Barotix wrote:but the game is about triangular conflict and there will be a fort for every city. I don't think one guild can hold every fort.
what the game is about and what the game actually is differ greatly in sro. sure, they put forward the unique triangular system, but what's that done? jobbing isn't the big part of the game, and even then it's only enjoyed near the endgame. FW is unique because it allows whole unions to fight together, something that other pvp rarely does. capes have different colors for a reason, but everyone goes orange. guild wars if done right can be fun as well. i'm putting emphasis on group pvp, because that really shows how good the guild/union is.
DotCom wrote:You're so wrong. People who seek pure fights dont go to FW, instead they cape and job.
they don't go to FW because it's not at an appropriate time for them, or they just can't be bothered to lead their guild/union properly. most guild leaders i've seen have done very little for their guild. caping and jobbing is preferred by most cuz it's simple pvp. what's there to think about when u just straight up attack. there's no walls to breakdown, no hammers to defend.






Avalon | T3DDY | Pure STR Warrior/lock | 8x ***
