Alhemy secret to +5 or +5

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hemagoku
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Post by hemagoku »

daemon220 wrote:
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dannyz wrote:
xibeleli wrote:
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Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
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mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit


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Hellraider
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Post by Hellraider »

hemagoku wrote:
daemon220 wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit


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daemon220
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Post by daemon220 »

xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit
daemon wrote:its a bird a plane no its super manyang 8)

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Aura
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Post by Aura »

daemon220 wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

BULLshit
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Aby
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Post by Aby »

Rome - home of the new dupe & the alchemy bug.

Err -- bullshit
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Matrixman__
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Post by Matrixman__ »

i have a secret to getting +5 on any weapon, its called having gold, and too much persitance

EDIT: spelling
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Uranus: pure INT lvl 69 <retired>

Done SRO forever!!!

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Post by †erminal »

Shadowman20818 wrote:Real.
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WrEcK
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Post by WrEcK »

daemon220 wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

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daemon220
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Post by daemon220 »

WrEcK wrote:
daemon220 wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit
daemon wrote:its a bird a plane no its super manyang 8)

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Pink-Pantha
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Post by Pink-Pantha »

daemon220 wrote:
WrEcK wrote:
daemon220 wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit
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otl168
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Post by otl168 »

Pink-Pantha wrote:
daemon220 wrote:
WrEcK wrote:
daemon220 wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

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foudre
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Post by foudre »

NuclearSilo wrote:
redneck wrote:
X4rd4S wrote:
Puma60 wrote:
realfoxboy wrote:
hootsh wrote:
realfoxboy wrote:
Pietje wrote:
Pietje wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

-∞
Is luck is a pure luck?!

- optimist - it's pure and it's an unpredictable random event.
- pessimist - luck in computing is created using the function void rand(void) which can be calculated mathematically :
U(0) = 0 (by default)
U(n+1) = ƒ(U(n))

U(0) is called the "grain". It's a constant so every execution of the program will give the same "random" number. In another word, randomness is determinist.

An example in C (u can compile this to test):

Code: Select all

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

int main()
{
  int i;
  float a;
  for (i=0; i<10; i++) {
      a = rand();
      printf("%f\n", a);
  }
  system("PAUSE");
  return 0;
}



If u really want a random number, u have to change the grain which is modified everytime. For ex:

Code: Select all

srand(time(NULL));

will set the grain to the UNIX time so that i can be modified every second.

To code the chance of success, u can code like this : (for ex success 20%)

Code: Select all

#include <stdio.h>
#include <stdlib.h>
#include <time.h>

int main()
{
  int i;
  float a;
  srand(time(NULL));
  for (i=0; i<10; i++) {
      a = rand()/(RAND_MAX+0.0);
      if (a<0.2) {//success instructions}
      else {//fail instructions}
      printf("%f\n", a);
  }
  system("PAUSE");
  return 0;
}


If u have the source code of alchemy, making an item +255 is not so very difficult. The only thing u have to do is making a 3rd pt program that "hack" the success.


technically she is right

i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail
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Rakion
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Post by Rakion »

sooner or later this thread will be deleted O_o

just a guess
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... a new one begins :)
I'm begging to find a way on how to connect with someone new...
....somehow this new Chapter will be quite an experience. :)

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Post by silverbreed »

shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

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PrincessChei2x
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Post by PrincessChei2x »

silverbreed wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

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a few reminders to avoid being hacked !
viewtopic.php?t=61927

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Ichimaru420
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Post by Ichimaru420 »

it's probability and nothing more
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mad-tie
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Post by mad-tie »

foudre wrote:i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail


True, and that's the most dificult thing to know. We would have to know the alchemy code and I bet it's on the server side, not on the client side.
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Post by 123noob »

foudre wrote:i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail


Actually if I remember correctly from what I learned psychology, slots machine are functioned in a cycle, once you or whoever reach the end of that cycle, you would hit a jackpot. This technique is a way to keep customers gambling on their chances. (When I say functioning in a cycle, I am not sure if that's what it was... but I know it something similar)
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Post by outlawz »

Evil_Venom wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

pretty :roll:


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Post by littleowner »

Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

weeeee im unbanned >.>

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Post by dakocemenih »

littleowner wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

----
WOOOOOOOOOO!!

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Aby
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Post by Aby »

mad-tie wrote:
foudre wrote:i know slot machines work the same way, since you can't really have random from a machine, its just a function of time to appear random, or on old school machines like my commandor 64, it was in order would always give you the same crazy ass decimal infinitaly, so all you need you really need to know is the amount of latancy and when the "random" would be true, but lag is unpredictable and we are talking milliseconds here, no way even a 3rd party would be able to make it succede because of the inconstant delay, if you can figure a way to predict the lag you have a decent shot at alcehimzing, or you can just click and pray it doesn't fail


True, and that's the most dificult thing to know. We would have to know the alchemy code and I bet it's on the server side, not on the client side.


Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!
Bananananananana Bananananananananana Packet Sniffer! Packet Sniffer!

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Post by stijnnoot »

dakocemenih wrote:
littleowner wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit


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Post by stijnnoot »

stijnnoot wrote:
dakocemenih wrote:
littleowner wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit


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Post by MaRcG »

shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

pretty :roll:


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Post by Elisa »

stijnnoot wrote:
stijnnoot wrote:
dakocemenih wrote:
littleowner wrote:
Anbu wrote:
shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

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Post by TwelveEleven »

QUOTE PIRAMIDS BELONG TO THE AC! YOU NOOBS DON'T STEAL IT IT'S OURS!1!!!11Oneoneone
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Post by Jstar1 »

shoto wrote:
dannyz wrote:
xibeleli wrote:
UniQ wrote:
bakman wrote:
Posei wrote:
Rubennz wrote:
Vindicator wrote:
Jazz00006 wrote:
gamef wrote:
Kayson wrote:
Pietje wrote:
mmsicis wrote:
Fat_Smurf wrote:
[PN]Zero wrote:
realfoxboy wrote:
BryaN wrote:bullshit

pretty :roll:


noo guys don't make a pyramid
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Post by Snudge »

TwelveEleven wrote:QUOTE PIRAMIDS BELONG TO THE AC! YOU NOOBS DON'T STEAL IT IT'S OURS!1!!!11Oneoneone
<<banned from SRF for proof of botting. -SG>>

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Post by hawkstr1ke »

†erminal wrote:
Shadowman20818 wrote:Real.

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