My own "save the silkroad" thread

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Deth_Warden
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Re: My own "save the silkroad" thread

Post by Deth_Warden »

FAIL! UR AN IDIOT
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Thanks Gramps :)

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InsertName
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Re: My own "save the silkroad" thread

Post by InsertName »

Well, good luck with that :)
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erkakbe
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Re: My own "save the silkroad" thread

Post by erkakbe »

Deth_Warden wrote:FAIL! UR AN IDIOT

hm constructive. here have a cookie. good boy. now go to sleep again
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MMOrpg Bible wrote:If you are better than me, you have no life.
If you are worse than me, you are a newb.
If you beat me, it was luck.
If i beat you, it was skill.

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Captain Tycoon
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Re: My own "save the silkroad" thread

Post by Captain Tycoon »

erkakbe wrote:
RiceFarmer wrote:New server comes out... no one gets past level 10 because everyone is too preoccupied with killing each other, no one is able to grind for more than 20 seconds. Your idea is fail.

too bad its not my idea but system proven to work over and over again in games far superior to silkroad


what game?

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erkakbe
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Re: My own "save the silkroad" thread

Post by erkakbe »

1st page, 20th post, reply to 4th quote
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MMOrpg Bible wrote:If you are better than me, you have no life.
If you are worse than me, you are a newb.
If you beat me, it was luck.
If i beat you, it was skill.

†erminal
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Re: My own "save the silkroad" thread

Post by †erminal »

In an old game i used to play, *it was 2d* the entire map was divided into small segments and spawn was determined on how many people were in it.
Most sections were Not Dangerous (You couldn't get killed by another character), some were Dangerous (usually the high level maps where guilds would fight over who could have the right to train there) and some other one i forget about.
But it was great, once you got near the cap, no bot would work because someone could come and safely kill you.
Guilds actually meant something
<<banned from SRF for bot admission. -SG>>

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