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How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:02 pm
by Jambi
^Title

I have absolutely no idea of how it works>< need help

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:13 pm
by Alkali
umm.. you kill mobs and get zerk balls? lol
you can buy zerk pots in the npc, but thats only for lvl 90/100 iirc

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:16 pm
by Jambi
Alkali wrote:umm.. you kill mobs and get zerk balls? lol
you can buy zerk pots in the npc, but thats only for lvl 90/100 iirc
ahahah^^ i know that,but i noticed that sometimes u kill 5mobs and get a zerk ball,sometimes u kill 20 and nothing,so there must be some variable that make u get em or not,some guys said me that u get them before if u receive dmg from mobs,some say the opposite,so im like O_O

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:17 pm
by Heosphoros
There random.

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:18 pm
by Swindler
Jambi wrote:
Alkali wrote:umm.. you kill mobs and get zerk balls? lol
you can buy zerk pots in the npc, but thats only for lvl 90/100 iirc
ahahah^^ i know that,but i noticed that sometimes u kill 5mobs and get a zerk ball,sometimes u kill 20 and nothing,so there must be some variable that make u get em or not,some guys said me that u get them before if u receive dmg from mobs,some say the opposite,so im like O_O

lmao that was something new..

It's completely random I guess, go warlock if you want to zerk every 2-3 minute.

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:22 pm
by Jambi
i guess blader glavier cant go warlock too:( i wont be able to zerk every 2-3 min...why lock zerk every 2-3 min?
never played eu char^^

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:26 pm
by curvekiller
No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:36 pm
by Jambi
curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.
wiiiiiiiiiii,thenk iuuuuuuu^^

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:41 pm
by curvekiller
Jambi wrote:
curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.
wiiiiiiiiiii,thenk iuuuuuuu^^

U RRRRR WELLLCCUUUM!
No point to make a post for that :P

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 5:44 pm
by Amro
curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.

uhm, warlock has a skill which increase the chance of getting zerk by 250% or so

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 6:01 pm
by Jambi
Amro wrote:
curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.

uhm, warlock has a skill which increase the chance of getting zerk by 250% or so
lol this mean that if you have a room with a good spawn u can grind in zerk all time?xD

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 7:11 pm
by curvekiller
Amro wrote:
curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.

uhm, warlock has a skill which increase the chance of getting zerk by 250% or so

Picture or lie.
IMO that's pure bs because warlocks get fast zerk at lv 12 already and there you don't exactly have thousands of skills. I highly doubt that there's a passive that causes it.

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 7:34 pm
by Swindler
curvekiller wrote:
Amro wrote:
curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.

uhm, warlock has a skill which increase the chance of getting zerk by 250% or so

Picture or lie.
IMO that's pure bs because warlocks get fast zerk at lv 12 already and there you don't exactly have thousands of skills. I highly doubt that there's a passive that causes it.

I concur.

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 7:37 pm
by Kolossal
Amhro is right lol, theres a passive skill which increases the chance of getting a zerk point

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 7:40 pm
by DropOut
Edit: yes theres a passive :)
The skill strap gives 200% chance of getting zerk orbs when using dots.

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 8:00 pm
by Jambi
DropOut wrote:Edit: yes theres a passive :)
The skill trap gives 200% chance of getting zerk orbs when using dots.

umo..what are dots?^^

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 8:03 pm
by Alkali
Jambi wrote:
DropOut wrote:Edit: yes theres a passive :)
The skill trap gives 200% chance of getting zerk orbs when using dots.

umo..what are dots?^^


its warlock's skills that deal dmg in a period of time, lets say i put on that spell on a mob and run to another one, while the previous one dies, thats why warlocks lvling is kinda fast.

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 8:07 pm
by Pan_Raider(`_´)
proof for the skill:

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 9:21 pm
by Amro
Jambi wrote:
DropOut wrote:Edit: yes theres a passive :)
The skill trap gives 200% chance of getting zerk orbs when using dots.

umo..what are dots?^^

dot = damage over time
ty for screen btw :twisted:

Re: How Zerk Charge Works?

Posted: Mon Jan 25, 2010 9:25 pm
by Jambi
Amro wrote:
Jambi wrote:
DropOut wrote:Edit: yes theres a passive :)
The skill trap gives 200% chance of getting zerk orbs when using dots.

umo..what are dots?^^

dot = damage over time
ty for screen btw :twisted:

ty^^ today im learning so many things about Eu chars(lock xD)

Re: How Zerk Charge Works?

Posted: Tue Jan 26, 2010 3:26 pm
by omier
When i grind near a warlock that's using dots, then the dots have the same sound i have when i hit. So when i am a bow and zerk, the dots have the same sound i have when zerking.
That's kinda weird. :D

Re: How Zerk Charge Works?

Posted: Tue Jan 26, 2010 5:36 pm
by curvekiller
Pan_Raider(`_´) wrote:proof for the skill:

:shock:
Thanks for clearing that up....
But to support my theory too, when I grind at lv 12 dow genema and lv 11 dow genetos with my 12 warlock, I get Zerk pretty fast, too...
I had a lv 32 warlock once, but I never paid attention to what the passives actually meant, I just skilled them :P
Thanks again :oops: