Euro- Will you be STR or INT
- JeroenNL
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ok v for vendetta ik got a question for ya.
1. "Is the crap sp rate still thesame in euro"
2. from what i understand it depends on your class which masteries yuo can choose, but when having chosen a mastery will i ever be able to change my class agian??
1. "Is the crap sp rate still thesame in euro"
2. from what i understand it depends on your class which masteries yuo can choose, but when having chosen a mastery will i ever be able to change my class agian??
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- VforVendetta
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JeroenNL wrote:ok v for vendetta ik got a question for ya.
1. "Is the crap sp rate still thesame in euro"
2. from what i understand it depends on your class which masteries yuo can choose, but when having chosen a mastery will i ever be able to change my class agian??
The SP EXP you get from normal monsters in a Share party will be the same, but from the Elite Monsters the amount you get can range anywhere from 500~2000 SP EXP per kill depending on what your killing, add to that you can use a ticket and you could be looking at around 1000~4000 sp exp per kill.
European equipment such as armor, protector and garments are all restricted by mastery, you HAVE to have a certain mastery level to wear a certain piece of equipment for example, you have a lvl 37 Chest this chest will have a restriction depending on the type of gear it is. If its Garments you can only wear it if you have any of the caster masteries or int based masteries to lvl 37, this doesn't effect weapons or accessories though.

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- Vandall
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those are to opposites lol. i was thinking of doing a pure str rouge (kool mask skills etc.) and also a pure int wizard. that is if i can maintain 3 different chars at once, if not just stick with my wizard and chinese bowman[SD]Rainigul wrote:LOLZ Ý AM GOÝNG 2 B 1:1 HÝBRÝD CLERÝCZ LOLZZZZZZZ
In all seriousness though, I'm gonna have 2 chars. Pure str DH sword and Pure int Magician.
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- VforVendetta
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JeroenNL wrote:ok another q
if i become a wizard i wont be able to wear heavy armor right? Becos i cant have the melee mastery needed to wear heavy armor
There is no skill cap to Europeans if your crazy enough you can have every single European skill there is, if you want to wear heavey armor you will just have to master the Warrior Mastery to your level or your equipments level to wear it, its that simple.

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- VforVendetta
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JeroenNL wrote:but then why does the site says
warrior
blablabla
blalbls
kcmmv
kjsog
Weapons: dual axe, one handed sword, two handed sword
Armor. Heavy armor, light armor
It seems they dont know what theyre talking about ^^, A warrior can wear Protector or Armor from the start, but not Garments you will need an int type mastery to wear garments.

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[SD]Rainigul wrote:TwelveEleven wrote:I'm thinking about going hybrid cleric like i am in kSro. But I don't know if i should go pure int. (Cus of clerics defence buffs)
Why would you be hybrid in the first place?
I had pure int and pure strBoth cool.
I think that cleric and bard can be hybrids. Their functions isnt make damage so they dont need bonus for being pure. Meanwhile they have enough MP (bard job) to cast their buffs and cure the others I see no profit on being pure for them. Going hybrids for them it will increase their chances to stay alive. Moreover, for them should be more important have a really good gear than a really good weapon.
I have a low level cleric/bard on ksro and the only time that I found a good party I wasnt hitting any monster. Curing and buffing at same time that you have to swith from harp to cleric staff take all my time but was really funny
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tomiotar wrote:[SD]Rainigul wrote:TwelveEleven wrote:I'm thinking about going hybrid cleric like i am in kSro. But I don't know if i should go pure int. (Cus of clerics defence buffs)
Why would you be hybrid in the first place?
I had pure int and pure strBoth cool.
I think that cleric and bard can be hybrids. Their functions isnt make damage so they dont need bonus for being pure. Meanwhile they have enough MP (bard job) to cast their buffs and cure the others I see no profit on being pure for them. Going hybrids for them it will increase their chances to stay alive. Moreover, for them should be more important have a really good gear than a really good weapon.
I have a low level cleric/bard on ksro and the only time that I found a good party I wasnt hitting any monster. Curing and buffing at same time that you have to swith from harp to cleric staff take all my time but was really funny.
Harps Boost MP depending on the degree of the Harp, right now if I wear a harp my MP goes from 2107 to 4670, so you dont have to be hybrid to be a bard, you can just have it as a subclass on a pure strength build. But its up to you, just not much point to hybrids in european classes.

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VforVendetta wrote:JeroenNL wrote:hey VforVendetta,
you've gor any more useful info, seems like you know a LOT about euro
Ask a question
can a two handed sword use the damage increase buff from the ax as well?
TWO HAND SWORD MASTERY
R5C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage done by two hand sword.
L1- Physical attack power 4% increase
L15- Physical attack power 60% increase
and
AXE MASTERY
R7C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage done by axe.
L1- Physical attack power 4% increase
L15- Physical attack power 60% increase
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- HBblade
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VforVendetta wrote:A general party in my guild considering its pretty small, consists of me (Tanker) My role is to protect and give defensive buffs, that without them my friends who are lower than the mobs we fight would be dealt over 1.5k from Elite Penons, with buffs this damage is reduced to under 400, I also lure monsters and make sure the monsters are kept onto me while the Wizard does his damage dealing goodness. (Wizard) He does bigger damage on Penons Fighters than a Lvl 60 Chinese and is only lvl 50 Himself, he can also use Cleric in emergencies and has a wide array of buffs.
(Cleric) Keeps party alive, does Strength and Intelligence buffs which at Max Level can add over 50~60 Str and Int, which can result in a Phy or Mag balance of over 115% + the Str or Int on your gear.
So in general a 3 man party that consists of the Police (Tanker/Protector) (Ambulance/Medic) and (Military Nuclear Weapons) Have fun kids, because I already am
so...in conclusion...you're screwed if you go out to grind alone with a 20sec delay in pots
- VforVendetta
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Cardinal wrote:VforVendetta wrote:JeroenNL wrote:hey VforVendetta,
you've gor any more useful info, seems like you know a LOT about euro
Ask a question
can a two handed sword use the damage increase buff from the ax as well?
TWO HAND SWORD MASTERY
R5C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage done by two hand sword.
L1- Physical attack power 4% increase
L15- Physical attack power 60% increase
and
AXE MASTERY
R7C1
Skill form : Passive
Skill attribute : Buff
Use Weapon : All weapon or empty hand
Effect:
Increase the damage done by axe.
L1- Physical attack power 4% increase
L15- Physical attack power 60% increase
Those passives only work when you have that weapon equiped, its just like having the Bicheon mastery to lvl 80, you will get a boost in attack power from Blade/Sword but not from Glaive, unless you also have that to lvl 80.

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- VforVendetta
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HBblade wrote:VforVendetta wrote:A general party in my guild considering its pretty small, consists of me (Tanker) My role is to protect and give defensive buffs, that without them my friends who are lower than the mobs we fight would be dealt over 1.5k from Elite Penons, with buffs this damage is reduced to under 400, I also lure monsters and make sure the monsters are kept onto me while the Wizard does his damage dealing goodness. (Wizard) He does bigger damage on Penons Fighters than a Lvl 60 Chinese and is only lvl 50 Himself, he can also use Cleric in emergencies and has a wide array of buffs.
(Cleric) Keeps party alive, does Strength and Intelligence buffs which at Max Level can add over 50~60 Str and Int, which can result in a Phy or Mag balance of over 115% + the Str or Int on your gear.
So in general a 3 man party that consists of the Police (Tanker/Protector) (Ambulance/Medic) and (Military Nuclear Weapons) Have fun kids, because I already am
so...in conclusion...you're screwed if you go out to grind alone with a 20sec delay in pots
No I always grind on my own when most of my guildmates are offline, Warriors can easily solo, its just more logical to find a party, even for Chinese characters, I can see this take a big impact on botters, as soloing is no longer logical as you get more exp than soloing with a ticket in a share party without one.

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- VforVendetta
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Kitt wrote:VforVendetta wrote:JeroenNL wrote:hey VforVendetta,
you've gor any more useful info, seems like you know a LOT about euro
Ask a question
whats better Cleric & bard OR Cleric & wizard ??? ~~ which is the most poerfull bard or wizard? ~_~
Wizard in general is the most powerful, and uses various different elements that can cause status ailments to the monsters, Cleric on the other hand is a support character, essential for a party due to its buffs, it also has the strongest attack in all of silkroad at lvl 80 1123~1370 (978%) BUT this is like a Kamikaze skill as it takes 95% of the clerics HP just to cast and cool down is 1 minute.

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- VforVendetta
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JeroenNL wrote:can you show us some screens with how the euro mastery system will look like?
There is a thread that explains or at least shows most of the European Skills.
http://www.silkroadforums.com/viewtopic.php?t=21514

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- VforVendetta
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- VforVendetta
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Kitt wrote:VforVendetta wrote:JeroenNL wrote:just found something i get.....
Unless it works differently on iSRO Europe, this limitations are only there when creating a character, after that only what you want to wear is limited by your mastery.
so would Cleric & wizard be good or no? ~_~
Each European character has something to contribute to a party, its like perfect harmony, so Clerics will be essential to keep up the vitality of the party, give defensive and strength buffs, and can also attack. Wizards are there to deal damage High damage, on a regular basis. There is no best solution for you, it depends on what you like and how you want to help the party.

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- Kitt
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VforVendetta wrote:Kitt wrote:VforVendetta wrote:JeroenNL wrote:just found something i get.....
Unless it works differently on iSRO Europe, this limitations are only there when creating a character, after that only what you want to wear is limited by your mastery.
so would Cleric & wizard be good or no? ~_~
Each European character has something to contribute to a party, its like perfect harmony, so Clerics will be essential to keep up the vitality of the party, give defensive and strength buffs, and can also attack. Wizards are there to deal damage High damage, on a regular basis. There is no best solution for you, it depends on what you like and how you want to help the party.
Well I want both classes
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