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Triangular Conflict
Posted: Sat Nov 28, 2009 8:56 pm
by omier
Today i came up with an idea.
Atm, when a player finishes/robs/protects a trade, then he will get gold and job exp.
But i think, when a player goes jobbing, he should also get normal exp and maybe sp too.
So when u finish a trade as a trader, u will get xp and sp after selling the goods.
When u rob a trade as a thief, u will get xp and sp after selling the stolen goods.
When u protect a trade as a hunter, u will get xp and sp after the protected trade is finished.
Or...
When a trader finishes trades, then he gets xp and sp weekly, when he talks to the merchant guild leader.
When a thief robs trades, then he gets xp and sp weekly, when he talks to the thief guild leader.
When a hunter protects trades, then he gets xp and sp weekly, just like he gets gold, when he talks to the hunter guild leader.
Or maybe only the hunter should get exp weekly, like he gets gold atm.
The amount of exp and sp should be enough to keep playerbots from botting, altough it will not work for goldbots.
Also, when u are capped and unfarmed, then u can trade to get FF.
This idea is meant to make the Triangular Conflict system More active.
So what do u think about this idea?
Re: Triangular Conflict
Posted: Sat Nov 28, 2009 9:03 pm
by BuDo
Anything that will breath life back into SRO's in game community I'm all for it. And this idea would do just that. I can definitely see the triangular conflict getting revitalized with this idea. It's too bad JM doesn't give a crap.
Re: Triangular Conflict
Posted: Sat Nov 28, 2009 10:03 pm
by czx
right...
no offense but...
(now im being cynical) why dont you send an email to joymax with this proposal and youll get answer back like "yeah its a good idea, on the next update."
dont think about how to improve this game because joymax definitly dont give a dam.
you know the song: "its all about the money... its all about the... ta ta tatata ta" ?
Re: Triangular Conflict
Posted: Sat Nov 28, 2009 10:09 pm
by TheKnight
Sounds a good idea, but I fear of this:
A Trader buys goods for 1 mil, and then sells him/herself for the thief to kill (For higher price for sure) so s/he could get easy exp.
Or maybe its just my stupid thoughts

Re: Triangular Conflict
Posted: Sat Nov 28, 2009 10:20 pm
by TillTheEnd
Make a 5*, drop it outside gate, get on thief, use bug to get inside of town with loot and go to thief town, sell goods= win?
"Free" gold, free pwling for 5* trade.
Re: Triangular Conflict
Posted: Sat Nov 28, 2009 10:21 pm
by Imagine
that looks like a nice idea

, they should give good SP rewards at least..
for being #1 on hunter,thief,trader list they should award you 10k SP for example, i dont think Xp is required since you can grind for it. I think this should be implemented

Re: Triangular Conflict
Posted: Sat Nov 28, 2009 10:57 pm
by TheKnight
Imagine wrote:that looks like a nice idea

, they should give good SP rewards at least..
for being #1 on hunter,thief,trader list they should award you 10k SP for example, i dont think Xp is required since you can grind for it. I think this should be implemented

Somkeind of Hunter/Thief/Trader of the Month would be nice
Re: Triangular Conflict
Posted: Sun Nov 29, 2009 12:19 am
by FireWavezZ
send it to joymax... someday they open your email,
btw, isro never get this updates, we only follow the updates from Ksro, so send it to ksro -.-
Re: Triangular Conflict
Posted: Sun Nov 29, 2009 7:42 am
by S3by
Everithink that coud prevent gold bots it's a good ideea .
Re: Triangular Conflict
Posted: Sun Nov 29, 2009 8:59 am
by omier
FireWavezZ wrote:send it to joymax... someday they open your email,
btw, isro never get this updates, we only follow the updates from Ksro, so send it to ksro -.-
Not all updates. Isro usually gets those stupid login system updates, but ksro doesn't.
And i don't know how to send it to ksro lol.
But i'll send it to isro and look what i get.

Re: Triangular Conflict
Posted: Sun Nov 29, 2009 11:04 pm
by [Orphen]
It's a good idea, would definitely promote PvP. Aion did this pretty well lol. And as for those of you saying that people would bug it as a thief, it's not easy to accomplish that bug, and the outcome would not be worth the time. Would be easier to just grind it out, then go thieving.
So def a great suggestion, problem is, as many already said; getting the company to actually see it and take the time to figure out how to implement it.
Re: Triangular Conflict
Posted: Mon Nov 30, 2009 12:05 am
by chickenfeather
TillTheEnd wrote:Make a 5*, drop it outside gate, get on thief, use bug to get inside of town with loot and go to thief town, sell goods= win?
"Free" gold, free pwling for 5* trade.
Thieving doesn't work like that. They don't get more than what the goods cost.
Re: Triangular Conflict
Posted: Mon Nov 30, 2009 9:27 am
by PR0METHEUS
czx wrote:its all about the... ta ta tatata ta" ?
Yes, it IS all about the ta-tas.
Good idea with the triangular conflict though.
Re: Triangular Conflict
Posted: Tue Dec 01, 2009 1:21 am
by HuNt3rMx
Re: Triangular Conflict
Posted: Tue Dec 01, 2009 6:58 am
by [Orphen]
Fixed. So negative, at least this thread started wants to start a nice conversation in regards to the game you are all still playing. If you want to be a troll, at least be a clever one. Stop trying to shoot down the hopes of those still willing to hope.
I'll say it again, if you feel so neglected and think this game is such shit...
FUCKING QUIT THE GAME ALREADY!
Re: Triangular Conflict
Posted: Tue Dec 01, 2009 9:37 am
by PR0METHEUS
To all SRF members: Let it be known that from this point forward, ALL new SRF forum threads must be approved by HuNt3rMx before posting. PM HuNt3rMx for more information.

So if we're not allowed to discuss new ideas for SRO (according to YOU) and we're not allowed to ask questions in GD (that's what Q&A is for after all) then that doesn't leave much left for General Discussion. All that will be left of GD is a bunch of threads like...
Person1: Here's an SRO fact
Person2: NOOB you're wrong!
Person1: no I'm not
Person3: no yellow boxes!! BANHAMMER!!!
Person1:

If you don't like the thread, just leave. Quite simple really.