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Login: queue system

Posted: Sat Apr 11, 2009 4:48 pm
by marijnz0r
Hi all players without premium!
(Premium-players press <-)

What do you think about a queue system for the logging in in SRO.
No problem if the line is 20 minutes, because you know you are going to get in :)
The problem with the current system is that it's just about luck.
I don't like that.

I like to see your opinions about this and please don't flame/be rude.

Re: Login: queue system

Posted: Sat Apr 11, 2009 4:50 pm
by _MvP_
Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you :wink:

Re: Login: queue system

Posted: Sat Apr 11, 2009 4:51 pm
by RogueKiller
Pfff wrote:Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you :wink:

Exactly.
Then you would know you have to wait 4 hours to log in because there are goldbots in front of you.

Re: Login: queue system

Posted: Sat Apr 11, 2009 4:51 pm
by NuclearSilo
Pfff wrote:Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you :wink:

What? 500 names is too few. 3000 names is the least
But it's not too long though, each 5s there will be someone DC
(and it's great if you dc right after you just login)

Re: Login: queue system

Posted: Sat Apr 11, 2009 5:17 pm
by blackfalcon
NuclearSilo wrote:
Pfff wrote:Thats been sugested at least 20 times. It will fail since you would go crazy when you see 500 names like "asdsfs" in front of you :wink:

What? 500 names is too few. 3000 names is the least
But it's not too long though, each 5s there will be someone DC
(and it's great if you dc right after you just login)


still would be a long time lol

would take like 10 hrs to log in.

Re: Login: queue system

Posted: Sat Apr 11, 2009 5:25 pm
by Lowis
You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.

Re: Login: queue system

Posted: Sat Apr 11, 2009 5:29 pm
by Fermions
bad idea, in theory its good, but implemented by Joymax it will kill the servers. they probably already have the image code on the game servers, this might be why it crashes so much lately. every image code request and process causes strain on the already full servers. but i guess you cant really blame Joymax, it was fine before every bot out there has autoreconnect/no dc/autologin and even people who dont bot are now forced to use loaders for no dc...the amount of image code requests/login attempts has increaded A LOT!

i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P

Re: Login: queue system

Posted: Sat Apr 11, 2009 5:30 pm
by RedBlueGreen
how about get rid of the image code? and make it so the client doesnt DC after u cant connect.

but this is a fan forum.. not the official forum. So what ever u say here wont happen.

Re: Login: queue system

Posted: Sat Apr 11, 2009 5:31 pm
by Starrie
+ when you're in the queue, you can go and do something else. Now you just need to restart the client tens of times.

Re: Login: queue system

Posted: Sat Apr 11, 2009 5:44 pm
by huejas
with a queue system ppl would just make gold WAY more gold bots cuz they know they can just type info once and let the bot do the rest :roll:

Re: Login: queue system

Posted: Sat Apr 11, 2009 5:55 pm
by NuclearSilo
Lowis wrote:You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.

A lot of bots in Aion?

Re: Login: queue system

Posted: Sat Apr 11, 2009 6:16 pm
by zShared
Lowis wrote:You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.


wait.. you have to pay AND wait to log in to aion..? correct me if I'm wrong (please say I am.)

Re: Login: queue system

Posted: Sat Apr 11, 2009 6:22 pm
by Ash
Game : You have 42 minutes to log in please wait or try another server
Me : ok .............

*after 42 minutes*

Me : yaaaaay i'm in

*after 10 minutes*

Game : you have been disconnected please wait 61 minutes to log in
Me : wtf !

Re: Login: queue system

Posted: Sat Apr 11, 2009 6:26 pm
by 4-n-zics
Fermions wrote:i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P

That would make a world of difference. That is how WoW does it and it seems to work really well.

Re: Login: queue system

Posted: Sat Apr 11, 2009 6:28 pm
by BloodyBlade
An 18 hour play limit like vsro(and csro if you're under 18) would be the best solution.

Re: Login: queue system

Posted: Sat Apr 11, 2009 6:43 pm
by Fermions
4-n-zics wrote:
Fermions wrote:i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P

That would make a world of difference. That is how WoW does it and it seems to work really well.

oh really lol
i didnt know that...i only played a 15 day trial of WoW when it first came out, didnt like it so nvr tried it since

Re: Login: queue system

Posted: Sat Apr 11, 2009 6:48 pm
by Bop
Lowis wrote:You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.



thats long as hell...queue system would always be filled with gold bots in line, atleast currently there are ~2500 logged in and grinding and with the line system there'll be 2500 probably waiting in line -.-'

Re: Login: queue system

Posted: Sat Apr 11, 2009 7:13 pm
by TheDrop
RedBlueGreen wrote:how about get rid of the image code? and make it so the client doesnt DC after u cant connect.

Thats not a bad idea...I mean since goldbots/player bots can already get through the image code and they usually have no-dc clients..the image code and the dc'ing after not being able to login just affects the legits..

But then again, JM would never do it

Re: Login: queue system

Posted: Sat Apr 11, 2009 7:30 pm
by borat2
RedBlueGreen wrote:how about get rid of the image code? and make it so the client doesnt DC after u cant connect.

but this is a fan forum.. not the official forum. So what ever u say here wont happen.

Actually a lot that have been said here did influence the game,if my memory is correct even a few GM's did post or ex gm`s

Re: Login: queue system

Posted: Sat Apr 11, 2009 7:33 pm
by Swindler
borat2 wrote:
RedBlueGreen wrote:how about get rid of the image code? and make it so the client doesnt DC after u cant connect.

but this is a fan forum.. not the official forum. So what ever u say here wont happen.

Actually a lot that have been said here did influence the game,if my memory is correct even a few GM's did post or ex gm`s

say what?

Re: Login: queue system

Posted: Sat Apr 11, 2009 8:12 pm
by Ash
Fermions wrote:i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P


so less stalls more gold bots ?

you know what decreasing server capacity + off line stall will do the trick . think about it . how many real players are in front of their computers playing ?

Re: Login: queue system

Posted: Sat Apr 11, 2009 8:28 pm
by TheDrop
Fermions wrote:i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P

That would be great if JM implemented it :|

Re: Login: queue system

Posted: Sat Apr 11, 2009 8:50 pm
by foudre
Fermions wrote:i think the best thing is some kind of offline stall network. something like each character or account can submit 10 items, put a price on it and check in once in awhile to collect you money for sold items, or replace them or take them out. kind of like having an npc of player items. kind of like every player gets an shelf in a store, its that person slot for items, and players can browse by category like the stall network does now, and see whos selling what and make offers to them (like a message box). idk, just thought of this on the spot right now... :P


even better make it so you can put in more then 10 items like 30 (alot of botters have dozens of their own personal stall bots anyways, might as well make them use less and let legits be ablet sell more at the same time)

and a good idea would be able to check the network for items from the offical website so you don't have to log in to check your items, think of just how many items would be for sale then, the economy would boom

Re: Login: queue system

Posted: Sat Apr 11, 2009 9:46 pm
by Toshiharu
Lowis wrote:You guys wouldn't really know for sure until its actually done. In Aion the queue system works really good last night i had about 1500 people in front of me and only took me about 35-40 minutes to get into the server.


Difference between Silkroad and Aion. What's logged on most of the time?

Silkroad everyone is pretty much afk.
Aion has actual people on and logging off left and right.

This idea would be fail for Silkroad.

Re: Login: queue system

Posted: Sat Apr 11, 2009 9:57 pm
by Gaigemasta
Make it like used to be, no DC and no image verification. Lol I used to take my coffee cup and lay it on the enter button lol until I'd log in hahahaha

Re: Login: queue system

Posted: Sat Apr 11, 2009 11:05 pm
by NuclearSilo
looooool
None suggestion is gonna work. Why? Coz no one explain why it will give benefits to JM and help them get more $$$.
The system queue for JM is like: mm, so we'll lost premium user!?

Re: Login: queue system

Posted: Sun Apr 12, 2009 1:19 am
by angelfire101
dude if im a mod id close this thing..

joymax is having a problem with their server atm

and they wont care :banghead:

Re: Login: queue system

Posted: Sun Apr 12, 2009 1:50 am
by f3rnandox
Solution: Stop buying Gold, Stop doin'g ilegal things, stop playing ISRO. Hit joymax where they can bleed, stop giving them money.

Go play another private SRO, another game: AION, WOW, barbies.

Problems are:

traffic + bots + server downs + bugs + lag + ... + sh1t = JOYMAX

Fix = no more money to that crappy company.


that's all users can do. Cuz replying here, yeah you got new ideas, discuss solution, then what?... Send a letter to Joymax... They don't do anything =). And ppl continue playing, buying stuff, gold, avatar, silk, premium, pets.. Joymax gets more money and they're happy =). We all are. Except us or course...

W/e i'm bored

Re: Login: queue system

Posted: Sun Apr 12, 2009 1:57 am
by Tig3ress
I thought you where banned...

anyway, although it has been suggested over 100000000^99 times, it would be a good system to implement.

Re: Login: queue system

Posted: Sun Apr 12, 2009 3:06 am
by Lowis
The guys all have nice answers but as some have stated Joymax provided the Premium tickets in order to skip the queue system.