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Silkroadonline models

Posted: Thu Jul 22, 2010 3:57 pm
by xzaz
Just wondering, is their a way to extract the models out of the game, prefer in x format so you can work with them in your own project?

Re: Silkroadonline models

Posted: Thu Jul 22, 2010 4:28 pm
by Tasdik
*was not the thread he was hoping for after reading the title*....

Re: Silkroadonline models

Posted: Thu Jul 22, 2010 4:28 pm
by Tasdik
*was not the thread he was hoping for after reading the title*....

Re: Silkroadonline models

Posted: Thu Jul 22, 2010 5:25 pm
by Tia
Tasdik wrote:*was not the thread he was hoping for after reading the title*....

+1

ONTOPIC: no idea :palm:

Re: Silkroadonline models

Posted: Thu Jul 22, 2010 6:31 pm
by xzaz
Is Cruor still around?

Re: Silkroadonline models

Posted: Thu Jul 22, 2010 6:44 pm
by CeLL
Tasdik wrote:*was not the thread he was hoping for after reading the title*....

i absolutely agree.

Re: Silkroadonline models

Posted: Thu Jul 22, 2010 6:50 pm
by Tasdik
xzaz wrote:Is Cruor still around?

I believe he stops in every now and then.

Re: Silkroadonline models

Posted: Thu Jul 22, 2010 6:56 pm
by xzaz
I remember some guy or girl extracted them, but i can't find the topic anymore.

Re: Silkroadonline models

Posted: Fri Jul 23, 2010 2:15 am
by Gaigemasta
yes its possible, cruor actually has thread with him extracting them from the files, he did a stand alone render with a different program, he even said they were modeled in 3DS MAX ( :love: ), he even imported the 3ds max standard shape (teapot) into the game :D

Re: Silkroadonline models

Posted: Fri Jul 23, 2010 2:16 am
by Deadsolid
Gaige wrote:yes its possible, cruor actually has thread with him extracting them from the files, he did a stand alone render with a different program, he even said they were modeled in 3DS MAX ( :love: ), he even imported the 3ds max standard shape (teapot) into the game :D


I do believe I remember seeing this. Cruor would be the one to tell you.

Re: Silkroadonline models

Posted: Fri Jul 23, 2010 4:49 am
by Gaigemasta

Re: Silkroadonline models

Posted: Fri Jul 23, 2010 11:06 am
by xzaz
Dmn thanks Gaige, how did you find 0_0. I think i was looking with one eye or so...

Re: Silkroadonline models

Posted: Fri Jul 23, 2010 1:04 pm
by xzaz
Ok got it, use the converter Cruor made, then use Blender to make it from a .obj to .x

Re: Silkroadonline models

Posted: Sun Jul 25, 2010 4:51 pm
by [Orphen]
CeLL wrote:
Tasdik wrote:*was not the thread he was hoping for after reading the title*....

i absolutely agree.

+1 :(