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Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 6:35 am
by oOYunaOo
I don't like the idea that SRO now has 36 servers, and joymax continues to add more. Why don't they just increase capacity on each server and create sub-servers (to prevent overcrowding in grind areas)

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 7:36 am
by /Pi
Servers are always crowded, so they figured to just add more servers - just like any other MMOs (WoW has over 50 I think). Increasing the server capacity would not be a good idea since the world map will be the same. More people = same space = more ksing.

Channels would be a good idea though.

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 7:44 am
by The Furious Ninja
Prophet Izaach wrote:Servers are always crowded, so they figured to just add more servers - just like any other MMOs (WoW has over 50 I think). Increasing the server capacity would not be a good idea since the world map will be the same. More people = same space = more ksing.

Channels would be a good idea though.

but adding a channel feature would require some recoding rather then new machine install , start

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 8:04 am
by /Pi
The end result would still be beneficial. Whether JM is willing to do it, no one knows.

But we do know they won't. T_____T

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 9:22 am
by Fury
Channels would be a good idea..but you would need a main channel for the unique monsters to appear or something otherwise they would be everywhere and meaningless (even more so than now).

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 9:41 am
by EastWind
With the amount of legits online at every certain moment in all servers together, I doubt we'd fill even a 2,500 men server. The only thing the amount of servers we got now does is spread us thin and let JM sell more tickets to those who want to fresh-start (and to bot companies who does the same.)

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 10:13 am
by Doppleganger
An offline stall network should be added before anything. Would clear up hundreds of spaces on the server, and decrease the town lag by 1.21 gigawatts.


**Scenario**

ok in this SCENARIO joymax wants to decrease the amount of servers they have for isro..


Turks get there own sro.
Because if they were to mix servers now the amount of people would just be to crazy and we'd end up dividing by 0 and ...yea it'd be ugly.
Most server populations are decreased by 50%-ish maybe more.
joymax starts combining servers 2-3 at a time depending on activity.
That along with the offline network.
I think that could bring us back to how it was back in the day.
idk something along those lines. ea

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 10:59 am
by StacE
The maps don't allow for servers to merge. The lvl40-90's are all congregated into the one city and train in small close areas. Meanwhile jangan/donwhang maps go relatively deserted in comparison.

WoW has much more than 50 servers... try 225. They have that many because they need them for the huge player base. Their maps are also WAYYYYY Farking better than SRO. There are multiple map areas/zones to do quests fora particluar level. EG @ lvl20 i had 3 different zones i could choose from that i know of to level up doing quests. Their maps are alot bigger also... They have 4 different continents... each with like 20~ areas the size of karakoram.

yes it would be better, but you need better made maps to spread the population out.

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 11:39 am
by NuclearSilo
less server = more lag and server still crowded (number of GB is unlimited)

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 5:32 pm
by Glavie's Girl
So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 5:38 pm
by EastWind
Glavie's Girl wrote:So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?

It's some lame idea of certain games operators, like GW, to invest money into their game to profit even more. Joymax, and other Korean-based MMORPGs, find that tactic retarded at least. Their business module is about max profit with min (or zero) investments.

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 6:12 pm
by lopasas
just think of it
how many players there can damn be, im sure after about 300 servers opened, the newest one wont be crowded.....




for 2 days at least lmfao

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 6:43 pm
by NuclearSilo
Glavie's Girl wrote:So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?

no gold bot... :)
there are maybe bots but not gold and has no multi 40 clients with one pc

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 6:49 pm
by lopasas
NuclearSilo wrote:
Glavie's Girl wrote:So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?

no gold bot... :)
there are maybe bots but not gold and has no multi 40 clients with one pc

30 clients per 1 IP
and joymax lets to do it...
no really, they said u can do it, someone posted theyre mail screen, they said bla bla were are trying to fix the issue, and the maximum clients per 1 ip is not 15 but 30
like why the hell to say this if its not allowed
its like: oh man, its not 15 clients per IP, dont be a kid, use 30...

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 7:34 pm
by Ash
would silkroad be a better game with less servers ?
definitely yes

why ?
cuz servers would be crowded with real players instead of gold bots (imagine every good friend (player) who left to join a new server)

will joymax give a F about us or the great ideas of the players ?
NO :banghead:

why do we keep bothering ?
cuz we like to think there's a hope :D

will i keep talking in question in my next posts ?
:P

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 8:38 pm
by [TS]=Hark=[TS]
NuclearSilo wrote:
Glavie's Girl wrote:So how do other games achieve the ability to be able to have one server and huge map areas, and tons of pvp matchs at all times of the day, with no log in issues and rarely lag? Ie Guild Wars, and it has like a 500k players logged in all the time?

no gold bot... :)
there are maybe bots but not gold and has no multi 40 clients with one pc


in other games (wow for instance sence its the best example) you can multiclient without any 3rd party software. two accounts, and making sure that your computer is fast enough to run two clients is all it takes.

Re: Would SRO be better w/ less servers?

Posted: Wed Feb 18, 2009 8:49 pm
by GreenTea
80% of this game is AFK.

We could easily fit "players" into 3-5 servers.

Re: Would SRO be better w/ less servers?

Posted: Thu Feb 19, 2009 1:18 am
by noobert mclagg
I have been a strong supporter of adding channels for a while. it works very well in Cabal. Channel 1 is like a trade channel, 2 is pvp, the rest r pretty much for grinding/partying/whatever.

Re: Would SRO be better w/ less servers?

Posted: Thu Feb 19, 2009 2:13 am
by JustOnePlz
less servers, probably not, bots will never be "gone". and theyll always follow the real players, so what ever server has to most ppl acually playing is bound to have the most bots. Unfortunatly the only time you can 100% log on is with premium or that ten minutes after server inspection XD

Re: Would SRO be better w/ less servers?

Posted: Thu Feb 19, 2009 7:19 am
by ping_lo
Less servers definitly. All the extra servers do is spread real players out and increase the total number of bots. If they closed registration for one server and cleaned it of bots thurroughly. Then merged it. Repeating this over and over they would need less than 10 servers to be sure. Less servers and less work to take care of. If they actually took any care.

Re: Would SRO be better w/ less servers?

Posted: Thu Feb 19, 2009 8:25 am
by EastWind
You actually think we've got 10x 3,500 legits? I doubt there are even 3,500 at all that play more than 5 hours a week.

Re: Would SRO be better w/ less servers?

Posted: Fri Feb 20, 2009 5:24 am
by never
no way man. joymax is to lazy to get rid of bots so there is no point in it it will be even harder to log in :banghead:

Re: Would SRO be better w/ less servers?

Posted: Sat Feb 21, 2009 3:15 am
by octavianrush
Sorry but no the only thing that would make the servers better would be a 3000 cap and no GBs but that is not going to happen. The map is too small for 3500 people(and GBs)but its bearable with 3500, anymore and well that would not be good. What is needed is a new city on Roc Mountian say one of the villages so maybe a mini city, but that is not going to happen too.

Re: Would SRO be better w/ less servers?

Posted: Sat Feb 21, 2009 3:00 pm
by Fermions
octavianrush wrote:Sorry but no the only thing that would make the servers better would be a 3000 cap and no GBs but that is not going to happen. The map is too small for 3500 people(and GBs)but its bearable with 3500, anymore and well that would not be good. What is needed is a new city on Roc Mountian say one of the villages so maybe a mini city, but that is not going to happen too.

i agree, this game is barely big enough for 3500 players. actually, it is big enough, but trying to play in a chinese area of the map is impossible because of GBs.

Re: Would SRO be better w/ less servers?

Posted: Sat Feb 21, 2009 3:43 pm
by octavianrush
Fermions wrote:
octavianrush wrote:Sorry but no the only thing that would make the servers better would be a 3000 cap and no GBs but that is not going to happen. The map is too small for 3500 people(and GBs)but its bearable with 3500, anymore and well that would not be good. What is needed is a new city on Roc Mountian say one of the villages so maybe a mini city, but that is not going to happen too.

i agree, this game is barely big enough for 3500 players. actually, it is big enough, but trying to play in a chinese area of the map is impossible because of GBs.


This is due to your server, in mine they have made it up to Roc Mountain and well its annoying because i can 2 hit kill a monster 3-5 lvls above me but i cannot do that when a GB kills my spawn before i get my second hit off.

Re: Would SRO be better w/ less servers?

Posted: Sun Feb 22, 2009 12:32 pm
by Hideoki
I always thought they should take there thumb out there asses and put some form of anti bot system on 1 server, and then allowing a p2p style server, no item mall and with the working anti bot system it'd be home to legits! lol, not gonna happen but, sro isnt f2p anyway! its a disguised p2p...thats actually more expensive to play than most p2p games O.o