daemon220 wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
Alhemy secret to +5 or +5
- hemagoku
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- Hellraider
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daemon220 wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
BULLshit
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- Matrixman__
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i have a secret to getting +5 on any weapon, its called having gold, and too much persitance
EDIT: spelling
EDIT: spelling
Chinese INT: S/S lvl 80 Fully Farmed<retired>
EURO: Wizard/Cleric lvl 56 (Fully Farmed to 80) <retired>
Chinese STR: Glavie lvl 71 (93k sp) <retired>
Uranus: pure INT lvl 69 <retired>
Done SRO forever!!!
EURO: Wizard/Cleric lvl 56 (Fully Farmed to 80) <retired>
Chinese STR: Glavie lvl 71 (93k sp) <retired>
Uranus: pure INT lvl 69 <retired>
Done SRO forever!!!
- Pink-Pantha
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- foudre
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NuclearSilo wrote:-∞redneck wrote:X4rd4S wrote:Puma60 wrote:realfoxboy wrote:hootsh wrote:realfoxboy wrote:Pietje wrote:Pietje wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
Is luck is a pure luck?!
- optimist - it's pure and it's an unpredictable random event.
- pessimist - luck in computing is created using the function void rand(void) which can be calculated mathematically :
U(0) = 0 (by default)
U(n+1) = ƒ(U(n))
U(0) is called the "grain". It's a constant so every execution of the program will give the same "random" number. In another word, randomness is determinist.
An example in C (u can compile this to test):Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main()
{
int i;
float a;
for (i=0; i<10; i++) {
a = rand();
printf("%f\n", a);
}
system("PAUSE");
return 0;
}
If u really want a random number, u have to change the grain which is modified everytime. For ex:Code: Select all
srand(time(NULL));
will set the grain to the UNIX time so that i can be modified every second.
To code the chance of success, u can code like this : (for ex success 20%)Code: Select all
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int main()
{
int i;
float a;
srand(time(NULL));
for (i=0; i<10; i++) {
a = rand()/(RAND_MAX+0.0);
if (a<0.2) {//success instructions}
else {//fail instructions}
printf("%f\n", a);
}
system("PAUSE");
return 0;
}
If u have the source code of alchemy, making an item +255 is not so very difficult. The only thing u have to do is making a 3rd pt program that "hack" the success.
technically she is right
i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail

A man once said, "Fear is contagious". So then the same must hold true for courage.
The Roar of a Crowd begins with one man.
- silverbreed
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shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit

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Guild:EuroPeans_
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- PrincessChei2x
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- mad-tie
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foudre wrote:i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail
True, and that's the most dificult thing to know. We would have to know the alchemy code and I bet it's on the server side, not on the client side.

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123noob
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foudre wrote:i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail
Actually if I remember correctly from what I learned psychology, slots machine are functioned in a cycle, once you or whoever reach the end of that cycle, you would hit a jackpot. This technique is a way to keep customers gambling on their chances. (When I say functioning in a cycle, I am not sure if that's what it was... but I know it something similar)
<<banned from SRF for bot admission. -SG>>
- outlawz
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Evil_Venom wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
pretty
Hypnotic
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." --Albert Einstein
F12 is your friend
F12 is your friend
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littleowner
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dakocemenih
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mad-tie wrote:foudre wrote:i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail
True, and that's the most dificult thing to know. We would have to know the alchemy code and I bet it's on the server side, not on the client side.
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!

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stijnnoot wrote:dakocemenih wrote:littleowner wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
pretty
WTF?
IGN: _MaRcG_
Server: OASIS
LvL: 80
Built: STR Glavier Fire/Cold/Light
Status: Retired

Server: OASIS
LvL: 80
Built: STR Glavier Fire/Cold/Light
Status: Retired

stijnnoot wrote:stijnnoot wrote:dakocemenih wrote:littleowner wrote:Anbu wrote:shoto wrote:dannyz wrote:xibeleli wrote:UniQ wrote:bakman wrote:Posei wrote:Rubennz wrote:Vindicator wrote:Jazz00006 wrote:gamef wrote:Kayson wrote:Pietje wrote:mmsicis wrote:Fat_Smurf wrote:[PN]Zero wrote:realfoxboy wrote:BryaN wrote:bullshit
Server: Pacific
Pure STR Bow
Lvl 2x
Pure STR Warrior
Lvl 1x
Pure STR Bow
Lvl 2x
Pure STR Warrior
Lvl 1x
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