List Of All Overpowered Skills in Euro

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hitman47
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Post by hitman47 »

Dumas42 wrote:I agree. So many ways to overpower mana shield? In your dreams.

Pure INT in garments using a spear with mana shield can tank sosun glaive, never die. So yeah, in your dreams.


did u ever read the topic or u just read the comments ??

what u will do if a wizard cast mana drought on u ?

what will happen if a warlock casted Deep Slumper on u ??

even if u r a rich dude in game and bought 50 pill with 1 million

still those pills have cool down time not like the regular pills ..

man u r so dead if u r a against euro party ...

just wait 3 weeks from now till Euro players hit lvl 80 :wink:
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Post by Irritated »

hitman47 wrote:
Irritated wrote:don't forget about euros potion delay, take them down before they can hit you a couple times and those "over powered moves" won't matter.


In 1 Vs 1 maybe ..

but in a group fight with the presence of a cleric and a bard

Euro Chars will be a Frenzy killers

but u know ..

also in 1 Vs 1 Euro can own

check this :wink:

http://www.silkroadforums.com/viewtopic.php?t=52977


oh trust me im not saying the chinese will own in pvp im just saying if you use some stradegy and think about it before pulling a leeroy jenkins you have a pretty good chance of winning. Also dont' forget chinese can get the helpful cleric and bard buffs to.
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Re: List Of All Overpowered Skills in Euro

Post by MrFudge »

hitman47 wrote:I will say my opinion about the skills which I think gonna be so overpowered in Euro..

and its only my opinion ...


Warrior :

1- Physical and Morale Screen : Those 2 skills
combined make any1 even a naked pure int can tank ... because the 1st give 541 Phy defense at lvl 60 and the 2nd give 1060 Mag defense at lvl 60 ... Imagine what the numbers gonna be at lvl 80
thatsl ike fanning spear with glaive garms or sword/shield armor with castle shield, except its better lasts longer cuz of euro pot time. Also if you haent notice, 95% of pure str warriors are wearng heavy armor, and 95% of int's are wearing robes, thats crazy low defense thats why this skill is this good.


2-Conentration : at lvl 20 it increase the critical by 2 ... and probably at lvl 80 will increase it by 20 at least so all the warriors attacks gonna be critical attacks .

go look at pvp vids with 2handed sword, not all attacks are crits. A chinese archer crits 5x more. Plus this is only a 2handed sword passive, not axe or 1handed. 1handed sword also has a critical void passive to counteract, also bladers and int s/s could get critical parry on their shield and itll help a bit

3- Damage Return : at lvl 30 it return 20% of the damage to the attacker .. so at lvl 80 if its gonna be 50% of damage return ... this will make the warrior the perfect tanker even without a shield
im pretty sure it only returns damage 25% of the time, and it returns it after you've been hit for the full amount. This is also only 2handed sword.


Rogue :

1- CrossBow Extreme : at lvl 20 it increase the Phy Damage by 75% and the phy attack power by 18 and as a negative side effect it decrease the Hp by 50% and the Phy Def by 40% ... but this wont be a problem in the presence of the cleric ... but what trouble me alot is that this numbers are only at lvl 20 ... so what its gonna be like at lvl 80 :?

2- Dagger Desperate : This is the CroosBow Extreme version for the daggers .. it have the same effect

those two you basically activate to kill someone as fast as possible, if you dont crit pure str's 1 or 2 times, then you'll die cuz you have like no hp and no defense left. Crossbow seems more deadly with this cuz they shoot from so far away, but you've seen pvp vids with people just using phantom to close the range.

Wizard :

1- Life Turnover : at lvl 72 it gives 50% more Mag Damage and 483 More Magic attack with a negative side effect that decrease the Hp by 50% which also is not a big problem as long as their is a cleric for back up .. this skill will make the wizard's nukes more deadly and can even take a lvl 80 player with one nuke ...
a cleric cant heal someone if that someone dies in 1 hit.. pure int with hp 50% reduction, please theyll just get slapped from behind.

2- Mech Root And Lighting Impact : the 1st one make the statues bind and the 2nd make the statues fear ... the 1st makes u cannot move for 10 secs and the 2nd makes u cant use skills for 10 sec ... 10 secs is more than enough time to finsh any of his enemies .. and those statues cant be removed except by the new pills (( the 50 of them worth a million )) or with a help of a euro cleric ... and also u can notice that both skills have 12m ridious and 5 simulation attacks
itll be really hard to cast these in succession, and if you pull it off you prob will only have time to cast of 1 or 2 nukes. And fear doesn't prevent you from using skills, the person can just easily turn around and hit someone else and wait for fear to be over so they can kill you.


3- Earth Fence :
with 42% Phy Damage absorption you are almost immune from being killed by a str char for 20 sec

4- Mana Drought : and this is my favorite of all wizards skills .. this skill will be the nightmare for Chinese Chars as it will give them the euro weakness .. the cool down time for potion ... because this skill will make a delay on ur auto potion for 5 secs and this effect lasts 30 secs... more than enough to kill any Chinese


Warlock :

1- All the Raze Tree : This Tree makes alot of deadly statues like

- Decay : Reduce the Physical Def for 30 sec
-Weaken : Reduce the Magical Def for 30 sec
-Impotent : Reduce the Phy and Mag attack for 30 sec
-Division : Increase the Phy and Mag damage that the enemy receive for 30 sec
thats the whole point of a warlock :?

2- Advance Reflect : this skill is can be described by only one word HORRIBLE ..this skill reflect 90% of the Phy or Mag Damage on the attacker ... not only he cast it on himself ... but also on his whole party ...
imagine a lvl 80 Chinese nuker nukes a lvl 1 euro player with 200k damage and that lvl 1 player have reflect on him (( casted by a high lvl warlock )).. then Poof that lvl 1 reflected 90% of the damage and the nuker receives 180k Damage and both the lvl 80 and the lvl 1 are dead, pretty scary ... and also this skill last for a whole 45 sec


3- Wheel bind : which makes the Panic statue that decrease the efficiency of the healing (( Pots or Cleric's heal )) ...when this skill is maxed it will dramatically decrease the amount of HP u receive

4- Deep Slumoper : for a 20 sec you are like a sitting duck


Bard :

1- Dancing of Fight & Dancing Of Wizardry : they increase the phy and mag attack by 30% and 34 % for the whole party .. keep in mind that each class has its own way to increase their own attacks as stated above .. so with those buffs included the amount of damage the a euro party can make is just insane
i think this is the skill that requires 2 bards in the party for it to work.
i doubt a crapload of euro parties will just decide to go out and pvp, maybe this is more of a thing to fear in guild wars. cape pvp and jobbing are still more 1v1 2v2 3v3 oriented, if someone sees a bard or cleric thief/hunter, id take them out first lol. Maybe im wrong, its still early and people are just lvling their euro chars, it'd be nice seeing a group of 8 going out jobbing


2- Guard Tambour and mana Tambour :a defence buffs that gives 20 % phy absorption and 23 % Mag absorption and this is only at lvl 20 and 30 ... so I guess those number will jump to almost 50% at lvl 80

Cleric :

1- Pure Offering : I think many of u must have heard about this skill ... this skill is the strongest attack in silkroad now ... because it have 950% Magic attack .. with this nuke you can easily kill a lvl 80 pure str blader with 1 hit ...
but keep in mind this skill have also a deadly side effect that it consume 95% of your HP ... so must likely u will die after doing it and thats why some people call it suicide attack

2- Reverse Oblation : who said when u kill a player then its over ??
with this skill the dead people will arise stronger than before because when resurrected with this skill u come back with 100% HP , 45 % Phy and Mag absorption , Maximum Hp 45 % Increased but with a negative side effect 50% phy and mag Damage reduce

3- Healing Orbit : the strongest heal method I have ever seen .. because its like a healing buff for 16 sec .. when u cast it on someone he keeps healing for 1819 HP each sec .. so u can cast it on warrior or wizard and loose them free .
i dont think its gonna be as good as it sounds, especially only 16 seconds lol.



After all as I said its just my opinion ... and I will be gladly pleased to hear yours :)


even though all those things sound good, a good chinese with brains can get around them :)
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Post by hitman47 »

borat2 wrote:those videos still confuses me, how many buffs do those euro have from other classes?

how about giving the china chars same buffs and do the same again?
with how the game is now balanced i can`t imagine Joymax messing it this much up by making europe chars that strong without extra buffs from other classes.

but as said many times euro will be stronger in teamplay (getting buffs/heals from other classes) while china still can be a 1 man team

but my question is how will the china chars perform with the same buffs/heals?


I guess it is hard to see Euro chars party with Chinese chars ..

as each char in euro complete the other ..

as an example the cleric needs the warrior buff so that he can take out his damage

the warlock is a most to slow down their enemy and give the chance for the damage dealers to do their job ..

I dont think we can see a cleric and bard with 6 chinese in war ..

but mayb 1 or 2 chinese with a euro party ..
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Re: List Of All Overpowered Skills in Euro

Post by hitman47 »

MrFudge wrote:
hitman47 wrote:I will say my opinion about the skills which I think gonna be so overpowered in Euro..

and its only my opinion ...


Warrior :

1- Physical and Morale Screen : Those 2 skills
combined make any1 even a naked pure int can tank ... because the 1st give 541 Phy defense at lvl 60 and the 2nd give 1060 Mag defense at lvl 60 ... Imagine what the numbers gonna be at lvl 80
thatsl ike fanning spear with glaive garms or sword/shield armor with castle shield, except its better lasts longer cuz of euro pot time. Also if you haent notice, 95% of pure str warriors are wearng heavy armor, and 95% of int's are wearing robes, thats crazy low defense thats why this skill is this good.


2-Conentration : at lvl 20 it increase the critical by 2 ... and probably at lvl 80 will increase it by 20 at least so all the warriors attacks gonna be critical attacks .

go look at pvp vids with 2handed sword, not all attacks are crits. A chinese archer crits 5x more. Plus this is only a 2handed sword passive, not axe or 1handed. 1handed sword also has a critical void passive to counteract, also bladers and int s/s could get critical parry on their shield and itll help a bit

3- Damage Return : at lvl 30 it return 20% of the damage to the attacker .. so at lvl 80 if its gonna be 50% of damage return ... this will make the warrior the perfect tanker even without a shield
im pretty sure it only returns damage 25% of the time, and it returns it after you've been hit for the full amount. This is also only 2handed sword.


Rogue :

1- CrossBow Extreme : at lvl 20 it increase the Phy Damage by 75% and the phy attack power by 18 and as a negative side effect it decrease the Hp by 50% and the Phy Def by 40% ... but this wont be a problem in the presence of the cleric ... but what trouble me alot is that this numbers are only at lvl 20 ... so what its gonna be like at lvl 80 :?

2- Dagger Desperate : This is the CroosBow Extreme version for the daggers .. it have the same effect

those two you basically activate to kill someone as fast as possible, if you dont crit pure str's 1 or 2 times, then you'll die cuz you have like no hp and no defense left. Crossbow seems more deadly with this cuz they shoot from so far away, but you've seen pvp vids with people just using phantom to close the range.

Wizard :

1- Life Turnover : at lvl 72 it gives 50% more Mag Damage and 483 More Magic attack with a negative side effect that decrease the Hp by 50% which also is not a big problem as long as their is a cleric for back up .. this skill will make the wizard's nukes more deadly and can even take a lvl 80 player with one nuke ...
a cleric cant heal someone if that someone dies in 1 hit.. pure int with hp 50% reduction, please theyll just get slapped from behind.

2- Mech Root And Lighting Impact : the 1st one make the statues bind and the 2nd make the statues fear ... the 1st makes u cannot move for 10 secs and the 2nd makes u cant use skills for 10 sec ... 10 secs is more than enough time to finsh any of his enemies .. and those statues cant be removed except by the new pills (( the 50 of them worth a million )) or with a help of a euro cleric ... and also u can notice that both skills have 12m ridious and 5 simulation attacks
itll be really hard to cast these in succession, and if you pull it off you prob will only have time to cast of 1 or 2 nukes. And fear doesn't prevent you from using skills, the person can just easily turn around and hit someone else and wait for fear to be over so they can kill you.


3- Earth Fence :
with 42% Phy Damage absorption you are almost immune from being killed by a str char for 20 sec

4- Mana Drought : and this is my favorite of all wizards skills .. this skill will be the nightmare for Chinese Chars as it will give them the euro weakness .. the cool down time for potion ... because this skill will make a delay on ur auto potion for 5 secs and this effect lasts 30 secs... more than enough to kill any Chinese


Warlock :

1- All the Raze Tree : This Tree makes alot of deadly statues like

- Decay : Reduce the Physical Def for 30 sec
-Weaken : Reduce the Magical Def for 30 sec
-Impotent : Reduce the Phy and Mag attack for 30 sec
-Division : Increase the Phy and Mag damage that the enemy receive for 30 sec
thats the whole point of a warlock :?

2- Advance Reflect : this skill is can be described by only one word HORRIBLE ..this skill reflect 90% of the Phy or Mag Damage on the attacker ... not only he cast it on himself ... but also on his whole party ...
imagine a lvl 80 Chinese nuker nukes a lvl 1 euro player with 200k damage and that lvl 1 player have reflect on him (( casted by a high lvl warlock )).. then Poof that lvl 1 reflected 90% of the damage and the nuker receives 180k Damage and both the lvl 80 and the lvl 1 are dead, pretty scary ... and also this skill last for a whole 45 sec


3- Wheel bind : which makes the Panic statue that decrease the efficiency of the healing (( Pots or Cleric's heal )) ...when this skill is maxed it will dramatically decrease the amount of HP u receive

4- Deep Slumoper : for a 20 sec you are like a sitting duck


Bard :

1- Dancing of Fight & Dancing Of Wizardry : they increase the phy and mag attack by 30% and 34 % for the whole party .. keep in mind that each class has its own way to increase their own attacks as stated above .. so with those buffs included the amount of damage the a euro party can make is just insane
i think this is the skill that requires 2 bards in the party for it to work.
i doubt a crapload of euro parties will just decide to go out and pvp, maybe this is more of a thing to fear in guild wars. cape pvp and jobbing are still more 1v1 2v2 3v3 oriented, if someone sees a bard or cleric thief/hunter, id take them out first lol. Maybe im wrong, its still early and people are just lvling their euro chars, it'd be nice seeing a group of 8 going out jobbing


2- Guard Tambour and mana Tambour :a defence buffs that gives 20 % phy absorption and 23 % Mag absorption and this is only at lvl 20 and 30 ... so I guess those number will jump to almost 50% at lvl 80

Cleric :

1- Pure Offering : I think many of u must have heard about this skill ... this skill is the strongest attack in silkroad now ... because it have 950% Magic attack .. with this nuke you can easily kill a lvl 80 pure str blader with 1 hit ...
but keep in mind this skill have also a deadly side effect that it consume 95% of your HP ... so must likely u will die after doing it and thats why some people call it suicide attack

2- Reverse Oblation : who said when u kill a player then its over ??
with this skill the dead people will arise stronger than before because when resurrected with this skill u come back with 100% HP , 45 % Phy and Mag absorption , Maximum Hp 45 % Increased but with a negative side effect 50% phy and mag Damage reduce

3- Healing Orbit : the strongest heal method I have ever seen .. because its like a healing buff for 16 sec .. when u cast it on someone he keeps healing for 1819 HP each sec .. so u can cast it on warrior or wizard and loose them free .
i dont think its gonna be as good as it sounds, especially only 16 seconds lol.



After all as I said its just my opinion ... and I will be gladly pleased to hear yours :)


even though all those things sound good, a good chinese with brains can get around them :)



and thats the best thing euro update came with

it will turn the players from a Fingers Champion who only click 1 2 3 4 without thinking to players who make a strategy
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Post by Barotix »

hitman47 wrote:
so if your max crit is 2.5k on lvl 24 then when you crit it will b 2.5k ^^


what this means ??


it means when you hit a critical its maxed

criticals tend to have ranges from lowest critical to highest critical

with DD or XXB on your crit is max

and with BS on if your a dagger you wont even feel the def loss
besides most dont last longer than 2-10 seconds against me so meh
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Post by boast »

RichardDawkins12 wrote:colored text is k00l.
you're an idiot.
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Post by Barotix »

boast wrote:
RichardDawkins12 wrote:colored text is k00l.
you're an idiot.


i think post like that are bannable oO
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Post by justaskphil »

I don't think the new skills are overpowered...but guess we'll see in a few weeks for certian.

OT: I wonder what would happen if you had a hunter cleric in your trade party...could that cleric take out a thief and his squad of mercs in one zerked hit? :shock:
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Post by PimpC »

hitman47 wrote:
PimpC wrote:Not gonna read the whole topic sry, but dont forget about universal pills........... :!:


If you tired yourself and read the topic u will know that universal pills are useless and will do nothing

sry I wont explain again


Ok ill explain some thigns to you,

Warlock skills like you mentioned, such as slumber and the stun attack wear off right after the person is hit again..........it lasts all of 1 second, and yes universal pills cure these statuses as well......moron.

LOL sitting duck for 20 secs....play warlock before you talk about it.
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Post by hitman47 »

Barotix wrote:
hitman47 wrote:
so if your max crit is 2.5k on lvl 24 then when you crit it will b 2.5k ^^


what this means ??


it means when you hit a critical its maxed

criticals tend to have ranges from lowest critical to highest critical

with DD or XXB on your crit is max

and with BS on if your a dagger you wont even feel the def loss
besides most dont last longer than 2-10 seconds against me so meh


no I mean that this is wrong ..

because the word Critical mean Double the phy Damage

so it doesnt make sense when u make a max 2.5k without Phy Damage increase buff and still do 2.5k with the buff ...

the critical doubles the number that should have appeared if u made a normal hit ...

so when your phy damage increase your critical also increase
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Post by hitman47 »

PimpC wrote:
hitman47 wrote:
PimpC wrote:Not gonna read the whole topic sry, but dont forget about universal pills........... :!:


If you tired yourself and read the topic u will know that universal pills are useless and will do nothing

sry I wont explain again


Ok ill explain some thigns to you,

Warlock skills like you mentioned, such as slumber and the stun attack wear off right after the person is hit again..........it lasts all of 1 second, and yes universal pills cure these statuses as well......moron.

LOL sitting duck for 20 secs....play warlock before you talk about it.


u r just an idiot with stupid post ..

I played warlock 8 months ago on Ksro b4 u even know the deference between Cleric's rod and warlock's rod ..

and sleep do 20 sec with deep slumper ..

if u finished your 5th grade in school and can read ... open silkroad then press S and chose warlock skills ..

and read what Deep Slumper do ..

and about universal pills ... u r too dump to argue that with u again
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Post by Zero_Doom »

Hmm, those techniques you think are unfair are just techniques that help to balance out the potion delay on euro characters. As a wizard, I really only read the wizard skills that you had a problem with, and it really made me laugh.

The life turnover is pretty much a death sentence if you are hit more then once. The only way to effectively kill a euro while this is activated is to go invisible first and surprise them. While I pvp, I found that even if I do surprise people, I have a 90% fatality rate because the hp cut is so high. Not to mention your surprise in the fact that it is so high at 72 is not really needed. It is a lot alike to the range amplifier that archers have, it increases every few lvls and eventually you get a ton of increased ability. xP

The earth fence is something that is kinda like the abilities of the techniques that blade/sword/glavie/ice give. It decreased dmg from attacks for a short period of time, but I don't seem to remember you complaining about the chinese versions of the technique.
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Post by AkillerNXC »

Euro has one weak point that china doenst have. Clerics. Without clerics, they are all dead. So in order for a euro party to survive it needs 2-3 clerics at least. If not, all it takes is one nuke from a lvl 80 and the cleric is dead. After that its easy. Now if euro has 2 or 3 clerics they will probably win. That way the clerics can res each other if they die.
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Post by PimpC »

- Edited by Milly

P.S. If you're sorry about flaming, don't start one. Please don't contaminate a good thread with useless things. If you want to voice your opinion, do it maturely.
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Post by Amelie »

borat2 wrote:but my question is how will the china chars perform with the same buffs/heals?


and what about if euro didnt have pot delay?


Euro owns :)
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Post by /Pi »

Euro's greatest advantage is also its greatest weakness - party play. This system allows specialization for each member of the party, hence healers, buffers, tankers, and nukers. The downside: because each one almost relies on every member of the party, the death of one can pretty much destroy the whole system.

In a guild/job/fortress war, all the opponents have to do is to search and destroy the clerics first - no matter what, no matter how. After the main healer is out, the rest can be taken down in any preferred order. Any party consisting of any race can execute this - European and/or Chinese.

P.S.: A favor to all - please refrain from contrasting one race over the other in an attempt to find out which one is more superior. I know it's just a game but never let the atrocities that plague our world enter these realms.
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Post by MrFudge »

justaskphil wrote:I don't think the new skills are overpowered...but guess we'll see in a few weeks for certian.

OT: I wonder what would happen if you had a hunter cleric in your trade party...could that cleric take out a thief and his squad of mercs in one zerked hit? :shock:


no, cleric skill isnt strong enough.
we saw the screenshot of a high lvl cleric doin that skill with zerk using a cape, killed the glaiver but did splash damage of 24k on a bowman so i doubt it can take out more than 2 people.
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Post by HertogJan »

Prophet Izaach wrote:P.S.: A favor to all - please refrain from contrasting one race over the other in an attempt to find out which one is more superior. I know it's just a game but never let the atrocities that plague our world enter these realms.


Keke, that is why I say a chinese party with 1 euro buffer will be best. Races need to work 2gether ^^.

I was pvping 2day with a level 80 glavier who did around 6-7k damage on me without euro buffs. When some euro buffer did his magic, the glavier hitted me for 3-4k. The 3k difference it makes also makes the difference between live and dead, suddenly I could do a happy dance without dying. ^^
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Post by Hawkster »

hmph with a party with 2 or 3 clerics in pvp is deadly that Nuke that u said was suicide the other cleric heals u 2 full health then again then boom :\
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Re: List Of All Overpowered Skills in Euro

Post by DoubleCross »

hitman47 wrote:-Edited by Milly

Did you really need to quote all of that original thread text?


Thanks, now I know what skillz to pick. :P
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Post by Shadowman20818 »

    List of things that will bring down European characters:
  1. Pot delay


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Re: List Of All Overpowered Skills in Euro

Post by mizoOoO »

hitman47 wrote:
MrFudge wrote:
hitman47 wrote:I will say my opinion about the skills which I think gonna be so overpowered in Euro..

and its only my opinion ...


Warrior :

1- Physical and Morale Screen : Those 2 skills
combined make any1 even a naked pure int can tank ... because the 1st give 541 Phy defense at lvl 60 and the 2nd give 1060 Mag defense at lvl 60 ... Imagine what the numbers gonna be at lvl 80
thatsl ike fanning spear with glaive garms or sword/shield armor with castle shield, except its better lasts longer cuz of euro pot time. Also if you haent notice, 95% of pure str warriors are wearng heavy armor, and 95% of int's are wearing robes, thats crazy low defense thats why this skill is this good.


2-Conentration : at lvl 20 it increase the critical by 2 ... and probably at lvl 80 will increase it by 20 at least so all the warriors attacks gonna be critical attacks .

go look at pvp vids with 2handed sword, not all attacks are crits. A chinese archer crits 5x more. Plus this is only a 2handed sword passive, not axe or 1handed. 1handed sword also has a critical void passive to counteract, also bladers and int s/s could get critical parry on their shield and itll help a bit

3- Damage Return : at lvl 30 it return 20% of the damage to the attacker .. so at lvl 80 if its gonna be 50% of damage return ... this will make the warrior the perfect tanker even without a shield
im pretty sure it only returns damage 25% of the time, and it returns it after you've been hit for the full amount. This is also only 2handed sword.


Rogue :

1- CrossBow Extreme : at lvl 20 it increase the Phy Damage by 75% and the phy attack power by 18 and as a negative side effect it decrease the Hp by 50% and the Phy Def by 40% ... but this wont be a problem in the presence of the cleric ... but what trouble me alot is that this numbers are only at lvl 20 ... so what its gonna be like at lvl 80 :?

2- Dagger Desperate : This is the CroosBow Extreme version for the daggers .. it have the same effect

those two you basically activate to kill someone as fast as possible, if you dont crit pure str's 1 or 2 times, then you'll die cuz you have like no hp and no defense left. Crossbow seems more deadly with this cuz they shoot from so far away, but you've seen pvp vids with people just using phantom to close the range.

Wizard :

1- Life Turnover : at lvl 72 it gives 50% more Mag Damage and 483 More Magic attack with a negative side effect that decrease the Hp by 50% which also is not a big problem as long as their is a cleric for back up .. this skill will make the wizard's nukes more deadly and can even take a lvl 80 player with one nuke ...
a cleric cant heal someone if that someone dies in 1 hit.. pure int with hp 50% reduction, please theyll just get slapped from behind.

2- Mech Root And Lighting Impact : the 1st one make the statues bind and the 2nd make the statues fear ... the 1st makes u cannot move for 10 secs and the 2nd makes u cant use skills for 10 sec ... 10 secs is more than enough time to finsh any of his enemies .. and those statues cant be removed except by the new pills (( the 50 of them worth a million )) or with a help of a euro cleric ... and also u can notice that both skills have 12m ridious and 5 simulation attacks
itll be really hard to cast these in succession, and if you pull it off you prob will only have time to cast of 1 or 2 nukes. And fear doesn't prevent you from using skills, the person can just easily turn around and hit someone else and wait for fear to be over so they can kill you.


3- Earth Fence :
with 42% Phy Damage absorption you are almost immune from being killed by a str char for 20 sec

4- Mana Drought : and this is my favorite of all wizards skills .. this skill will be the nightmare for Chinese Chars as it will give them the euro weakness .. the cool down time for potion ... because this skill will make a delay on ur auto potion for 5 secs and this effect lasts 30 secs... more than enough to kill any Chinese


Warlock :

1- All the Raze Tree : This Tree makes alot of deadly statues like

- Decay : Reduce the Physical Def for 30 sec
-Weaken : Reduce the Magical Def for 30 sec
-Impotent : Reduce the Phy and Mag attack for 30 sec
-Division : Increase the Phy and Mag damage that the enemy receive for 30 sec
thats the whole point of a warlock :?

2- Advance Reflect : this skill is can be described by only one word HORRIBLE ..this skill reflect 90% of the Phy or Mag Damage on the attacker ... not only he cast it on himself ... but also on his whole party ...
imagine a lvl 80 Chinese nuker nukes a lvl 1 euro player with 200k damage and that lvl 1 player have reflect on him (( casted by a high lvl warlock )).. then Poof that lvl 1 reflected 90% of the damage and the nuker receives 180k Damage and both the lvl 80 and the lvl 1 are dead, pretty scary ... and also this skill last for a whole 45 sec


3- Wheel bind : which makes the Panic statue that decrease the efficiency of the healing (( Pots or Cleric's heal )) ...when this skill is maxed it will dramatically decrease the amount of HP u receive

4- Deep Slumoper : for a 20 sec you are like a sitting duck


Bard :

1- Dancing of Fight & Dancing Of Wizardry : they increase the phy and mag attack by 30% and 34 % for the whole party .. keep in mind that each class has its own way to increase their own attacks as stated above .. so with those buffs included the amount of damage the a euro party can make is just insane
i think this is the skill that requires 2 bards in the party for it to work.
i doubt a crapload of euro parties will just decide to go out and pvp, maybe this is more of a thing to fear in guild wars. cape pvp and jobbing are still more 1v1 2v2 3v3 oriented, if someone sees a bard or cleric thief/hunter, id take them out first lol. Maybe im wrong, its still early and people are just lvling their euro chars, it'd be nice seeing a group of 8 going out jobbing


2- Guard Tambour and mana Tambour :a defence buffs that gives 20 % phy absorption and 23 % Mag absorption and this is only at lvl 20 and 30 ... so I guess those number will jump to almost 50% at lvl 80

Cleric :

1- Pure Offering : I think many of u must have heard about this skill ... this skill is the strongest attack in silkroad now ... because it have 950% Magic attack .. with this nuke you can easily kill a lvl 80 pure str blader with 1 hit ...
but keep in mind this skill have also a deadly side effect that it consume 95% of your HP ... so must likely u will die after doing it and thats why some people call it suicide attack

2- Reverse Oblation : who said when u kill a player then its over ??
with this skill the dead people will arise stronger than before because when resurrected with this skill u come back with 100% HP , 45 % Phy and Mag absorption , Maximum Hp 45 % Increased but with a negative side effect 50% phy and mag Damage reduce

3- Healing Orbit : the strongest heal method I have ever seen .. because its like a healing buff for 16 sec .. when u cast it on someone he keeps healing for 1819 HP each sec .. so u can cast it on warrior or wizard and loose them free .
i dont think its gonna be as good as it sounds, especially only 16 seconds lol.



After all as I said its just my opinion ... and I will be gladly pleased to hear yours :)


even though all those things sound good, a good chinese with brains can get around them :)



and thats the best thing euro update came with

it will turn the players from a Fingers Champion who only click 1 2 3 4 without thinking to players who make a strategy


ya..Tamer...i think will see new generation of Thinking chinese players..

for sure that euro char have now overpowered and new skills that can owned some chinese char...( and i think joymax do that for different of the delay of pots )...BUT...i didn't see the subject about 1 vs 1...i c it about wars...it will be more fun..more kills...more strategies ...

and Thanks for topic
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Greece - lvl 80 Pure STR Glavie Full Farmed
Odin - lvl 7x Pure INT S/S nuker Farming and Lvling up

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Millenium
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Post by Millenium »

- Thread cleaned by Milly

1. Please keep flames out of the discussions. Just because you don't agree with someone else's opinion doesn't mean you can be rude about it.

2. NO MORE quoting of the original thread text, or anything equally long. Its way too long. If I see anyone else quote it, your post is gone.
DID YOU KNOW? Milly has retired!!!!


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sunny rays
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Post by sunny rays »

sooo

pure offering = kamakaze

cooool :D

I'l definately remember to make a cleric bomb and throw it into my enemies when needed
haha I quit without ever spending a cent on silk XD

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John_Doe
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Post by John_Doe »

Prophet Izaach wrote:Euro's greatest advantage is also its greatest weakness - party play. This system allows specialization for each member of the party, hence healers, buffers, tankers, and nukers. The downside: because each one almost relies on every member of the party, the death of one can pretty much destroy the whole system.

In a guild/job/fortress war, all the opponents have to do is to search and destroy the clerics first - no matter what, no matter how. After the main healer is out, the rest can be taken down in any preferred order. Any party consisting of any race can execute this - European and/or Chinese.

P.S.: A favor to all - please refrain from contrasting one race over the other in an attempt to find out which one is more superior. I know it's just a game but never let the atrocities that plague our world enter these realms.


I would just like to add that most jobwars/guildwars/pvps are fought around safezones, so having said that, Cleric on safezone healing party= ownage :twisted: . doesn't matter if party is chinese or European or mixed. Can't atk in safezone can't hurt healer party never dies.
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StuckUP
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Post by StuckUP »

hitman is right Pure Offering is so powerful I saw a lvl 64 pure int cleric use it and then pwned 2 lvl 80 chinese glaivers with 1 hit on ksro:shock:
also I sawa cleric use it in zerk it did 100k dmge :shock:

Pure Offering=Total Pwnage
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Barotix
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Post by Barotix »

hitman47 wrote:
Barotix wrote:
hitman47 wrote:
so if your max crit is 2.5k on lvl 24 then when you crit it will b 2.5k ^^


what this means ??


it means when you hit a critical its maxed

criticals tend to have ranges from lowest critical to highest critical

with DD or XXB on your crit is max

and with BS on if your a dagger you wont even feel the def loss
besides most dont last longer than 2-10 seconds against me so meh


no I mean that this is wrong ..

because the word Critical mean Double the phy Damage

so it doesnt make sense when u make a max 2.5k without Phy Damage increase buff and still do 2.5k with the buff ...

the critical doubles the number that should have appeared if u made a normal hit ...

so when your phy damage increase your critical also increase


oh i get ya

its the maximum critical when your dmg is increased by the buff read the skill it says that
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Sheikza
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Post by Sheikza »

StuckUP wrote:hitman is right Pure Offering is so powerful I saw a lvl 64 pure int cleric use it and then pwned 2 lvl 80 chinese glaivers with 1 hit on ksro:shock:
also I sawa cleric use it in zerk it did 100k dmge :shock:

Pure Offering=Total Pwnage


Another great thing about it is you probably don't have to wait long to heal yourself afterwards so the "sacrifice" is nothing.

:shock: :D :shock: :D 8)
Last edited by Sheikza on Thu Aug 02, 2007 2:45 am, edited 1 time in total.

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vindicated01
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Post by vindicated01 »

StuckUP wrote:hitman is right Pure Offering is so powerful I saw a lvl 64 pure int cleric use it and then pwned 2 lvl 80 chinese glaivers with 1 hit on ksro:shock:
also I sawa cleric use it in zerk it did 100k dmge :shock:

Pure Offering=Total Pwnage

i doubt it ...thats not true...
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