hitman47 wrote:I will say my opinion about the skills which I think gonna be so overpowered in Euro..
and its only my opinion ...
Warrior :1- Physical and Morale Screen : Those 2 skills
combined make any1 even a naked pure int can tank ... because the 1st give 541 Phy defense at lvl 60 and the 2nd give 1060 Mag defense at lvl 60 ... Imagine what the numbers gonna be at lvl 80
thatsl ike fanning spear with glaive garms or sword/shield armor with castle shield, except its better lasts longer cuz of euro pot time. Also if you haent notice, 95% of pure str warriors are wearng heavy armor, and 95% of int's are wearing robes, thats crazy low defense thats why this skill is this good.2-Conentration : at lvl 20 it increase the critical by 2 ... and probably at lvl 80 will increase it by 20 at least so all the warriors attacks gonna be critical attacks .
go look at pvp vids with 2handed sword, not all attacks are crits. A chinese archer crits 5x more. Plus this is only a 2handed sword passive, not axe or 1handed. 1handed sword also has a critical void passive to counteract, also bladers and int s/s could get critical parry on their shield and itll help a bit3- Damage Return : at lvl 30 it return 20% of the damage to the attacker .. so at lvl 80 if its gonna be 50% of damage return ... this will make the warrior the perfect tanker even without a shield
im pretty sure it only returns damage 25% of the time, and it returns it after you've been hit for the full amount. This is also only 2handed sword.Rogue :1- CrossBow Extreme : at lvl 20 it increase the Phy Damage by 75% and the phy attack power by 18 and as a negative side effect it decrease the Hp by 50% and the Phy Def by 40% ... but this wont be a problem in the presence of the cleric ... but what trouble me alot is that this numbers are only at lvl 20 ... so what its gonna be like at lvl 80
2- Dagger Desperate : This is the CroosBow Extreme version for the daggers .. it have the same effect
those two you basically activate to kill someone as fast as possible, if you dont crit pure str's 1 or 2 times, then you'll die cuz you have like no hp and no defense left. Crossbow seems more deadly with this cuz they shoot from so far away, but you've seen pvp vids with people just using phantom to close the range. Wizard :1- Life Turnover : at lvl 72 it gives 50% more Mag Damage and 483 More Magic attack with a negative side effect that decrease the Hp by 50% which also is not a big problem as long as their is a cleric for back up .. this skill will make the wizard's nukes more deadly and can even take a lvl 80 player with one nuke ...
a cleric cant heal someone if that someone dies in 1 hit.. pure int with hp 50% reduction, please theyll just get slapped from behind.2- Mech Root And Lighting Impact : the 1st one make the statues bind and the 2nd make the statues fear ... the 1st makes u cannot move for 10 secs and the 2nd makes u cant use skills for 10 sec ... 10 secs is more than enough time to finsh any of his enemies .. and those statues cant be removed except by the new pills (( the 50 of them worth a million )) or with a help of a euro cleric ... and also u can notice that both skills have 12m ridious and 5 simulation attacks
itll be really hard to cast these in succession, and if you pull it off you prob will only have time to cast of 1 or 2 nukes. And fear doesn't prevent you from using skills, the person can just easily turn around and hit someone else and wait for fear to be over so they can kill you.
3- Earth Fence : with 42% Phy Damage absorption you are almost immune from being killed by a str char for 20 sec
4- Mana Drought : and this is my favorite of all wizards skills .. this skill will be the nightmare for Chinese Chars as it will give them the euro weakness .. the cool down time for potion ... because this skill will make a delay on ur auto potion for 5 secs and this effect lasts 30 secs... more than enough to kill any Chinese
Warlock : 1- All the Raze Tree : This Tree makes alot of deadly statues like
- Decay : Reduce the Physical Def for 30 sec
-Weaken : Reduce the Magical Def for 30 sec
-Impotent : Reduce the Phy and Mag attack for 30 sec
-Division : Increase the Phy and Mag damage that the enemy receive for 30 sec
thats the whole point of a warlock
2- Advance Reflect : this skill is can be described by only one word HORRIBLE ..this skill reflect 90% of the Phy or Mag Damage on the attacker ... not only he cast it on himself ... but also on his whole party ...
imagine a lvl 80 Chinese nuker nukes a lvl 1 euro player with 200k damage and that lvl 1 player have reflect on him (( casted by a high lvl warlock )).. then Poof that lvl 1 reflected 90% of the damage and the nuker receives 180k Damage and both the lvl 80 and the lvl 1 are dead, pretty scary ... and also this skill last for a whole 45 sec
3- Wheel bind : which makes the Panic statue that decrease the efficiency of the healing (( Pots or Cleric's heal )) ...when this skill is maxed it will dramatically decrease the amount of HP u receive
4- Deep Slumoper : for a 20 sec you are like a sitting duck
Bard : 1- Dancing of Fight & Dancing Of Wizardry : they increase the phy and mag attack by 30% and 34 % for the whole party .. keep in mind that each class has its own way to increase their own attacks as stated above .. so with those buffs included the amount of damage the a euro party can make is just insane
i think this is the skill that requires 2 bards in the party for it to work.
i doubt a crapload of euro parties will just decide to go out and pvp, maybe this is more of a thing to fear in guild wars. cape pvp and jobbing are still more 1v1 2v2 3v3 oriented, if someone sees a bard or cleric thief/hunter, id take them out first lol. Maybe im wrong, its still early and people are just lvling their euro chars, it'd be nice seeing a group of 8 going out jobbing
2- Guard Tambour and mana Tambour :a defence buffs that gives 20 % phy absorption and 23 % Mag absorption and this is only at lvl 20 and 30 ... so I guess those number will jump to almost 50% at lvl 80
Cleric : 1- Pure Offering : I think many of u must have heard about this skill ... this skill is the strongest attack in silkroad now ... because it have 950% Magic attack .. with this nuke you can easily kill a lvl 80 pure str blader with 1 hit ...
but keep in mind this skill have also a deadly side effect that it consume 95% of your HP ... so must likely u will die after doing it and thats why some people call it suicide attack
2- Reverse Oblation : who said when u kill a player then its over ??
with this skill the dead people will arise stronger than before because when resurrected with this skill u come back with 100% HP , 45 % Phy and Mag absorption , Maximum Hp 45 % Increased but with a negative side effect 50% phy and mag Damage reduce
3- Healing Orbit : the strongest heal method I have ever seen .. because its like a healing buff for 16 sec .. when u cast it on someone he keeps healing for 1819 HP each sec .. so u can cast it on warrior or wizard and loose them free .
i dont think its gonna be as good as it sounds, especially only 16 seconds lol.
After all as I said its just my opinion ... and I will be gladly pleased to hear yours
