KKTHXBAI wrote:http://encyclopediadramatica.com/Over_9000
I love the genius that wrote that page.
Moar crappy JewTube videos
KKTHXBAI wrote:http://encyclopediadramatica.com/Over_9000
Moar crappy JewTube videos

Nixie wrote:Barotix wrote:
- BAN ALL CHEATERS.
- Remove Immolation.
- Increase Imbue to (175%)#.
- Give the force Tree absolute damage attacks and a (125%)#Imbue.
- Stop out of Job Suit clerics/force users.
- Increase the range of fire fly/combustion.
- Give Dual Axe warriors Magical defense increase passive.
- Set the maximum amount of "foreign" buffs to 7.
- Remove auto-pot.
- Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
- Make fun&rewarding quest.
- Job Specific skills.
- Fix all bugs.
- Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.
1]Instead of cutting down the buff amount limit and removing Immolation it would be a lot simpler to totally disable non-job players and job players to buff/ress/anything between them. Just like as they wouldn't be together on the map.
2]Why remove auto potions? o_O
3][u]People would just make potion bots...[/u]

2]Removing auto-pot is to put more skill in the game.
mike2007 wrote:saw a lot of interesting ideas so ill have to pick and choose some good 1s there and add some of my own.
1. ban bots/gold buyers on a regular basis inclusing player bots
2. active GMs to enforce the ToS
3. change the power of SoX items so that they cannot b more powerful than the 3rd tier weapon in their degree. SoS would = 2nd tier with crit+2. SoM would = 3rd tier crit+3. Sun would = 3rd tier with crit+4, slightly higher bonuses to AR, some blues, and durabilty compared to SoM.
4. decrease the ammount of farming/exp for lvling by an exponential rate rather than a fixed rate
5. fix all current bugs in pvp ie: FW glitch, ctf bufs, etc
6. fw at a resonable time during which the most players r online
7. stack elixers, make elements stackable to 25k
8. cape pvp request, but without cooldown as mentioned earlier
10. guild quests
11. job guilds that can only b seen while in job suits; guild members can only c your alias
12. slight buffs for higher lvl jobs that only show up while under an alias. ie: AR, parry, speed
13. keep job alises for dedicated jobbers that have a 1 week penalty for switching, but remove alises for those that want to switch jobs on the fly. as part of switching on the fly though since they cannot have an alias they also cannot join a job guild or use job buffs.
14. job guild quests
15. increase profit for longer trades, and for bigger ammounts stolen by thiefs
16. lvl 75 & 90 horses/transports made available to every1 with a better bonus for FW holders, perhaps item mall equivalents
17. anyone above 10 lvls of a unique cannot atk it.
18. change prizes from ctf to things u cant find in the field
19. server wide stall network that gives info on the seller, a PM function and their location
20. 3 channels (eventually 4) per server 1 for each race and 1 mixed
21. fix all skill related glitches
22. fix grammar/spelling mistakes
Barotix wrote:Nixie wrote:Barotix wrote:
- BAN ALL CHEATERS.
- Remove Immolation.
- Increase Imbue to (175%)#.
- Give the force Tree absolute damage attacks and a (125%)#Imbue.
- Stop out of Job Suit clerics/force users.
- Increase the range of fire fly/combustion.
- Give Dual Axe warriors Magical defense increase passive.
- Set the maximum amount of "foreign" buffs to 7.
- Remove auto-pot.
- Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
- Make fun&rewarding quest.
- Job Specific skills.
- Fix all bugs.
- Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.
1]Instead of cutting down the buff amount limit and removing Immolation it would be a lot simpler to totally disable non-job players and job players to buff/ress/anything between them. Just like as they wouldn't be together on the map.
2]Why remove auto potions? o_O
3][u]People would just make potion bots...[/u]
1]Adding the buff limit and removing immolation is to add more uncertainty to European PvP. A Party of 8 Europeans should not be some kind of Juggernaut. Their attacks will still remain as powerful as they are now but they won't be unstoppable in a party. In other games a party does not make the participates unstoppable but in SRO you become "god-like". It shouldn't be like that. A European party should not mean a guaranteed victory. I was also thinking of adding party cool-down on bless spell.
2]Removing auto-pot is to put more skill in the game.
3]"BAN ALL CHEATERS."
Nixie wrote:Barotix wrote:Nixie wrote:1]Instead of cutting down the buff amount limit and removing Immolation it would be a lot simpler to totally disable non-job players and job players to buff/ress/anything between them. Just like as they wouldn't be together on the map.
2]Why remove auto potions? o_O
3][u]People would just make potion bots...[/u]
1]Adding the buff limit and removing immolation is to add more uncertainty to European PvP. A Party of 8 Europeans should not be some kind of Juggernaut. Their attacks will still remain as powerful as they are now but they won't be unstoppable in a party. In other games a party does not make the participates unstoppable but in SRO you become "god-like". It shouldn't be like that. A European party should not mean a guaranteed victory. I was also thinking of adding party cool-down on bless spell.
2]Removing auto-pot is to put more skill in the game.
3]"BAN ALL CHEATERS."
1]An 8/8 European party versus an 8/8 Chinese party should actually will in victory in any case, they were made for party playing, forgot about it? Sure, I agree for the party cool down for bless, but Immolation... dunno, never really fought a 8vs8 party. ;p
2]More skill into the game? Probably half of legits would quit. Silkroad is not like Lineage or some other games where damages are little and where you have time to use a potion. Here it can end in a second or two if you don't use a potion. Imagine a griding day... 3]I bet that only 1% of the players currently Silkroad wouldn't actually care for it or like it. The rest would spam the forums. But however... it's your imagination of the perfect Silkroad... ;p

MalevolencE [GM]Barotix wrote:Nixie wrote:Barotix wrote:1]Adding the buff limit and removing immolation is to add more uncertainty to European PvP. A Party of 8 Europeans should not be some kind of Juggernaut. Their attacks will still remain as powerful as they are now but they won't be unstoppable in a party. In other games a party does not make the participates unstoppable but in SRO you become "god-like". It shouldn't be like that. A European party should not mean a guaranteed victory. I was also thinking of adding party cool-down on bless spell.
2]Removing auto-pot is to put more skill in the game.
3]"BAN ALL CHEATERS."
1]An 8/8 European party versus an 8/8 Chinese party should actually will in victory in any case, they were made for party playing, forgot about it? Sure, I agree for the party cool down for bless, but Immolation... dunno, never really fought a 8vs8 party. ;p
2]More skill into the game? Probably half of legits would quit. Silkroad is not like Lineage or some other games where damages are little and where you have time to use a potion. Here it can end in a second or two if you don't use a potion. Imagine a griding day... 3]I bet that only 1% of the players currently Silkroad wouldn't actually care for it or like it. The rest would spam the forums. But however... it's your imagination of the perfect Silkroad... ;p
1]By that logic a Chinese that is built for one vs one should beat most European builds but I guess you forgot it doesn't work like that. Europeans have an equal chance of beating Chinese in one VS one; therefore, a Mixed party or Chinese party should actually stand a chance. That is where a]removing immolation, b]cutting down on buffs, and c]adding absolute damage&a imbue to the Force tree.
2]Have you played the game in 60 cap? I haven't but have you played the game on a private server? The game never had auto-potion in the first place, it was added because bots had it. Endless pot wars are not fun. Do you know how much HP will have at 100 cap? It will separate the good players from the bad.
3]Finally, all old school players will welcome an update like this. It will spell the end of pvp battles that last OVER 9000 minutes. No more potion wars. The outcome of a battle between two players should not be determined by how many potions you bought. A battle should be based on skill and skill alone. CSRO doesn't have auto-potion, buddy. Besides; with Clerics who needs auto-potion?
An 8/8 European party versus an 8/8 Chinese party should actually will in victory in any case, they were made for party playing, forgot about it? Sure, I agree for the party cool down for bless, but Immolation... dunno, never really fought a 8vs8 party. ;p
More skill into the game? Probably half of legits would quit. Silkroad is not like Lineage or some other games where damages are little and where you have time to use a potion. Here it can end in a second or two if you don't use a potion. Imagine a griding day... I bet that only 1% of the players currently Silkroad wouldn't actually care for it or like it. The rest would spam the forums. But however... it's your imagination of the perfect Silkroad... ;p
BloodyBlade wrote:CSRO does have auto pot ^_^
I_R_Powerpuff wrote:BloodyBlade wrote:CSRO does have auto pot ^_^
jSRO doesn't, afaik.


Barotix wrote:I_R_Powerpuff wrote:BloodyBlade wrote:CSRO does have auto pot ^_^
jSRO doesn't, afaik.
O.O When did this happen?
I don't see what's so great about Immolation. :/ Just res and cast a screen.
nohunta wrote:1.Bring back to first trade system.
2.Make a place where you can pvp people for there items.(Runescape)
3.Make it so a lvl 90 Theif cant attack a lvl 40 unless theres a 90 Hunter in their party.
4.Make Elixers stackable.
5.Give euros only 1.5 of the mastery lvl. Example: 90Warrior/45Cleric
6.Make a better trade system, that shits annoying.
7.A ton of events
8.Cheaper Item Mall prices are ridiocoulas.
9.Less Gold drops from mobs but more item drops to Increase Job Activity.
Nixie wrote:nohunta wrote:1.Bring back to first trade system.
2.Make a place where you can pvp people for there items.(Runescape)
3.Make it so a lvl 90 Theif cant attack a lvl 40 unless theres a 90 Hunter in their party.
4.Make Elixers stackable.
5.Give euros only 1.5 of the mastery lvl. Example: 90Warrior/45Cleric
6.Make a better trade system, that shits annoying.
7.A ton of events
8.Cheaper Item Mall prices are ridiocoulas.
9.Less Gold drops from mobs but more item drops to Increase Job Activity.
Typical "anti-euro" fan... why not decrease the Chinese Total Mastery to 100?
why in the hell is everyone saying less gold drops from mobs? are u all retarded?

Barotix wrote:why in the hell is everyone saying less gold drops from mobs? are u all retarded?
Eliminates gold-bots and makes jobbing the only way to get gold.
making it impossible for low level players to earn money because there would be always experienced players that would just kill them and the newbie would be ruined.

Nixie wrote:Barotix wrote:why in the hell is everyone saying less gold drops from mobs? are u all retarded?
Eliminates gold-bots and makes jobbing the only way to get gold.
... making it impossible for low level players to earn money because there would be always experienced players that would just kill them and the newbie would be ruined.
@KsqueaKJ: ALL 3 races will have 300 mastery limit, so why should be the Europeans the only race which had less? You aren't able to play at higher levels alone, experience in parties will be just a lot more than playing solo. Let them finish the game by adding all the fortresses and the last race and we can discuss that when it's done. You'll see, Europeans will lose their power, just look at kSRO. Some guy said there is barely any European character, just glaviers, S/S nukers and about 10% Europeans as he said (not really sure about the non-euro percentage).
Azilius wrote:- hmmmBarotix wrote:
- BAN ALL CHEATERS.
- Remove Immolation.
- Increase Imbue to (175%)#.
- Give the force Tree absolute damage attacks and a (125%)#Imbue.
- Stop out of Job Suit clerics/force users.
- Increase the range of fire fly/combustion.
- Give Dual Axe warriors Magical defense increase passive.
- Set the maximum amount of "foreign" buffs to 7.
- Remove auto-pot.
- Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
- Make fun&rewarding quest.
- Job Specific skills.
- Fix all bugs. Mammoth project
- Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.
I wish JM would take notes from this. +1 to the whole post, very good thinking.
mike2007 wrote:4. decrease the ammount of farming/exp for lvling by an exponential rate rather than a fixed rate
10. guild quests- MUST
12. slight buffs for higher lvl jobs that only show up while under an alias. ie: AR, parry, speed
15. increase profit for longer trades, and for bigger ammounts stolen by thiefs- longer trades have higher % already afiak
17. anyone above 10 lvls of a unique cannot atk it without receiving offender status or 1 lvl murder for the kill - something like that
18. change prizes from ctf to things u cant find in the field - value++

thechampion80 wrote:fck the people that say remove euro
1. IP BAN BOTS

Barotix wrote:
- BAN ALL CHEATERS.
- Remove Immolation.
- Increase Imbue to (175%)#.
- Give the force Tree absolute damage attacks and a (125%)#Imbue.
- Stop out of Job Suit clerics/force users.
- Increase the range of fire fly/combustion.
- Give Dual Axe warriors Magical defense increase passive.
- Set the maximum amount of "foreign" buffs to 7.
- Remove auto-pot.
- Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
- Make fun&rewarding quest.
- Job Specific skills.
- Fix all bugs.
- Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.

loveisintheair wrote:Barotix wrote:
- BAN ALL CHEATERS.
- Remove Immolation.
- Increase Imbue to (175%)#.
- Give the force Tree absolute damage attacks and a (125%)#Imbue.
- Stop out of Job Suit clerics/force users.
- Increase the range of fire fly/combustion.
- Give Dual Axe warriors Magical defense increase passive.
- Set the maximum amount of "foreign" buffs to 7.
- Remove auto-pot.
- Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
- Make fun&rewarding quest.
- Job Specific skills.
- Fix all bugs.
- Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.
Whoa, I disagree with most of that.

Barotix wrote:loveisintheair wrote:Barotix wrote:
- BAN ALL CHEATERS.
- Remove Immolation.
- Increase Imbue to (175%)#.
- Give the force Tree absolute damage attacks and a (125%)#Imbue.
- Stop out of Job Suit clerics/force users.
- Increase the range of fire fly/combustion.
- Give Dual Axe warriors Magical defense increase passive.
- Set the maximum amount of "foreign" buffs to 7.
- Remove auto-pot.
- Leave exp ratio as it is but tweak the way you get skills (I.E.) obtaining skills from quest, npc, drops, etc.
- Make fun&rewarding quest.
- Job Specific skills.
- Fix all bugs.
- Dramatically reduce the gold drop rate after level 20 and increase jobbing profit.
Whoa, I disagree with most of that.
Why, whats wrong with it? I'm willing to explain my thinking. =]