How Zerk Charge Works?
Posted: Mon Jan 25, 2010 5:02 pm
^Title
I have absolutely no idea of how it works>< need help
I have absolutely no idea of how it works>< need help
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ahahah^^ i know that,but i noticed that sometimes u kill 5mobs and get a zerk ball,sometimes u kill 20 and nothing,so there must be some variable that make u get em or not,some guys said me that u get them before if u receive dmg from mobs,some say the opposite,so im like O_OAlkali wrote:umm.. you kill mobs and get zerk balls? lol
you can buy zerk pots in the npc, but thats only for lvl 90/100 iirc
Jambi wrote:ahahah^^ i know that,but i noticed that sometimes u kill 5mobs and get a zerk ball,sometimes u kill 20 and nothing,so there must be some variable that make u get em or not,some guys said me that u get them before if u receive dmg from mobs,some say the opposite,so im like O_OAlkali wrote:umm.. you kill mobs and get zerk balls? lol
you can buy zerk pots in the npc, but thats only for lvl 90/100 iirc
wiiiiiiiiiii,thenk iuuuuuuu^^curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.
Jambi wrote:wiiiiiiiiiii,thenk iuuuuuuu^^curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.
curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.
lol this mean that if you have a room with a good spawn u can grind in zerk all time?xDAmro wrote:curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.
uhm, warlock has a skill which increase the chance of getting zerk by 250% or so
Amro wrote:curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.
uhm, warlock has a skill which increase the chance of getting zerk by 250% or so
curvekiller wrote:Amro wrote:curvekiller wrote:No, they are not random. Nothing with computers is random. Yes, you can create random numbers with programs, but they're mostly just created by some algorithm combined with the current time in milliseconds, which makes it kinda random.
But anyway.
The probability of getting a zerk ball from a mob depends on how many hits it takes you to kill a mob, at least that's what I think and I haven't had a reason to think it's wrong.
Locks zerk every minute because they use dots (and they only zerk so often if they use 2 dots on every mob and then go to the next one) and they do just a little damage to the mob and kill it slowly. Additionally, I think there's a bug with the dots, so that the game thinks they keep hitting even if the mob is dead (if you go zerk and kill a mob with dots you hear the zerk hitting sound of the dots even when the mob is dead).
--> more hits, higher probability of zerk balls.
uhm, warlock has a skill which increase the chance of getting zerk by 250% or so
Picture or lie.
IMO that's pure bs because warlocks get fast zerk at lv 12 already and there you don't exactly have thousands of skills. I highly doubt that there's a passive that causes it.
DropOut wrote:Edit: yes theres a passive
The skill trap gives 200% chance of getting zerk orbs when using dots.
Jambi wrote:DropOut wrote:Edit: yes theres a passive
The skill trap gives 200% chance of getting zerk orbs when using dots.
umo..what are dots?^^
Jambi wrote:DropOut wrote:Edit: yes theres a passive
The skill trap gives 200% chance of getting zerk orbs when using dots.
umo..what are dots?^^
Amro wrote:Jambi wrote:DropOut wrote:Edit: yes theres a passive
The skill trap gives 200% chance of getting zerk orbs when using dots.
umo..what are dots?^^
dot = damage over time
ty for screen btw
Pan_Raider(`_´) wrote:proof for the skill: