhat anyway. All that speed boost won't make the transport (or the trade run) go any faster.
Missing the good times in SRO...
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)
BuDo wrote:There's a new trader transportation getting released....totally impervious to all attack skills...its a trader's dream
Thieves will just have to kill the traders indefinitely until the traders give up and terminate the transport.
Slightly off topic, but not...: What happens when a lvl 20 trader dies, and becomes lvl 19? Can the lvl 19 trader still continue the trade run if resurrected? I think at that point, the trader would be safe since you can't attack another player who is under lvl 20. Does that rule apply to jobs? The transport might not be safe though.
Missing the good times in SRO...
SRO: 1x, STR Blader (Thebes) 54, STR blader (Venice) 0x, INT wizard (Venice) 19, INT spear (Venice) 34, STR rogue/bard (Venus) 0x, STR blader (Venus) 8x, INT bard/cleric (Gaia)