C/C++ coder, GFXer

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NuclearSilo
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Re: C/C++ coder, GFXer

Post by NuclearSilo »

Kazaxat wrote:i heard java is the fastest thats why most people use java.

lol I don't think so.
Java is good to make portable program, or in any environnement which have Java support. C++ is good for big games, since they are especially best for pointers, memory, etc... but it needs to be recompiled in each OS, environment to make it work.
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Nitro
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Re: C/C++ coder, GFXer

Post by Nitro »

Kazaxat wrote:and let me guess you are claiming to be the very person that knows d2a, is friend with him, and has his email/facebook/MSN? :roll: :roll: :roll: dream on


I was refering to Cruor part.
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PR0METHEUS
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Re: C/C++ coder, GFXer

Post by PR0METHEUS »

I think the next video game should be programmed in Prolog and LISP.
Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)

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Progress
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Re: C/C++ coder, GFXer

Post by Progress »

PR0METHEUS wrote:I think the next video game should be programmed in Prolog and LISP.


(I'm (not (so (sure (about that))))) :D
You will spend 99% of your time grinding, you just don't know it yet.

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PR0METHEUS
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Re: C/C++ coder, GFXer

Post by PR0METHEUS »

Progress wrote:
PR0METHEUS wrote:I think the next video game should be programmed in Prolog and LISP.


(I'm (not (so (sure (about that))))) :D


Code: Select all

SRFMember(Progress).
MadePost(Progress).
correct(Progress) :- SRFMember(Progress), MadePost(Progress).


?- correct(Progress).
Yes
Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)

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