New Skills & Siege ^^

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
User avatar
XemnasXD
Chronicle Writer
Posts: 9841
Joined: Thu Jan 25, 2007 1:20 am
Quick Reply: Yes
Location: US - Illidan

Post by XemnasXD »

DarkJackal wrote:lol sweet!@ maybe now the bow will have some kind of advantage like glaive and blade have >:P~



Bow already has an advantage THAT RANGE....not to mention those high crit hitting skillz that can be devastating...and Archers practically own in unique killing....you guys don't need any more advantages
Image Image
signatures by Hostage Co. <3
~PoP is DEAD! My sTyLe is Supa-Flat!!~

User avatar
Fly
Advanced Member
Posts: 2114
Joined: Sun Feb 19, 2006 7:01 am
Quick Reply: Yes
Location: Venus

Post by Fly »

XemnasXD wrote:
DarkJackal wrote:lol sweet!@ maybe now the bow will have some kind of advantage like glaive and blade have >:P~



Bow already has an advantage THAT RANGE....not to mention those high crit hitting skillz that can be devastating...and Archers practically own in unique killing....you guys don't need any more advantages


+1. if the damage % on anti-devil follows the pattern it has so far, then the 5th book would have 350%. thats nuke damage + crits. :shock:

imagin a nuke that crits... all the advantage you would ever need.
Fly; lvl 90 s/s Warrior & LvL 6 Hunter [Avalon * Hero]
Image
Roses are red, violets are blue. NS is a kunt, and so are you!

User avatar
DarkJackal
Elite Member
Posts: 6119
Joined: Mon Feb 20, 2006 7:23 pm
Quick Reply: Yes
Location: A den~
Contact:

Post by DarkJackal »

XemnasXD wrote:
DarkJackal wrote:lol sweet!@ maybe now the bow will have some kind of advantage like glaive and blade have >:P~



Bow already has an advantage THAT RANGE....not to mention those high crit hitting skillz that can be devastating...and Archers practically own in unique killing....you guys don't need any more advantages

lol oh cmon! you can't really believe that, range is like the default...Thing that bow gets lol, it cant be bow without range!, and it really barely helps in pvp(1on1).

Bladers get more def, less hits, and knock down(which complety stops you >.>)
Glaivers get more atk, knockback and STUN(both which also stop you, and for a few seconds)
Bows get range >.>, NO we need some advantage for pvp too! lol

lol, hopefuly :D



-1337 fly! btw devil arrow and strong bows are 350% now and it crits ;p.
Last edited by DarkJackal on Wed Mar 07, 2007 2:59 am, edited 1 time in total.
Image

User avatar
MastaChiefX
Senior Member
Posts: 4526
Joined: Fri Nov 03, 2006 1:18 am
Quick Reply: Yes
Location: Life.

Post by MastaChiefX »

Thanks fly.
Any clue if you could get some vids of the moves?
Image
^Thanks 0l3n!
Gone. Never really gone, but never really here.
"If Pac-Man had affected us as kids, we’d all be running around in dark rooms, munching pills and listening to repetitive electronic music"

User avatar
Bakemaster
Senior Member
Posts: 4732
Joined: Fri Feb 10, 2006 7:06 pm
Quick Reply: Yes
Location: Babel

Post by Bakemaster »

DarkJackal wrote:lol oh cmon! you can't really believe that, range is like the default...Thing that bow gets lol, it cant be bow without range!, and it really barely helps in pvp(1on1).

It doesn't help in a cape fight, but it's a great advantage for jobbing even 1v1 because you get to attack before the other guy even knows you're there. It lets you stand a lot farther from the safe zone when you're outside during a war. It lets you keep attacking people for quite a while who try to run away.

Pure INT doesn't do great in a 1v1 cape fight, but you don't hear anyone saying that nukes need stun. And let me just point out that a crit from a pure STR bow on another STR in garments can do just as much damage as a nuke, maybe more.
LOL

User avatar
DarkJackal
Elite Member
Posts: 6119
Joined: Mon Feb 20, 2006 7:23 pm
Quick Reply: Yes
Location: A den~
Contact:

Post by DarkJackal »

Using nukes = sword or spear = they already have both, so nukes dont need it at all~

Sure range is great for first atk and group fights, but phantoming usualy cancels that effect, and 1one1 is really annoying when you get stunned or knocked down every other atk, theres nothing bows can do but hope that they don't get either 2 hits in a row, which is unlikely lol.

But yea, I can hope ;p.
Image

User avatar
XemnasXD
Chronicle Writer
Posts: 9841
Joined: Thu Jan 25, 2007 1:20 am
Quick Reply: Yes
Location: US - Illidan

Post by XemnasXD »

DarkJackal wrote:
XemnasXD wrote:
DarkJackal wrote:lol sweet!@ maybe now the bow will have some kind of advantage like glaive and blade have >:P~



Bow already has an advantage THAT RANGE....not to mention those high crit hitting skillz that can be devastating...and Archers practically own in unique killing....you guys don't need any more advantages

lol oh cmon! you can't really believe that, range is like the default...Thing that bow gets lol, it cant be bow without range!, and it really barely helps in pvp(1on1).

Bladers get more def, less hits, and knock down(which complety stops you >.>)
Glaivers get more atk, knockback and STUN(both which also stop you, and for a few seconds)
Bows get range >.>, NO we need some advantage for pvp too! lol

lol, hopefuly :D



-1337 fly! btw devil arrow and strong bows are 350% now and it crits ;p.


As a blader i can honestly say that until you get the double stab or the triple stab all KD is is a way to buy sometime before the next barrage of hits. Glaviers are slow and there attcks takeawhile to get off. Bows have an average attck speed+range+highest damageing physical skillz. I've been killed buy that stupid glowing arrow on more than one occasion its just as bad if not worse than getting nuked cause it crits >_<. I see more positives in the Bow tree than i see negatives i just don't think they need anymore help. Thank god they didn't you guys a knockback/stun/KD or we'd really be screwd
Image Image
signatures by Hostage Co. <3
~PoP is DEAD! My sTyLe is Supa-Flat!!~

User avatar
StealMySoda
Ex-Staff
Posts: 5245
Joined: Sun Sep 03, 2006 2:37 pm
Quick Reply: Yes
Location: Off Topic
Contact:

Post by StealMySoda »

Lol, looks like it's time to delvl my ice >_>
Ooh, I got a sexy ex-staff title!

User avatar
Key-J
Retired Admin
Posts: 8237
Joined: Fri Jun 23, 2006 2:21 pm
Location: BF3 waiting for BF4
Contact:

Post by Key-J »

RAWR...

Must pressure translators more!!!

Come on guys, i know you know how wanted the translations are so get to it

XD
Image

User avatar
FuryAngle
Regular Member
Posts: 253
Joined: Wed Feb 14, 2007 5:46 pm

Post by FuryAngle »

Has the city already been implimented into kSRO or any sro version?
>Had to remove my Signature because idiots kept begging for accounts<

Nyahgis
Active Member
Posts: 680
Joined: Tue Oct 24, 2006 11:02 am
Quick Reply: Yes
Location: Troy

Post by Nyahgis »

Does anybody have any idea as to what the new ice skill series does? There's like 4 books of it... Kinda curious if it will make ice a useful tree again. If so, we might actually get some build diversification at the 90 cap. As it looks currently, were the new ice skill worhtless, people would just stay fire light and their weapon mastery. Who would want to miss out on the extra parry and speed, or even the physical damage increase?
<<banned from SRF for bot admission. -SG>>

User avatar
Dian Jie
Active Member
Posts: 737
Joined: Fri Jul 28, 2006 5:27 am
Quick Reply: Yes
Location: Valhalla

Post by Dian Jie »

:.:.: wrote:holy shit
oh mama i want move to korea


I lived there for one year, and NO YOU DON"T ;). But feel free to try if you don't want to take my word for it. :)
AOEWORTH

keny_paintball
Valued Member
Posts: 479
Joined: Mon Feb 12, 2007 2:24 am

Post by keny_paintball »

Bow going to pwn now :shock:
<<banned from SRF for bot admission. -SG>>

User avatar
Stress
Ex-Staff
Posts: 4599
Joined: Thu Oct 26, 2006 7:42 am
Quick Reply: Yes
Location: Studying Computer Science, Vienna

Post by Stress »

Anybody know what the new row of the ice skills does??? What about 3'rd book ice nuke??? Is it like the firt one, but doubled???
Carry your cross, and I'll carry mine.

User avatar
HBblade
Active Member
Posts: 652
Joined: Thu Feb 15, 2007 6:37 am
Quick Reply: Yes
Location: ancient china

Post by HBblade »

DarkJackal wrote:
XemnasXD wrote:
DarkJackal wrote:lol sweet!@ maybe now the bow will have some kind of advantage like glaive and blade have >:P~



Bow already has an advantage THAT RANGE....not to mention those high crit hitting skillz that can be devastating...and Archers practically own in unique killing....you guys don't need any more advantages

lol oh cmon! you can't really believe that, range is like the default...Thing that bow gets lol, it cant be bow without range!, and it really barely helps in pvp(1on1).

Bladers get more def, less hits, and knock down(which complety stops you >.>)
Glaivers get more atk, knockback and STUN(both which also stop you, and for a few seconds)
Bows get range >.>, NO we need some advantage for pvp too! lol

lol, hopefuly :D



-1337 fly! btw devil arrow and strong bows are 350% now and it crits ;p.


yes range does suk, if you have a crappy pc & w/ new phantom walk (over 21meters, OMG) as suggested by the icon in lightning mastery, archer's supposed range advantage is not so

& i'm guessing crit buff & % of anti-devil will climb like it has in 1st 3 books, so next 2 books will be 35crit 300% & 40crit 350%, insane :banghead:

although it'll still be hard to crit on a blader or s/s who has maxed crit on their shields

User avatar
Jay
Active Member
Posts: 679
Joined: Tue Aug 01, 2006 5:13 pm
Quick Reply: Yes
Location: South West London

Post by Jay »

Nyahgis wrote:Does anybody have any idea as to what the new ice skill series does? There's like 4 books of it... Kinda curious if it will make ice a useful tree again. If so, we might actually get some build diversification at the 90 cap. As it looks currently, were the new ice skill worhtless, people would just stay fire light and their weapon mastery. Who would want to miss out on the extra parry and speed, or even the physical damage increase?


the skill lets you get mp back by attacking an enemy with it.

Erm, just cause the image of the fire doesn't look invisible doesn't mean it won't be, lol. Looks can be deceiving.
Yarkan locations Updated 12th Feb

User avatar
Key-J
Retired Admin
Posts: 8237
Joined: Fri Jun 23, 2006 2:21 pm
Location: BF3 waiting for BF4
Contact:

Post by Key-J »

MrFudge wrote:anyone wanna explain what castle siege is?

this is like my first vid game ever besides counter strike


Moved from Locked topic
Image

User avatar
Javan.
New Member
Posts: 34
Joined: Mon Mar 05, 2007 8:24 pm
Quick Reply: Yes
Location: Pacific

Post by Javan. »

any translation :( :(
<<banned from SRF for bot supporting. -SG>>

User avatar
Key-J
Retired Admin
Posts: 8237
Joined: Fri Jun 23, 2006 2:21 pm
Location: BF3 waiting for BF4
Contact:

Post by Key-J »

My translators are working on them... Hopefully we will get them soon

Soz for the delay guys, but know they are coming
Image

User avatar
Javan.
New Member
Posts: 34
Joined: Mon Mar 05, 2007 8:24 pm
Quick Reply: Yes
Location: Pacific

Post by Javan. »

Key-J wrote:My translators are working on them... Hopefully we will get them soon

Soz for the delay guys, but know they are coming


w888888888888888888888888888ing :roll: :roll: :roll:
<<banned from SRF for bot supporting. -SG>>

Nave47
Frequent Member
Posts: 1038
Joined: Sat Oct 21, 2006 11:15 pm
Quick Reply: Yes
Location: Inside your Mind

Post by Nave47 »

Ahhh... Where is the "ignition" skill that I read on the translation which acts as a invisibility skill.
Image
Bakemaster wrote:... Now I have to spam up about 30 more posts tonight so I can go delete some of Nave47's posts.

Krais
Active Member
Posts: 836
Joined: Mon Sep 25, 2006 6:06 pm

Post by Krais »

According to a friend :winterNightS.

Theres a skill (i believe in ice) that acts as a mana shield, instead of taking damage to your HP, you lose mana, for ints this would be godlike (and hella annoying) if it doesnt have a bigger cooldown than ironwall shield.

o.O
<<banned from SRF for bot admission and rules violations. -SG>>

Vandango
Senior Member
Posts: 4143
Joined: Sat Jun 03, 2006 3:23 pm
Quick Reply: Yes
Location: Babel

Post by Vandango »

Krais wrote:According to a friend :winterNightS.

Theres a skill (i believe in ice) that acts as a mana shield, instead of taking damage to your HP, you lose mana, for ints this would be godlike (and hella annoying) if it doesnt have a bigger cooldown than ironwall shield.

o.O


o shit they will be fu cking GODS
that would just be WAY To powerful in pvp
that has to be a stationary attack like before bloody fan and castle shield were upgraded
<<banned from SRF for bot admission. -SG>>

User avatar
gamef
Advanced Member
Posts: 2290
Joined: Fri Dec 01, 2006 10:04 pm
Quick Reply: Yes
Location: London

Post by gamef »

nice find fly
i cant wait to see how the new skills look like especially the nukes
Playing League of Legends. Free RTS game click here to sign up.

Vandango
Senior Member
Posts: 4143
Joined: Sat Jun 03, 2006 3:23 pm
Quick Reply: Yes
Location: Babel

Post by Vandango »

needs tranlations

ahnds* shaking
<<banned from SRF for bot admission. -SG>>

User avatar
Key-J
Retired Admin
Posts: 8237
Joined: Fri Jun 23, 2006 2:21 pm
Location: BF3 waiting for BF4
Contact:

Post by Key-J »

I wonder if the fort thing will be like they had in RYLII:

FORT ITEMS

List of fort items that can be used either to enhance or to built guild fort for any race/nation. All Fort Items can be purchased from Fort Item Merchant.

Image
Guild Fort Starter Kit
Informations :
To built or setup a guild fort. [Right Click] it and the fort will be setted up at the coordinates you are standing by that time.
Image
Material Of Fort
Informations :
Used to upgrade or repairing your guild fort. These can not be purchased at any store, but can be found as drops from monsters.
Image

Nave47
Frequent Member
Posts: 1038
Joined: Sat Oct 21, 2006 11:15 pm
Quick Reply: Yes
Location: Inside your Mind

Post by Nave47 »

Nave47 wrote:Ahhh... Where is the "ignition" skill that I read on the translation which acts as a invisibility skill.


I guess no one can answer my question... If you don't believe that there is an invisibility skill on Fire mastery check this out:



Here is the translation from SRO@MMOSite.com :


translation:
Basically, its saying people have the most fun when they are high level using high level skills. They are attempting to balance out the Chinese race with the European Race. After they update the European race they will work on Europe and Chinese skills pass lvl 69. The below skills are being added. These items may change.

Bicheon

New Hidden Blade Skill (KD)
New Killing Heaven Blade Skill (Stab)
New Shield Technique Skill - For BR increase
New Blade Force
New Sword Dance Skill
Passive (BR increase) up to level 10

Glaive

New Fanning Spear Skill
New Annihilating Blade Skill
New Heuksal Spear Skill
New Soul Departs Skill (Soul Spear)
New Ghost Spear Skill
New Flying Dragon Skill
Passive (HP increase) up to level 10
*Chain translations pending*

Bow

New Anti Devil Bow Skill
New Hawk Training Skill *the eagle thing but it calls it snow grouse recall*
New Autumn Wind Arrow Skill
New Break Heaven Arrow Skill
New Explosion Arrow Skill
Passive (AR increase) up to level 10
New Technique - fishing fire deeply *from this translation releasing a fire bow with a fixed range of the target, maybe meaning even if the targets running away if it's in range it will attack no matter what like a nuke, if that's true that's pro honestly it's about time they gave bow a hot skill lol*

Fire

New Flame Body Skill
New Fire Protection Skill
New Fire Wall
New Flame Wave Skill (Nuke) - * they call it fire bullet violent wave* lol
Passive (Physical damage increase) up to level 10
New Technique - ignition = stealth, invisibility *i'm ..very aroused lol*

Lightning

New Wind Walk Skill *they call it god step that's hot lol*
Now i'm not sure about this next technique but it might be lion shout
New Concentration Skill
New Thunderbolt Force (Nuke) *Thunder Pegasus Position*
Passive (Parry ratio increase) up to level 10


Cold

Book 4 Frost Guard upgrade
New Frost Wall Skill
New Frost Nova Skill
New Snow Storm Skill (Nuke) * chill rain*
Passive (Physical defense increase) up to level 10
New Technique - *it's kinda a skill that does damage and lets you consume mp, you gain it back*

Force

New Heal Series (Restore target HP)
New Rebirth Art Skill (Book 4 Res)
New Natural (Harmony) Therapy Skill
New Vital Spot Skill (Decreases target parry ratio)
Force Cure (Removes status effect) upgrade
New Technique - Counter Transgression Time Serial Counter - Party status effect removal and remedy *party healing*
Image
Bakemaster wrote:... Now I have to spam up about 30 more posts tonight so I can go delete some of Nave47's posts.

User avatar
Key-J
Retired Admin
Posts: 8237
Joined: Fri Jun 23, 2006 2:21 pm
Location: BF3 waiting for BF4
Contact:

Post by Key-J »

Well, i looked through my comp n found this old SS of when i played RYLII, this is what a Guild Fort looked like. This was my guilds Tower XD
Image

When you were in hostility with a guild n u walked into the territory owned by that guild, they could ATTK you with no problems.

Image
TERRITORY SYSTEM
The player is able to specify the territory that will become his own to develop that territory to increase its wealth and benefits. The player can form a party or community to wage war against another community who are friends or foes. A player can become the "feudal lord" or chief of that particular area/territory by being voted by other players. The feudal lord must have his/her own strategic unit in the game and is responsible for waging wars against others.
Image
DEVELOPMENT, CONSTRUCTIONS, INVESTMENT CONCEPT
No matter what policy or regulations are set by the feudal word, a character is still able to manage his own territory such as constructing buildings, receiving contributions and investing in the territory. In other words, to become a strong clan or group, each member needs to contribute to the community and support its war strategy policy.

O god the good old dayz :D We used to have so many guild wars, we had one of the biggest forts, for a short time
Image

Nyahgis
Active Member
Posts: 680
Joined: Tue Oct 24, 2006 11:02 am
Quick Reply: Yes
Location: Troy

Post by Nyahgis »

Jay wrote:
Nyahgis wrote:Does anybody have any idea as to what the new ice skill series does? There's like 4 books of it... Kinda curious if it will make ice a useful tree again. If so, we might actually get some build diversification at the 90 cap. As it looks currently, were the new ice skill worhtless, people would just stay fire light and their weapon mastery. Who would want to miss out on the extra parry and speed, or even the physical damage increase?


the skill lets you get mp back by attacking an enemy with it.

Erm, just cause the image of the fire doesn't look invisible doesn't mean it won't be, lol. Looks can be deceiving.


In other words, ice is still worthless.

What's this with people thinking it might be a mana shield btw? That in it self sounds a lot more useful and depending on how your defense figures in, how long the skill lasts, and the cool down of the skill, this might actually be cool for pure int. [I say pure int, because if a pure str ends up using it, he would probably never have mana to use any skills to fight with in the first place...]
<<banned from SRF for bot admission. -SG>>

5m0k3
Valued Member
Posts: 426
Joined: Fri Feb 23, 2007 12:18 am

Post by 5m0k3 »

wow.. sro is gonna pwn so much with this update.. its like a rts and a mmo put together X_X
<<banned from SRF for mod abuse and rules violations. -SG>>

Post Reply

Return to “Silkroad General Discussion”