Nixie wrote:Don't really think it's just random...
My brother is getting with his main SoS and SoM items like I'm getting maybe blue items. I barely get any good item actually, while he's getting seal stuff. Not fair. <_<
hack him.
Nixie wrote:Don't really think it's just random...
My brother is getting with his main SoS and SoM items like I'm getting maybe blue items. I barely get any good item actually, while he's getting seal stuff. Not fair. <_<
HejsaN wrote:Nixie wrote:Don't really think it's just random...
My brother is getting with his main SoS and SoM items like I'm getting maybe blue items. I barely get any good item actually, while he's getting seal stuff. Not fair. <_<
hack him.
Nixie wrote:You can not understand Silkroad...
NuclearSilo wrote:It's random, but not luck.
Luck is smt comes to u from no where, non determinist. While the drop rate is predetermined using a function with rand().
So if u say "i got an sox drop" is luck, coz u are the choosen one among trousand of ppl who execute the function 'drop' at the same time.
And u can call the event "sox dropped" random, but not luck, coz it's determined to be dropped under a certain condition.
In C/C++, the function rand() always give the same value, unless u specify the seed and call the srand(seed) function. Normally we use time(NULL) as seed. So if we can store the value of the seed in a variable. It's possible to predetermine what will be the result of rand() associated with that seed.
Smt is predeterminable can no longer call luck
LadyHawk wrote:NuclearSilo wrote:It's random, but not luck.
Luck is smt comes to u from no where, non determinist. While the drop rate is predetermined using a function with rand().
So if u say "i got an sox drop" is luck, coz u are the choosen one among trousand of ppl who execute the function 'drop' at the same time.
And u can call the event "sox dropped" random, but not luck, coz it's determined to be dropped under a certain condition.
In C/C++, the function rand() always give the same value, unless u specify the seed and call the srand(seed) function. Normally we use time(NULL) as seed. So if we can store the value of the seed in a variable. It's possible to predetermine what will be the result of rand() associated with that seed.
Smt is predeterminable can no longer call luck
That's Complicated xD
NuclearSilo wrote:It's random, but not luck.
Luck is smt comes to u from no where, non determinist. While the drop rate is predetermined using a function with rand().
So if u say "i got an sox drop" is luck, coz u are the choosen one among trousand of ppl who execute the function 'drop' at the same time.
And u can call the event "sox dropped" random, but not luck, coz it's determined to be dropped under a certain condition.
In C/C++, the function rand() always give the same value, unless u specify the seed and call the srand(seed) function. Normally we use time(NULL) as seed. So if we can store the value of the seed in a variable. It's possible to predetermine what will be the result of rand() associated with that seed.
Smt is predeterminable can no longer call luck
