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Shelf Life Of SRO

Posted: Mon Dec 14, 2009 3:38 pm
by BuDo
Does anyone have an idea about the shelf life of SRO. I've read that most games like these has a 5 year shelf life (depending). Is it really worth it for anyone to start new chars if the game is going to die soon? And by die I mean dead..as in all the servers are gone...shut down...over..Joymax pull the plug and release a sappy thank you statement.

Re: Shelf Life Of SRO

Posted: Mon Dec 14, 2009 3:53 pm
by TheKnight
Wut?

Re: Shelf Life Of SRO

Posted: Mon Dec 14, 2009 3:54 pm
by S3by
Joymax will never die .

Re: Shelf Life Of SRO

Posted: Mon Dec 14, 2009 3:54 pm
by fckerr
Joymax earns too much money = they wont shut down Silkroad :wink:

Re: Shelf Life Of SRO

Posted: Mon Dec 14, 2009 4:18 pm
by ltsune
Seen this several times! Hundred threads like this, it wont close ;)

Re: Shelf Life Of SRO

Posted: Mon Dec 14, 2009 4:21 pm
by .AWAKE.
ya im pretty sure joymax is here to stay, as well as silkroad

JOYMAX Co., a Seoul-based online game developer and publisher, hopes to tap markets in countries where the online game industry is underdeveloped, the CEO of the company said yesterday.

The company is best known for Silkroad Online, or MMORPG, a multiplayer online role-playing game. International game players from 180 countries spend real money to purchase items to customize game characters or accelerate the process of the game.

More than 95 percent of the company's 32.9 billion won ($26.5 million) revenue in 2008 came from overseas sales, but the CEO said he is aiming higher. "The company's net profit is expected to hit 22 billion won this year and its price-to-earnings ratio is very low, at 9.1, compared to the local online game developers' average PE of 15," said Kim Seok-min, an analyst with Dongbu Securities.

"Such factors are expected to give extra momentum to the company's stock prices," he said.

Stock price of JOYMAX rose 4.17 percent to close at 59,900 won on Tuesday.

Re: Shelf Life Of SRO

Posted: Mon Dec 14, 2009 4:22 pm
by Puma60
Noticed something interesting (yet totally unsurprising) on Google trends about the popularity of silkroad online. Looks like the game reached its peak in mid 2007 and has been steadily declining ever since.

Image

I decided to use the graph to make a prediction about when SRO will officially die, assuming a rough linear regression model.

Image

It turns out to be around mid 2011.

Note: The above was posted by someone else on the forums, not me. I just copy + pasted :)

Re: Shelf Life Of SRO

Posted: Mon Dec 14, 2009 6:40 pm
by VskLancer
the game isn't even finished yet, i don't think it will die at 2011 rather it could rise if *ahem failmax finish the game by that time.

During those days we'll be hearing about expansions and not updates.

Re: Shelf Life Of SRO

Posted: Mon Dec 14, 2009 7:40 pm
by BuDo
It just doesn't seem that joymax had (or will have) a proper game management plan. And if being greedy or cost restraints were the reasons why they were force to poorly manage SRO then I don't see them trying to offer better service now. Especially when their peak popularity and highest earning periods are now behind them (2006-2007).

If they continue refusing to pump money into SRO (rather than pathetic updates) then that trend is pointing towards a "end of shelf life" period. Surely they must see this and are aware of it. Hence why I asked about the shelf life of SRO. The CEO will not publicly mention this and ya sure Joymax will release SRO in other countries but it seems ISRO has a known shelf life. I feel joymax has already projected a point in the near future where they will pull the plug on ISRO.

Re: Shelf Life Of SRO

Posted: Mon Dec 14, 2009 9:43 pm
by bluey
Joymax is focused on newer games at the moment and isn't concerned with what the player base of SRO wants. They have never asked the community what they think, offered opportunities to give input, or signified any effort to offer dynamic, new content for iSRO.

iSRO is simply a money bank that is a platform for the launch of newer, graphically updated games. Eventually, once Joymax secures another, more popular game, they will shut iSRO down first. Gradually, all other versions will also be shut down.

Finally, there will be no compensation provided for those who played any version of SRO. You will be offered a firm pat on the back, and a "sappy" thank you letter via the silkroadonline.net domain.

Re: Shelf Life Of SRO

Posted: Tue Dec 15, 2009 5:52 am
by Achilles990
Puma didnt we talk about that already?Google time line dosent work I mean camon dude sersly!! lol we going be here at that period of that year in that time line and im be like "I told you so"

Re: Shelf Life Of SRO

Posted: Tue Dec 15, 2009 6:05 am
by Achilles990
kworey wrote:ksro made 5 years
and its more than alive
gm's there concern at least a bit to everyweek make bans, fix bugs (yes everyweek u have updates to fix bugs), and they acomplish everyweek the schedule of the inspections (they say it will take 3H50min it wont take more or less it takes exactly 3h50min)
so simply Joymax is pooping at ISRO
but it still gives "some" attention to KSRO :)



lol cant compare KSro to Isro searsly, Joymax are korians, who you think they going pay more attention to?lol xD

Re: Shelf Life Of SRO

Posted: Tue Dec 15, 2009 6:23 am
by Achilles990
lol nice good backup for isro then xD least we got something to punch back to Ksro but looks like there going kick our ass hahaha xD

Re: Shelf Life Of SRO

Posted: Tue Dec 15, 2009 6:43 pm
by VskLancer
Achilles990 wrote:
lol cant compare KSro to Isro searsly, Joymax are korians, who you think they going pay more attention to?lol xD


Turks

Re: Shelf Life Of SRO

Posted: Tue Dec 15, 2009 9:32 pm
by Achilles990
VskLancer wrote:
Achilles990 wrote:
lol cant compare KSro to Isro searsly, Joymax are korians, who you think they going pay more attention to?lol xD


Turks


lol xD looks like it.

Re: Shelf Life Of SRO

Posted: Wed Dec 16, 2009 1:55 am
by the_wicked
SRO had about a 1 year shelf life. MAYBE 2.