An idea how to reduce some of the iSRO problems

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
User avatar
DarkJackal
Elite Member
Posts: 6119
Joined: Mon Feb 20, 2006 7:23 pm
Quick Reply: Yes
Location: A den~
Contact:

Re: An idea how to reduce some of the iSRO problems

Post by DarkJackal »

Lets get rid of all the isro problems and destroy Joymax \o/.
Image

User avatar
MissLe2
Active Member
Posts: 809
Joined: Fri Oct 19, 2007 12:31 pm
Quick Reply: Yes
Location: Alexander
Contact:

Re: An idea how to reduce some of the iSRO problems

Post by MissLe2 »

BuDo wrote:A POSSIBLE SOLUTION:

1) Remove gold drops.
If monsters stop dropping gold then there is no gold for gold bots to get

2)If no gold drops then where do players get gold?
From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading

3)There is not that much gold from trading. How are players suppose to make gold from just selling items?
Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.

4)Won't gold bots just bot for items if there is no gold drops?
Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.

5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game?
No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.

6)But what if gold bot companies made a bot trader that goes from city to city all day?
Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.


the problem with this idea is that not everyone wants to do only trader runs, hunter or thiefing
with this idea you also take away a big part of the game
SRO is not a job game, it is a part of the game, come up with some better solutions that take into account of all players, (except the bots of course)
:banghead: :banghead:
Ray
"Let's call it a draw"
"I'll have to do em left handed"
Play Alexander
Image
Image

User avatar
chickenfeather
Frequent Member
Posts: 1497
Joined: Tue Aug 15, 2006 3:24 pm
Quick Reply: Yes
Location: Origin Online
Contact:

Re: An idea how to reduce some of the iSRO problems

Post by chickenfeather »

MissLe2 wrote:the problem with this idea is that not everyone wants to do only trader runs, hunter or thiefing
with this idea you also take away a big part of the game
SRO is not a job game, it is a part of the game, come up with some better solutions that take into account of all players, (except the bots of course)
:banghead: :banghead:


Um. Exactly what is this idea taking away? Grinding for gold? The job system is a more important part of the game imo, and it's dead. I'd say the solution does take into account all players, and the only people hurt by this would be bots/goldbuyers.
Origin Online
EdgeworthScoundrels

User avatar
BuDo
Senior Member
Posts: 4714
Joined: Wed Dec 24, 2008 6:16 am
Quick Reply: Yes
Location: Xian

Re: An idea how to reduce some of the iSRO problems

Post by BuDo »

MissLe2 wrote:
BuDo wrote:A POSSIBLE SOLUTION:

1) Remove gold drops.
If monsters stop dropping gold then there is no gold for gold bots to get

2)If no gold drops then where do players get gold?
From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading

3)There is not that much gold from trading. How are players suppose to make gold from just selling items?
Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.

4)Won't gold bots just bot for items if there is no gold drops?
Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.

5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game?
No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.

6)But what if gold bot companies made a bot trader that goes from city to city all day?
Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.


the problem with this idea is that not everyone wants to do only trader runs, hunter or thiefing
with this idea you also take away a big part of the game
SRO is not a job game, it is a part of the game, come up with some better solutions that take into account of all players, (except the bots of course)
:banghead: :banghead:


Nobody has to do trade runs, hunting or thieving to enjoy playing SRO. And in this solution they still don't have to. Partying and grinding doesn't have to be all about getting items and gold. As a matter of fact the reason why most people grind is for Exp and Sp points. Its sad to see that you think that grinding for gold and items is the "big" part of the game. Also it seems very odd that you haven't realize by now that the theme of SRO is triangular conflict. Either you're new or just don't care to take notice.
Image

_________________________________________________
BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER

User avatar
Grounded
Frequent Member
Posts: 1358
Joined: Wed Nov 26, 2008 8:08 pm
Quick Reply: Yes
Location: Demacia

Re: An idea how to reduce some of the iSRO problems

Post by Grounded »

BuDo wrote:A POSSIBLE SOLUTION:

1) Remove gold drops.
If monsters stop dropping gold then there is no gold for gold bots to get

2)If no gold drops then where do players get gold?
From selling items they found to other players in stalls and most importantly from doing trade runs. Thieving/Hunting/Trading

3)There is not that much gold from trading. How are players suppose to make gold from just selling items?
Joymax increases the amount of gold made from trade runs to 20 times its current amount (even 40X). This will bring back the fun in the game with triangular conflicts.

4)Won't gold bots just bot for items if there is no gold drops?
Yes. But item drop from monsters are not as frequent as gold drops. So now gold bots have to stall their items and also because NPC will now only pay you a very small amount for items you sold to them.

5)Will removing gold drops and forcing gold bots (and everyone else) to stall their items remove gold botting from the game?
No. But it will reduce gold botting by a significant amount since the only way to make lots of gold is from stalling and triangular conflicts. This will free up server space.

6)But what if gold bot companies made a bot trader that goes from city to city all day?
Unlikely. If triangular conflict is where players gets lots of gold there will be lots of players thieving/hunting/trading... A trade bot will be targeted quite often because of its lack of human intelligence. It will also be targeted out of frustration and spite from most players. Some hunters will even allow thieves the chance to rob it.



lets just change "goldbots" name to "itembots"?
Image

Silkroad:
Probably lost all of my accounts already, but used to be something between:
Grounded, Murphy, Peach...
In many, many pservers...
League of Legends
*LAN - Groundy - lvl 30

Post Reply

Return to “Silkroad General Discussion”