Dakuan wrote:Vindicator wrote:Masteries will stay 300 until lvl 150, where you can cap only 2 masteries.
So does that mean that the game will eventually boil down to everyone running around with only one weapon mastery and one force mastery?
That sounds boring as hell.

The different skills in the different trees are there to help make a balanced character. Just because you will be able to take masteries to 150, is that going to be the "only" way to have an effective character?
I'd like to think, as one still trying to level his first character to 40, that enough players will still want to have characters that are actually "fun" to play and are capable of using a variety of skills.
The hardcore, power-gaming, button-mashers can have their dull, 2 mastery characters, but hopefully enough players will still consider balanced characters for the sake of having something interesting to occupy their time in the game.
If not, then I can't see this game holding much interest in the long run. Which is sad, because I like it. Cool characters, armor, effects, skills, environments... it's addicting. But, if you have to keep shaving your character down, getting rid of skills and masteries to level up....
WTF good is that?

~D
Jm hopes it would breed more diversity in builds... The sad thing is, this might only be true for hybrids, but I believe that a lot of people would probably not totally max one mastery to get a tiny bit of another...
Examples:
-Pure str, any weapon-
Most would assume that as a pure str, at the 150 cap [if that even is the cap... I've heard 120 or 140 as being the max caps, but we'll assume 150 cap for the sake of this argument] you would use fire and your weapon tree. You would obviously want to max your weapon tree out to 150, because every mastery level that you shave off yields you 1% less damage. Fire on the other hand doesn't necessarily need to be maxed. Having just fire and heuksai makes you slow as hell [unless you buy drug of winds, or have a euro accompany you], so some glaivers might opt to sacrifice a bit of fire for light, while others might sacrifice a bit to obtain ice for a low level mana shield.
-Pure int/Heavy int hybrids-
Pure ints probably have the biggest choice when it comes to diversifying. The much needed mastery here, and the one that pretty much needs to be maxed would be lightning. You'd get your imbue, magic dmg increase, nukes, and speed from this tree. The second tree would be completely up to the user. You could go heuksai, for the nice hp passive [which I assume at the 150 cap would be quite nice] and for stuns and gsming. You could go sword for insane block, shield defense, kd skills and the chains. You could go ice for the insane physical defense, the ability to freeze oponents [there will be a lot of people that need to sacrifice fire... ie. no immunity ^^], and ofcourse mana shield. Then you also have fire, for the immunity, magical defense, and higher damage [although the 90 light nuke does more then the 90 fire nuke... if this trend continues, light might end up being the highest damage force tree]. You could ofcourse also splash... Get a bit of weapon, a bit of ice, and max light. [What I think be a good choice would be 150 light, 120 weapon, 30 ice. The weapon tree would be high enough to dish out good damage, the ice would provide a decent mana shield, and the light is obviously there to yield you most of the damage. It's probably the build I'm looking for at the 150 cap for my hybrid spear int.] And oh, pure int/hybrid int will probably also be the only build that could 'succesfully' pull off using force.
Anyways, I think the 300 mastery cap will be much more interesting and be the cap 120, 140, or 150 I know what I'll do... the question is what everybody else will do.
[lvl 90 = 90 ice, 90 light, 90 heuksai, lvl 100 = 100 ice, 100 light, 100 heuksai, lvl 110 = 110 light, 110 heuksai, 80 ice, lvl 120 = 120 light, 120 heuksai, 60 ice, lvl 130 = 130 light, 130 heuksai, 40 ice, lvl 140 = 140 light, 130 heuksai, 30 ice, lvl 150 = 150 light, 120 heuksai, 30 ice]
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