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Cleric Heals
Posted: Thu Jan 29, 2009 4:41 pm
by huejas
Cant decide on what heals to take on my cleric (sub), there is so many

.
Healing/Healing Breath
Group Healing/Group Healing Breath
Healing Division/Healing Favor
Recovery/Holy Recovery
Group Recovery/Holy Group Recovery
I just want 2-3 of the best ones, please give a little explanation with your post, Thx
PS. Please dont tell me about other skills

Re: Cleric Heals
Posted: Thu Jan 29, 2009 4:49 pm
by the_wicked
huejas wrote:Cant decide on what heals to take on my cleric (sub), there is so many

.
Healing/Healing Breath -> suck
Group Healing/Group Healing Breath -> only good in partys
Healing Division/Healing Favor -> only good in parties
Recovery/Holy Recovery -> Great in pvp, instant cast, must select yourself.
Group Recovery/Holy Group Recovery -> Good to max for a INT, otherwise get it to 80 on a STR. Same cast as Recovery but dont need to select yourself
I just want 2-3 of the best ones, please give a little explanation with your post, Thx
PS. Please dont tell me about other skills

I'd get Holy Rec/Group Rec/Healing favor.
Re: Cleric Heals
Posted: Thu Jan 29, 2009 4:51 pm
by Lempi
Eventually you should get all of them because they all have their own pros and cons, there is no 'best' one.
Re: Cleric Heals
Posted: Thu Jan 29, 2009 4:58 pm
by huejas
Im thinking group healing and group rec, so that way i can heal every1 at once...im not gonna sit there acting cleric
thoughts?
Re: Cleric Heals
Posted: Thu Jan 29, 2009 5:07 pm
by Strwarrior
Lempi wrote:Eventually you should get all of them because they all have their own pros and cons, there is no 'best' one.
there is best ones.
some of them heal fast, some of them heal doesnt.
i would take same as "the_wicked" Said
and Healing Orbit/Cycle
Re: Cleric Heals
Posted: Thu Jan 29, 2009 5:22 pm
by /Pi
Sub cleric? What's your main? Is your char INT or STR?
Re: Cleric Heals
Posted: Thu Jan 29, 2009 7:25 pm
by huejas
Prophet Izaach wrote:Sub cleric? What's your main? Is your char INT or STR?
battle bard
Re: Cleric Heals
Posted: Thu Jan 29, 2009 8:26 pm
by Panu
Go with what wicked said, those are among the fastest casting skills (heals) besides Healing Cycle.
Re: Cleric Heals
Posted: Thu Jan 29, 2009 8:32 pm
by huejas
huejas wrote:Im thinking group healing and group rec, so that way i can heal every1 at once...im not gonna sit there acting cleric
thoughts?
thoughts on this please
Re: Cleric Heals
Posted: Thu Jan 29, 2009 8:45 pm
by pr0klobster
huejas wrote:Im thinking group healing and group rec, so that way i can heal every1 at once...im not gonna sit there acting cleric
thoughts?
Pretty sure most of the group heals tend to aggro mobs more than things like Healing Division and Healing Cycle, so if you're sure you can tank the mobs that will come to you, sure. I guess you can try to Discord Wave some of them away if you get overwhelmed.
Re: Cleric Heals
Posted: Thu Jan 29, 2009 9:02 pm
by Advancechao
huejas wrote:Cant decide on what heals to take on my cleric (sub), there is so many

.
Healing/Healing Breath
Group Healing/Group Healing Breath
Healing Division/Healing Favor
Recovery/Holy Recovery
Group Recovery/Holy Group Recovery
I just want 2-3 of the best ones, please give a little explanation with your post, Thx
PS. Please dont tell me about other skills

Here's some skills to take based entirely on opinion
Get these skills(Holy) Group Recovery: Crazy skill that instantly casts and heals all party members 15k hp or more. Downside is the 13 second or so cooldown and the high MP cost (5k+). Good choice, but be prepared to run like hell when monsters start coming your way.
Healing Division/Favor: Very nice, instant cast skill that is spammable and auto targets the 3 members with lowest hp; lower aggro than other skills and low MP usage. Also a good choice.
Optional(Holy) Recovery: This is a good skill that heals as much as or more than Group Recovery. You need to select a target and is basically instant cast. It is good for healing tanks and STR builds but not necessarily INTs because the heal amount is overkill for their small hp pool. Optional, but I personally don't have it.
Group Healing (Breath): This is an alright skill. It is a basic heal that hits the whole party and doesn't need a selected target to use. Downsides: It has a slow cast of around 2 seconds and attracts lots of aggro. Later on, it is made almost completely obsolete by the almighty Healing Orbit. Optional as well (deleveled it after getting healing orbit). EDIT: This is a must have up until level 80. Optional otherwise.
Don't get Healing. Simple as that. And DO get healing cycle/orbit. A cleric without cycle and orbit might as well let the party die. It has no aggro and continuously group heals the party 16 times (which is why it completely wipes out Group Healing Breath). Amazing skill.
Re: Cleric Heals
Posted: Thu Jan 29, 2009 9:54 pm
by izmeister
Healing Cycle, Healing Orbit and Recovery Division is good enough imo if your not being a main cleric.
Re: Cleric Heals
Posted: Fri Jan 30, 2009 4:58 am
by huejas
hmm still wanting more opinions

Re: Cleric Heals
Posted: Fri Jan 30, 2009 11:28 am
by izmeister
huejas wrote:hmm still wanting more opinions

Well, I have a level 83 main cleric, and the most useful skills before I hit level 80 was Healing Favor, Group Healing and Recovery Division in parties. Once I hit 80, I mainly used Healing Favor, Recovery Division and Healing Orbit. Used Group Healing in emergencies.
Re: Cleric Heals
Posted: Fri Jan 30, 2009 4:55 pm
by piXie_niXie
get them all, or atleast except healing/healing breath
Re: Cleric Heals
Posted: Fri Jan 30, 2009 10:16 pm
by Advancechao
izmeister wrote:Well, I have a level 83 main cleric, and the most useful skills before I hit level 80 was Healing Favor, Group Healing and Recovery Division in parties. Once I hit 80, I mainly used Healing Favor, Recovery Division and Healing Orbit. Used Group Healing in emergencies.
+1 to this.

Same here.