Page 1 of 1

What would you take?

Posted: Sat Feb 14, 2009 8:08 pm
by REBD
You have the choice between two weapons.
One has Physical power of 8% and Physical reinforce of 51%
Second has Physical power of 51% and Physical reinforce of 8%

What would you chose ?

Re: What would you take?

Posted: Sat Feb 14, 2009 8:10 pm
by RogueKiller
8%-51%
My choice.
Edit: 1 or 2 stones could fix the 8% phy power.

Re: What would you take?

Posted: Sat Feb 14, 2009 8:29 pm
by BonG
RogueKiller wrote:8%-51%
My choice.
Edit: 1 or 2 stones could fix the 8% phy power.
MUAHAAAAAAAA u have mugen on ur avatar!!
ON topic:They're exactly the same,but i'd take the 8%phy and 51%phy reinf=)

Re: What would you take?

Posted: Sat Feb 14, 2009 8:30 pm
by XMoshe
RogueKiller wrote:8%-51%
My choice.
Edit: 1 or 2 stones could fix the 8% phy power.


Same thought :) Pretty obvious question.

Re: What would you take?

Posted: Sat Feb 14, 2009 8:39 pm
by _MvP_
With 51% phy reinforce any time for me to use. But if i need to sell it I would chose with 51% phy, since most noobs think is reinforce isnt important like phy

Re: What would you take?

Posted: Sat Feb 14, 2009 8:50 pm
by Lempi
XMoshe wrote:
RogueKiller wrote:8%-51%
My choice.
Edit: 1 or 2 stones could fix the 8% phy power.


Same thought :) Pretty obvious question.

/agree

Re: What would you take?

Posted: Sat Feb 14, 2009 9:01 pm
by REBD
maybe you could explain why you think so? It would help the discussion I think :)

Re: What would you take?

Posted: Sat Feb 14, 2009 9:09 pm
by Mousetrap
two quotes;

TotalDmg =
(((weapPhyPower + Str*phyReinforce + phySkillPower)*(1 + weapMastery) - phyDef) * phyBalance * skillMultiplier * phyBuff * multiplier)


Phy. Atk = [Phy. attack power + (Str stat * Phy. Reinforce)] * [1 + weapon mastery/100]


Since multiplication > addition, reinforcement is more important ;-)
/endofdiscussion

Re: What would you take?

Posted: Sat Feb 14, 2009 9:13 pm
by REBD
Mousetrap wrote:two quotes;

TotalDmg =
(((weapPhyPower + Str*phyReinforce + phySkillPower)*(1 + weapMastery) - phyDef) * phyBalance * skillMultiplier * phyBuff * multiplier)


Phy. Atk = [Phy. attack power + (Str stat * Phy. Reinforce)] * [1 + weapon mastery/100]


Since multiplication > addition, reinforcement is more important ;-)
/endofdiscussion

ok agreed then :)
/endofdiscussion
PS: btw that is what I knew and said, my buyer did not agree. Well life goes on :)

EDIT: why is the vote 5/5 when nobody said that 51% attack is better than 51% reinforce ????

Re: What would you take?

Posted: Sat Feb 14, 2009 9:20 pm
by Ragnorak
neither, horrible stats.

Re: What would you take?

Posted: Sun Feb 15, 2009 3:14 am
by RedBlueGreen
Ragnorak wrote:neither, horrible stats.

never done this b4... but...

+1!

Re: What would you take?

Posted: Sun Feb 15, 2009 3:20 am
by Disconn3cted
phy attack power of a weapon has more to do with its dmg than the reinforce which is not to say the reinforce doesn't matter

Re: What would you take?

Posted: Sun Feb 15, 2009 3:38 am
by LivithiuM
Depends on your relative character level and if you are pure int/str or hybrid.

So I think the answer depends on your character more than a general one is better than the other.

Re: What would you take?

Posted: Sun Feb 15, 2009 5:02 am
by Toshiharu
Either one. They'll end up meeting the rondo.