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Linking Party System
Posted: Tue Mar 16, 2010 11:12 pm
by Squirt
I was thinking of a system that could be done when players are above level 95.
Its a system where 2 grinding party's could be linked for a certain amount of time.
Since there are more people the spawn rate would be X3, so that means everyone will have to be on high alert while they grind.
Yeah I know that means there will be 16 people in one area but that just sounds funner no?
What do you think, bad idea?
I think it would be fun having a large 16 player party.
Re: Linking Party System
Posted: Wed Mar 17, 2010 12:17 am
by BuDo
Would be fun if you don't have people in there who just wanna use the opportunity to stand around and chat instead of grind. With that much people around its too tempting for some people to run their mouths like a machine gun.
Re: Linking Party System
Posted: Wed Mar 17, 2010 12:24 am
by atlanser
That would be pretty cool, there would be soo many pt mobs and killing
And if you have bards you can do the dances. Sounds pretty fun
Re: Linking Party System
Posted: Wed Mar 17, 2010 12:29 am
by Squirt
Yeah I know :3
It would really be an SRO theme, and imagine guild gridings :3!
Re: Linking Party System
Posted: Wed Mar 17, 2010 12:20 pm
by ltsune
Squirt wrote:Yeah I know :3
It would really be an SRO theme, and imagine guild gridings :3!
That would be SO extremely awesome! I wish that was possible

Re: Linking Party System
Posted: Wed Mar 17, 2010 3:26 pm
by omier
Guild pt would need ventrilo.

Because with a huge spawn rate where everyone is killing and healing, typing messages would cause death. But it's a great idea btw.

Re: Linking Party System
Posted: Thu Mar 18, 2010 8:10 am
by /Pi
Gathering 16 people together and making sure everyone's doing their job? No thanks.
Re: Linking Party System
Posted: Thu Mar 18, 2010 10:00 am
by ltsune
Prophet Izaach wrote:Gathering 16 people together and making sure everyone's doing their job? No thanks.
We could gather one at Iris, easily. Yesterday we had two parties running at the same mobs
