What Would You Change About SRO
- DarkJackal
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1.) Murder status makes high level samurai chase you and attempt to kill you
No offense to bot killers, I know this'll never happen but it would be neat to see.... and good for parties with higher level players that want to level up quicker.
2.) Rodents and bunnies cant pick up your stuff if you select it not to, they have to do it in person. Gives you a chance to get your things when you are being mobbed.
Some may not agree to this but for those of us that have yet to find a single SOx in this game, it would be the last thing I'd want to lose while trying to save my own skin is to have a pet come and swipe something that was hard to get.
3.) Trade system similar to SWG. you go to an NPC or a trading BOOTH and get to see what everyone is posting.... I have been trying to find certain level items for weeks and after an hour of running around from town to town, a "terminal" would be much easier to find everything. Granted, joymax may have to remove someone from GF for a while to do this but I think they can handle it.
Also, I do not see how this would hurt others except for the fact, yes, you'll probably have to camp at the terminal to swipe the lowest bid in order to sell high for profit but I'd rather deal with some crows at a terminal away from the NPC's than being flooded in the middle of town.
And on the other hand... how similar were the stalls to silkroads way of life? But then again how many were shooting lightning/cold/fire from their weapons also?) Maybe a marketplace full of hecklers and shouters was the norm....if so then once again a good idea that will never be implemented.
4.) A sure thing that'll never occur. A fast report of botter = observation, warning system, then termination. Too much time and resources and hey loss of their economy. So once again, another pain in the rump lives on.
(For every bot that gets booted/banned, I cant help but wonder if it is biased. (i.e dont let foreigners take away from us!))
5.) KS blocks. Once a person is fighting a creature, another person cannot attack either attacker or defender until one falls OR, they have a setting that either allows other people to KS, meaning say like a global setting in SETTINGS or a button next to a creature.
everyones pet peeve in my opinion plus how great would it be to watch a melee bot lose to a range creature that it cant reach?
(AND not have some other noob bot come and kill it for them?
)
6.) Open Tech Support: Allow players that have been in the game with PATIENCE and experience answer questions that are say stalling (but actually at their computers answer questions for people that obviously joymax cant afford to bother with
Which leads to my next suggestion that people will hate
7.) Timed out status: If you are X minutes away (I'm sure someone can bot a way through this....) even when stalling, you are disconnected. If this exists, I have yet to see it work. Granted, I have no idea whether a macro/bot program can be recognized over an actual user unless of course there is a repetitive set of algorithms, but would be nice to bump the sleepers and create more interactive time.
8.) Blind NPC's: If someone releases level 60 something NPC's (Thieves) lose outside a castle/low level area the NPC CANNOT see the lower levels unless it is attacked or partied with an attacker. Noobs who release these for cheap thrills deserve this at least.
Better yet, if there is no trader to attack. they get pissed and attack the thief itself LOL
9.) Campers: If someone stays in one area too long, (Like 1/2 hour to an hour)a monster scroll type creature system is released and goes after the targeted camper only. In other words MOVE ALONG.
Sure parties will love it, till they have to run eventually.
10.) Last whine...
Status info about a creature: When a creature is selected (Creature only) a statistic about the creature is given, HP, Physical resistance, Magic Reistance, all the goodies.
Thats my ten cents worth. Not what others want but just a little pipe dream for me
Plus not enough coffee so just wrote down what sounded good at the moment.
No offense to bot killers, I know this'll never happen but it would be neat to see.... and good for parties with higher level players that want to level up quicker.
2.) Rodents and bunnies cant pick up your stuff if you select it not to, they have to do it in person. Gives you a chance to get your things when you are being mobbed.
Some may not agree to this but for those of us that have yet to find a single SOx in this game, it would be the last thing I'd want to lose while trying to save my own skin is to have a pet come and swipe something that was hard to get.
3.) Trade system similar to SWG. you go to an NPC or a trading BOOTH and get to see what everyone is posting.... I have been trying to find certain level items for weeks and after an hour of running around from town to town, a "terminal" would be much easier to find everything. Granted, joymax may have to remove someone from GF for a while to do this but I think they can handle it.
Also, I do not see how this would hurt others except for the fact, yes, you'll probably have to camp at the terminal to swipe the lowest bid in order to sell high for profit but I'd rather deal with some crows at a terminal away from the NPC's than being flooded in the middle of town.
And on the other hand... how similar were the stalls to silkroads way of life? But then again how many were shooting lightning/cold/fire from their weapons also?) Maybe a marketplace full of hecklers and shouters was the norm....if so then once again a good idea that will never be implemented.
4.) A sure thing that'll never occur. A fast report of botter = observation, warning system, then termination. Too much time and resources and hey loss of their economy. So once again, another pain in the rump lives on.
(For every bot that gets booted/banned, I cant help but wonder if it is biased. (i.e dont let foreigners take away from us!))
5.) KS blocks. Once a person is fighting a creature, another person cannot attack either attacker or defender until one falls OR, they have a setting that either allows other people to KS, meaning say like a global setting in SETTINGS or a button next to a creature.
everyones pet peeve in my opinion plus how great would it be to watch a melee bot lose to a range creature that it cant reach?
6.) Open Tech Support: Allow players that have been in the game with PATIENCE and experience answer questions that are say stalling (but actually at their computers answer questions for people that obviously joymax cant afford to bother with
Which leads to my next suggestion that people will hate
7.) Timed out status: If you are X minutes away (I'm sure someone can bot a way through this....) even when stalling, you are disconnected. If this exists, I have yet to see it work. Granted, I have no idea whether a macro/bot program can be recognized over an actual user unless of course there is a repetitive set of algorithms, but would be nice to bump the sleepers and create more interactive time.
8.) Blind NPC's: If someone releases level 60 something NPC's (Thieves) lose outside a castle/low level area the NPC CANNOT see the lower levels unless it is attacked or partied with an attacker. Noobs who release these for cheap thrills deserve this at least.
Better yet, if there is no trader to attack. they get pissed and attack the thief itself LOL
9.) Campers: If someone stays in one area too long, (Like 1/2 hour to an hour)a monster scroll type creature system is released and goes after the targeted camper only. In other words MOVE ALONG.
Sure parties will love it, till they have to run eventually.
10.) Last whine...
Status info about a creature: When a creature is selected (Creature only) a statistic about the creature is given, HP, Physical resistance, Magic Reistance, all the goodies.
Thats my ten cents worth. Not what others want but just a little pipe dream for me
- PR0METHEUS
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Great_Master wrote:Marketing system = no more stalling, but you have less space to put items lets say 7 spaces. Then you put there your items and leave... go grind, log off, do whatever you want. When someone is looking for an item he has a search engine, which functions like windows Explore function. You have a side bar with for example (sword, blade, spear, glaive, bow). You choose Bow, then lvl... then you come to all possible result, so all people that have posted their weapons to sold.
Simple and effective... removes lag, more space in towns.
I think Joymax said the wouldn't be removing the stalls because they are essential to the "look and feel" of the city or something like that, similar to how there are stalls all over in the real cities in real life. It's part of the experience.
Perhaps a better alternative: Keep the stalls, but allow the staller to log off. Logged-off stalls will appear dim, maybe unanimated to other players. So you could visit the stall and buy things, just can't communicate with the staller. When the staller logs back on, their character will be back to normal and they can see what they sold and didn't sell, as well as see any messages shoppers left them.
That would free up some server space as well as leave the "look and feel" of the stalls in the game and the user experience of shopping around for that "sweet new weapon".
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
- PR0METHEUS
- Senior Member
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- Joined: Tue Aug 22, 2006 7:30 pm
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- Location: Earth
- Contact:
canakin wrote:no more stalls ftw.. i am sick of this stall i keep seeing for last 2 days with random lvl 42-45 weapons for 1 million with no blues or plus.. and they have pretty useless stats too
so then disconnect them
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
- PR0METHEUS
- Senior Member
- Posts: 4093
- Joined: Tue Aug 22, 2006 7:30 pm
- Quick Reply: Yes
- Location: Earth
- Contact:
A few things I'd like to see:
1. Improved features in stalls.
a. if I'm selling a stack of 200 wind2 and someone only wants 30, I shouldn't have to close the stall and completely redo it. The buyer should be able to click the stack and enter the quantity they want to buy... just like you do at the pot NPC.
b. Also, you should be able to change the name of your stall without being in "modify" status. Plenty of times people enter and leave my stall thinking I forgot to open it when I'm simply entering a name for it.
c. Similar to b, if I have empty slots in my stall, I should be able to add items without locking the stall (preventing people from buying things that are already there).
d. a,b,c are just minor annoyances, just things that could work better.
2. zerk for your wolf would be awsome.
3. block feature for IMs, user-specific
4. In-game chat feature needs a lot of improvement. I hate having to backspace the name of a person I was PMing so I can talk in guild or party. A lot of "oops wrong chat" that way...
5. We need a more effective "anti-botter" item instead of the protector.
1. Improved features in stalls.
a. if I'm selling a stack of 200 wind2 and someone only wants 30, I shouldn't have to close the stall and completely redo it. The buyer should be able to click the stack and enter the quantity they want to buy... just like you do at the pot NPC.
b. Also, you should be able to change the name of your stall without being in "modify" status. Plenty of times people enter and leave my stall thinking I forgot to open it when I'm simply entering a name for it.
c. Similar to b, if I have empty slots in my stall, I should be able to add items without locking the stall (preventing people from buying things that are already there).
d. a,b,c are just minor annoyances, just things that could work better.
2. zerk for your wolf would be awsome.
3. block feature for IMs, user-specific
4. In-game chat feature needs a lot of improvement. I hate having to backspace the name of a person I was PMing so I can talk in guild or party. A lot of "oops wrong chat" that way...
5. We need a more effective "anti-botter" item instead of the protector.
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
-
azngamerpsp
- Hi, I'm New Here
- Posts: 18
- Joined: Wed Nov 22, 2006 1:17 am
- Quick Reply: Yes
- Location: Babel
First of all the lanugage system. For example. You can't say this sucks. Because "sucks" is a bad bad word >.<
And second of all I want to use the keyboard keys to move. And I know you can but I want to set my wasd keys to move.
Third, I would add a jump feature. Even though it might be useless, I want to jump ^^.
Fourth of all, I want a different skill gaining system. I don't like the fact that you have to do this whole sp farm crap. I want to have my skills distributed to me like most mmorpg. Once I level up they give me like 5 points to put into skills. And until the next level I will only get 5 more each level. This is much better because you don't have to spend time worrying about how much more your going to spend sp farming at tedious monsters.
And lastly.....QUESTS!!!.
Ok I understand some quest. Kill 30 things and come back to me. That should be the most I should kill ever. When they start going to the 50s then 100s and 400s etc.....this starts getting boring.
As soon as i finish all possible quest in Jangan; I went immediatly to Downhang. And this place is starting to feel the same. Is this really all you do the whole game?
Ranting is fun^^
And second of all I want to use the keyboard keys to move. And I know you can but I want to set my wasd keys to move.
Third, I would add a jump feature. Even though it might be useless, I want to jump ^^.
Fourth of all, I want a different skill gaining system. I don't like the fact that you have to do this whole sp farm crap. I want to have my skills distributed to me like most mmorpg. Once I level up they give me like 5 points to put into skills. And until the next level I will only get 5 more each level. This is much better because you don't have to spend time worrying about how much more your going to spend sp farming at tedious monsters.
And lastly.....QUESTS!!!.
Ranting is fun^^
Last edited by azngamerpsp on Wed Feb 21, 2007 12:00 am, edited 1 time in total.
- PR0METHEUS
- Senior Member
- Posts: 4093
- Joined: Tue Aug 22, 2006 7:30 pm
- Quick Reply: Yes
- Location: Earth
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PsYch008 wrote:i want my char to be able to setup a boom box and play any mp3 file on my computer for a group of people within a certain radius who have their "boombox music" turned on.
Yes, and the "boombox music" setting would have to have a fade-in/fade-out effect so as I get closer to your character, your music gets louder.
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
- lexies2
- Loyal Member
- Posts: 1739
- Joined: Sat Oct 28, 2006 8:29 pm
- Quick Reply: Yes
- Location: The staircase to heaven
LOL i seriously laughed at that one, stallers remove the feel from the game not add to it...for once i would like to see beautiful hotan with seeing a stall saying: SELLING LVL50 WOLF!!!11!!1PR0METHEUS wrote:Great_Master wrote:Marketing system = no more stalling, but you have less space to put items lets say 7 spaces. Then you put there your items and leave... go grind, log off, do whatever you want. When someone is looking for an item he has a search engine, which functions like windows Explore function. You have a side bar with for example (sword, blade, spear, glaive, bow). You choose Bow, then lvl... then you come to all possible result, so all people that have posted their weapons to sold.
Simple and effective... removes lag, more space in towns.
I think Joymax said the wouldn't be removing the stalls because they are essential to the "look and feel" of the city or something like that, similar to how there are stalls all over in the real cities in real life. It's part of the experience.
Perhaps a better alternative: Keep the stalls, but allow the staller to log off. Logged-off stalls will appear dim, maybe unanimated to other players. So you could visit the stall and buy things, just can't communicate with the staller. When the staller logs back on, their character will be back to normal and they can see what they sold and didn't sell, as well as see any messages shoppers left them.
That would free up some server space as well as leave the "look and feel" of the stalls in the game and the user experience of shopping around for that "sweet new weapon".

- PR0METHEUS
- Senior Member
- Posts: 4093
- Joined: Tue Aug 22, 2006 7:30 pm
- Quick Reply: Yes
- Location: Earth
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lexies2 wrote:LOL i seriously laughed at that one, stallers remove the feel from the game not add to it...for once i would like to see beautiful hotan with seeing a stall saying: SELLING LVL50 WOLF!!!11!!1
Well I was just saying that because I remember reading it somewhere when people talked about removing stalls from the game. I know what you mean though. You wouldn't see text like that over real stalls, but the stalls would still be there.
I think it's more the experience of shopping from stall to stall that fits chinese culture more.
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
- Montolio
- Active Member
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- Joined: Thu Feb 09, 2006 11:48 pm
- Quick Reply: Yes
- Location: Venus
azngamerpsp wrote:Kill 30 things and come back to me. That should be the most I should kill ever. When they start going to the 50s then 100s and 400s.....this starts getting boring.
400s? Try 1000's...
Anyways...I know this will never happen, but instead of blocking accounts for botting, etc. I'd have them block IP addresses. Get them shitheads out of here.

O o
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Theseus - 3x
- PR0METHEUS
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- PR0METHEUS
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I would love to see the whole login process fixed. I find it ironic that often times I'll load up the client, and even before I am given the opportunity to log in, I'm disconnected from the server. I shouldn't even be connected to the server before I log in, so how can I be disconnected?
Also, if you're disconnected while logging in, the client shouldn't close. It should just take you back to the login screen. I can understand closing the client automatically (or even blocking the user) if they try many many times in a short time - think brute force - but not when you try to log in one time.
Also, if you're disconnected while logging in, the client shouldn't close. It should just take you back to the login screen. I can understand closing the client automatically (or even blocking the user) if they try many many times in a short time - think brute force - but not when you try to log in one time.
Missing the good times in SRO... 
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)
- CrimsonKnight
- Valued Member
- Posts: 352
- Joined: Wed Jan 31, 2007 4:59 pm
- Quick Reply: Yes
- Location: Venus









