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Heal Series

Posted: Sat Nov 22, 2008 2:35 pm
by OTG
Do you guys think it's worth leveling that up for force? I currently have Force at level 85, but at 90 the skill would heal me for about 6.5k hp. Should I level it up being a force blader?

Re: Heal Series

Posted: Sat Nov 22, 2008 2:41 pm
by Berto
I got the heal series on my bowman. The self heal is a waste, xlarge pots > self heal. I don't particularly like the final heal series move because the heal acts like a group healing, it heal's 2 people. If you select yourself, it has a moderately high cast time, and it will heal the closest person to you, and since bladers are short range characters you have the risk of healing your own opponent. Also, healing a team member in need of dire assistance is not even efficient with the final healing skill since the orb needs to actually catch up with the person to heal them. Imagine a team mate in fortress war whose getting ganged by 2 or 3 players and needs a quick heal as he runs in circles. You cast your heal skill and you see a tiny white orb going 1mph trying to chase your friend while his ass is getting ripped apart. Half the time it doesn't even reach in time.

If your tight on sp, pass on the heal skills. Specially for a blader - they are unnecessary.

Re: Heal Series

Posted: Sat Nov 22, 2008 2:51 pm
by Pan_Raider(`_ยด)
i second what berto says..

its a waste really,
exactly like the poison cure skills: useless because you can have cure therapy

They should've tweaked those skills long time ago

Re: Heal Series

Posted: Sat Nov 22, 2008 3:05 pm
by NuclearSilo
healing skill is only good in 1v1 pvp. A blader heal him self, can use that to tank with any int in snowshield. After that, rape an int without snow is a piece of cake.
As for self cure, it helps you against warlock or other force build, the cast time of self healing and self heal are quite fast ~1s and you can channel.
As for cure therapy, it will cure off all party members 2 statuses.
In a group fight, cleric is a total destroyer of force build. Holy word makes you resist to all vital spot. Healing skill is more effective than chinese healing skill. Plus the +50 int, +50 str buff, + phy/mag def buff, chinese blader become also useless, not only he cant deal status, but he also deal low dmg like a mosquito.

Again, chinese is not meant to be party vs party

Re: Heal Series

Posted: Sat Nov 22, 2008 3:16 pm
by OTG
NuclearSilo wrote:healing skill is only good in 1v1 pvp. A blader heal him self, can use that to tank with any int in snowshield. After that, rape an int without snow is a piece of cake.
As for self cure, it helps you against warlock or other force build, the cast time of self healing and self heal are quite fast ~1s and you can channel.
As for cure therapy, it will cure off all party members 2 statuses.
In a group fight, cleric is a total destroyer of force build. Holy word makes you resist to all vital spot. Healing skill is more effective than chinese healing skill. Plus the +50 int, +50 str buff, + phy/mag def buff, chinese blader become also useless, not only he cant deal status, but he also deal low dmg like a mosquito.

Again, chinese is not meant to be party vs party


I never once stated any of this. As a matter of fact, all I wanted to know was if Healing Series was worth leveling. I know how my build workd and I have mastered it. I was just trying out new ways to improve it. Holy Spell doesn't prevent Bleed Status, which is how I usually kill Cleric based players. Blader crits aren't low damage, the hurt, ask the people I have owned in my server.

Re: Heal Series

Posted: Sat Nov 22, 2008 3:29 pm
by Disconn3cted
OTG wrote:
NuclearSilo wrote:healing skill is only good in 1v1 pvp. A blader heal him self, can use that to tank with any int in snowshield. After that, rape an int without snow is a piece of cake.
As for self cure, it helps you against warlock or other force build, the cast time of self healing and self heal are quite fast ~1s and you can channel.
As for cure therapy, it will cure off all party members 2 statuses.
In a group fight, cleric is a total destroyer of force build. Holy word makes you resist to all vital spot. Healing skill is more effective than chinese healing skill. Plus the +50 int, +50 str buff, + phy/mag def buff, chinese blader become also useless, not only he cant deal status, but he also deal low dmg like a mosquito.

Again, chinese is not meant to be party vs party


I never once stated any of this. As a matter of fact, all I wanted to know was if Healing Series was worth leveling. I know how my build workd and I have mastered it. I was just trying out new ways to improve it. Holy Spell doesn't prevent Bleed Status, which is how I usually kill Cleric based players. Blader crits aren't low damage, the hurt, ask the people I have owned in my server.


I didn't know that ty for telling me it might help me a lot :)

Re: Heal Series

Posted: Sat Nov 22, 2008 3:37 pm
by NuclearSilo
If you want to know if it worth or not, you have to ask youself what are you going to use it for. If you are a blader and rely on pots, vigor, special pills to fight, then you shouldnt.
As said, a force blader heal himself with rate 3000HP/s, even a nuker with 15kdmg/3s cant kill your.
It depends on your style of fighting to judge if it worth or not.
You can kill a cleric because he can't cast +50str on himself. When fighting in a group, 50 str give a warrior in armor at least 150 phy def and his buff give 170 phy def, plus 1300 bless def. Well, now you know your dmg even with bleed.

Re: Heal Series

Posted: Sat Nov 22, 2008 3:40 pm
by OTG
NuclearSilo wrote:If you want to know if it worth or not, you have to ask youself what are you going to use it for. If you are a blader and rely on pots, vigor, special pills to fight, then you shouldnt.
As said, a force blader heal himself with rate 3000HP/s, even a nuker with 15kdmg/3s cant kill your.
It depends on your style of fighting to judge if it worth or not.
You can kill a cleric because he can't cast +50str on himself. When fighting in a group, 50 str give a warrior in armor at least 150 phy def and his buff give 170 phy def, plus 1300 bless def. Well, now you know your dmg even with bleed.


Yeah and then add the same to me and it's like we never really buffed ourselves. I don't tend to do group pvp. Most of the time only the wizards die and a few other builds here and there. Nukers even with perfect sets don't do more than 13k nukes on me since my garment is 84-88+5 with all mag def 41%+.

@Dis np anytime :)

Re: Heal Series

Posted: Sat Nov 22, 2008 11:05 pm
by OruchiSavage
Berto wrote: The self heal is a waste, xlarge pots > self heal. I don't particularly like the final heal series move because the heal acts like a group healing, it heal's 2 people.
If your tight on sp, pass on the heal skills. Specially for a blader - they are unnecessary.

ditto