Fortress War Sieging Winners, How Did Your Union Take Over?

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CHIPS
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Fortress War Sieging Winners, How Did Your Union Take Over?

Post by CHIPS »

Firstly, I want to congratulate the new owners of the Fortress Wars in all the servers. :D

My question is, how did your union take over the fortress? Maybe it is just my server, but FW seems very one sided forward the defending side. And it will get tougher and tougher, as the defenders upgrade their towers and doors.

From my experience, even if the siegers have 20+ men hammering the door, the door dies very slowly. And the defending archers and nukers can deal damage behind the wall, with almost no chances of getting attacked back. 20+ hammers gets slaughtered in less than 5 minutes.

And while the siegers focus on damaging the door, ambushing them from behind is very effective. Some siegers will realize and try to fight back, but most of them will just keep hammering the door until they die. For lossing 5-6 men, the defenders can slaughter about 20+ of the siegers. Of course, this is only possible because the defenders outnumber the siegers in my server. At the end, the defenders have to open the door to let them in. Once again, this is just on my server.

All in all, defending the fortress seems too easy. My concern is that if the defenders ever lost the fortress, it will be impossible for them to retake it back since the FW seems so biased forward the defending side. In other words, an union that was very successful in defending the fortress might have no chance at all in sieging the same fortress.

So how did you sieging winners did it? Please share with the forum. 8)

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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Fly »

lol. the idea of a "fortress" is a large defencive position for the defending team. its supposed to be one sided. how come 99% of sro cant figure that out?

if it was an even battlefield there would be no point in having a "fortress" to defend. u might as well be defending a statue in the middle of a flat field :P

the idea is that the attackers gather a large force and fight an epic battle into the fortress, overcome all odds, and take the fortress. its not supposed to be a fancy hunter thief war.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Replenish »

The fortress is glitched to hell, any half decent guild could defend it easily.

Check out my screenshot in the other topic.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by nightbloom »

OK....

So here is what mystifies me about all this talk about the Fortress.

Until ballistas and catapults were invented the only way to conquer a walled city was to starve them out. It took years.

It's not supposed to be easy, you are in a FORTIFICATION which means you have a tactical advantage over your opponents. Yes, certain guilds are gonna win and hold the fortress and these will change as guilds weaken and others get stronger. The strength of a good guild doesnt change in 2 weeks.

Legends like the Trojan horse are legends because overtaking a fortified city IS epic. If your lil Union isnt epic the only person you have to blame is yourself.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by ThisIsAvalon »

Hint hint.... trojan horse...... hint hint..... :wink: :wink: :wink: :wink:
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Replenish »

I totally agree that the fortess should be near impossible to get in to, but when glitches like this exist:

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It dosent make it near impossible it makes it totally impossible.

A level(ish) playing field is all us attackers want.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Necrobat »

Except the archers do so little damage. No, if you have a few parties of hammerers, with a constant Bless cycle in that party, you'll have no problems. Or you could AoE anybody on the top, as that'll hit the guy below. (I know, I've Blessed people on top from that spot)
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by CLOT »

hmm...let me share some opinions on how to take the fortress away from the defending side
1st v important condition : attacking unions/guilds MUST outnumber that of the defending union, or u hv absolutely no chance of winning it

From my experience, even if the siegers have 20+ men hammering the door, the door dies very slowly


well 20+ :banghead: of course thats not enough, just on 1 of the gates, there are at least 40+ ppl fr our union hammering on it, let alone other attacking guilds/union, all 3 gates went down in like 15-20min with Manho constantly being cast(with the defending side wiz/rogue killing us over and over on top and the gate being repaired)

juz 1 tips: only clerics/low hp builds (wiz/pure int)/those guarding the back shld stand at the back to heal/nuke defenders...any others should go up to the gate and help to share the damage taken EVEN IF u are w/o hammer, eg. wiz earth nuke hits 5 ppl at same time, so if u stands there and helps to take the damage, that would mean 1 less engineer dying and 1 hammer more to damage the gate

and to my surprise, all other attacking guilds work together at the gate instead of killing each other, and there is this large union helping us to defend our back as well and focus on killing the red names that try to harrass us (well, except a few idiots that attacks blue names, all are fine)

But things got messier once we are all inside the fortress, blue names started pk-ing each other at the guard towers and that helps the defending side to regroup. Even though many ppl shouted "DO NOT ATTACK BLUE NAME", the fight goes on... but our union managed to get down all the tower and went to the heart

At the heart, it was immense action, cause the defending union gathered all their forces there to defend it. And Blue name guilds are killing each other instead of doing dmg to the heart ( i really dun understand why the blue names have the time to attack us instead of doing damage to the heart to try to win it). Our union placed v high hope on winning this war but we only left 30min on fin off the heart and it was really chaotic out there, every 1 killing every 1 on sight. So we kinda regrouped at south of heart, and all rushed in at full strength and killed every single 1 of them inside, red & blue, since blue names are attacking us instead of damaging the heart, and there we went hammering and killing. Lots of action, lots of deaths and we only managed to get the heart down in the LAST 5min. (defending side + blue names are strong too)

was a memorable war and now its our turn to def it aft so much action which we won in the last moments cuz we didn't give up on hammering away :wink: and its on Mercury
found some aim in life, something more important waiting for me

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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Adreanna »

Necrobat wrote:Except the archers do so little damage. No, if you have a few parties of hammerers, with a constant Bless cycle in that party, you'll have no problems. Or you could AoE anybody on the top, as that'll hit the guy below. (I know, I've Blessed people on top from that spot)



they stun, knockback, and on top of that, if the defending union, has 300 ppl, because everyone on your server is pussy and just joins the winning side leaving a total one guild vs server type competition, it's even harder


ex: on athens, my guild fights the server alone, i do also believe no one besides the ppl in my guild or union are thieves, everyone else is hunter/merchant

It's IMPOSSIBLE to take over the fort, they have like 20 npc bowers every gate, behind door, on top of that, when attempted to attack the gate, all of them serking us..., like 50 of them teleported out

wtf is that?

your allowed to teleport right out.

we had like 100 people.

we got the gate's hp down to like 1inch off my screen, and we had like 30 hammers, and a tiger

the repair pots for the door are just insane, especially because all the commanders can use one, at different times, just like the homo bless spell.

/edit: no we dont "care" about owning the fort, we all have plenty of gold.

but it's just my rant about failed attempt at making pvp good...

first the euro update completly overpowering chinese
now the fort

wonder whats next
- 9x blader
- 9x glavier
- 9x glavier
- 9x s/s
- 9x s/s
- 9x s/s
- 5x bard/wiz
- 6x rouge/cler
- 1x warlock/cler
- 110 GM account.

I am a gm

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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by fortroy »

fortress war is biased??? Us on troy took the fortress with a click of our fingers...
and no 20 is not enuff to bring down the doors... we had like 50 or so :P

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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Nyahgis »

fortroy wrote:fortress war is biased??? Us on troy took the fortress with a click of our fingers...
and no 20 is not enuff to bring down the doors... we had like 50 or so :P


Yeah, its biased. We had 20 80s and about a total of only 40~50 people defending. The fortress was full at all times so that means there were about 250 attackers. Were it more balanced, defending would've been waaaay easier.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Nyahgis »

Nyahgis wrote:
fortroy wrote:fortress war is biased??? Us on troy took the fortress with a click of our fingers...
and no 20 is not enuff to bring down the doors... we had like 50 or so :P


Yeah, its biased. We had 20 80s and about a total of only 40~50 people defending. The fortress was full at all times so that means there were about 250 attackers. Were it more balanced [in terms of numbers], defending would've been waaaay easier.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by IHateWhiners »

This a good topic, seems everyone is whining its impossible to win the fortress. As U can see, quite a number of servers change owner.

On troy, the fortress was taken in less then 40min. So its not quite impossible. All u need its just preparation and understanding of the war system. And i agree with fly: 'the idea is that the attackers gather a large force and fight an epic battle into the fortress, overcome all odds, and take the fortress. its not supposed to be a fancy hunter thief war.'

Troy is so unique. Holding guild whining everywhere that they lost the fortress. Whining they r outnumbered, whining the whole server attack them, whining how come the blues dont attack one another, whining they get 10000+++ kill when they lost the fortress in 40min and couldnt even break the gate when they have 1 hr 20min to attack back.

But overall troy is still fun. A large force truely appears b4 the gate and a epic battle turn out. LArge repair tool for the gate is really abit demoralising, but its even more demoralising when they realize the gate hp go down faster then it recover.

And one of the gate is bugged. Attackers cant attacked defenders up the wall. We jus had enough preparation to know which gate is easier. I not sure whether the bug is on other server, but its on Troy. And we know cos we did a practice/test the day b4 the war. we test out all 3 gates.

And this is all possible becos defenders forgot to close their gate @ nonwar time. making it possible for us to try out all 3 gates b4 the war.

Hope it helps. I would say...10k pls... for more attacking tips n bugs

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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by phulshof »

I didn't participate in the fortress war this time, but from what I gather Supremacy was kind enough to leave their huge union to make the war more interesting. Considering that half their current union (of which I'm no part either) decided to sleep in, it was a 200:50 war, in which case I'm not surprised they lost the war. From what I heard on the global part, Supremacy was kind enough to congratulate the winners while they in turn were mostly shouting out "n00bs!" in return. The last war on Troy has little to do with the balance situation during fortress war, but it did show a lot with regards to the age of the people playing.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by IHateWhiners »

Basically, no one shout noobs. Noobs were shouted after tat becos they global 1 time saying congrats and next pm and whining in forums, msn, pm, union chat how unfair, how this how that and mainly becos they have been luring mob to plving eus killing eus in tat process and spawning npc light thieves at plv eu.

Hope u can get ur facts right. but mainly pls look at the topic. Do not post anythin unrelated. This topic is about how to get the fortress for ppl who cant attack.

If need be settle or post ur problem in another post. Stop whining and blackmouth other guilds if u never get ur facts correctly. The whole making server fun by leaving 1 union and joining another is jus bullsh1t. Get ur facts correct. They have plans to join another union right from that start. All the wrongly accuse,whining has cause too much misunderstanding. Its a fact the attacking guild gain the fortress. And its all thks to selfishness of the holding guild and also thks to the server for not attacking blue players till hearts. Making it like a 'epic' battle that fly mentioned.

Stop whining in this topic. And dicuss about tactics to attack/defend fortress. thanks
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by phulshof »

Actually, you were the one that started the flame war, and just because my facts don't line up with your view of how things went does not make them wrong. My post was very much on topic, because if people take what happened in Troy as a working tactic, then they should at least know the odds under which it transpired. Yes, you can take over a fortress with a 1:4-5 advantage, but that has little to do with tactics, and everything to do with numbers.

The current fortress problem is that it holds a 300 man limit on either side. If the odds are even, there is no way that you can take over a fortress, because of several bugs within the system (like defenders being able to hit attackers that can't hit back in return). That is a serious problem that needs to be fixed; either that or don't set the maximum number of attackers equal to that of the number of defenders.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Necrobat »

phulshof wrote:Actually, you were the one that started the flame war, and just because my facts don't line up with your view of how things went does not make them wrong. My post was very much on topic, because if people take what happened in Troy as a working tactic, then they should at least know the odds under which it transpired. Yes, you can take over a fortress with a 1:4-5 advantage, but that has little to do with tactics, and everything to do with numbers.

The current fortress problem is that it holds a 300 man limit on either side. If the odds are even, there is no way that you can take over a fortress, because of several bugs within the system (like defenders being able to hit attackers that can't hit back in return). That is a serious problem that needs to be fixed; either that or don't set the maximum number of attackers equal to that of the number of defenders.

Even if the defenders were outnumbered, it doesn't take into consideration the levels of people too. I don't know these unions as I don't play on Troy, but I believe that is a factor you need to consider before thinking of numbers on either side.

Hope that didn't sound like flaming, it wasn't intended that way.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by phulshof »

Necrobat wrote:Even if the defenders were outnumbered, it doesn't take into consideration the levels of people too. I don't know these unions as I don't play on Troy, but I believe that is a factor you need to consider before thinking of numbers on either side.


True, but since Troy is an old server, there are a LOT of level 80s around. From the war that I fought in I'd say that at least 50% of the people participating in the fortress war are level 75+.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Necrobat »

phulshof wrote:
Necrobat wrote:Even if the defenders were outnumbered, it doesn't take into consideration the levels of people too. I don't know these unions as I don't play on Troy, but I believe that is a factor you need to consider before thinking of numbers on either side.


True, but since Troy is an old server, there are a LOT of level 80s around. From the war that I fought in I'd say that at least 50% of the people participating in the fortress war are level 75+.

Well, that's fair enough then. I honestly think 200 attackers vs 50 defenders or whatever is reasonably fair, seeing the defenders have the structures and a respawn point right in the centre of the fort.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by phulshof »

Necrobat wrote:Well, that's fair enough then. I honestly think 200 attackers vs 50 defenders or whatever is reasonably fair, seeing the defenders have the structures and a respawn point right in the centre of the fort.


Perhaps, but unless the defenders decide to sleep in, you're not going to get those kinds of odds with the way things are set up right now. Perhaps they should set the maximum to 100 defenders vs 200-300 offenders?
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Necrobat »

phulshof wrote:
Necrobat wrote:Well, that's fair enough then. I honestly think 200 attackers vs 50 defenders or whatever is reasonably fair, seeing the defenders have the structures and a respawn point right in the centre of the fort.


Perhaps, but unless the defenders decide to sleep in, you're not going to get those kinds of odds with the way things are set up right now. Perhaps they should set the maximum to 100 defenders vs 200-300 offenders?

Hmm, that's a possibility for sure. BUt then people are still going to fight against each other outside instead of trying to work together, and are still gonna be bitching that defense is overpowered.

It's lose/lose either way as far as the average player is concerned. (not me, but I don't consider myself average)
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by fortroy »

anything can be said, but what is already done is done... we beat the fort fair and square... whether the defenders chose to sleep in or what ever it doesnt matter. Maybe if the whole union was around it would have taken us 50mins instead of 40mins... As for the global part? if my union did say noobs or whatever, the "defenders" did reply back with lots of "love" so dont talk about the age group :)

anyways if the "defenders" dont wake up and start building alliances for the next coming fortress wars, we'll probably hold the fort for as long as troy is around or till immortality union crumbles :)

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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Project-Dragon »

Until Joymax changes the time to the weekend a discusion like this is useless.

For a mostly German / European guild like us 80% are unable to take part because they are working or at school.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by phulshof »

Project-Dragon wrote:Until Joymax changes the time to the weekend a discusion like this is useless.

For a mostly German / European guild like us 80% are unable to take part because they are working or at school.


That's my problem too; I work during those hours. I was able to join Supremacy for the first war since it was during the holidays, but at 11 AM on a Thursday, I really can't play.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by IHateWhiners »

Stop flaming and wrongly accuse ppl, phulshof.

My post was talking about the fortress bug that everyone are talking about. I offer a solution and merely say i hate whiners. I nv mention any names or start pointing names. So stop whining about age, numbers.

The holders hold the advantage of up being on the walls. and with castle gate to hold back attackers. and attacker with the advantage of numbers. This is always true in all real war. In army, the tactics is always attack with 3x the number of defenders. Otherwise its hard to win to war.

In a war, real or virtual. Anyone on higher ground will be holding a advantage. So if u wan to talk about bug, i alrdy letting ppl know 1 gate is more difficult to attack from below.

N Even if u wan to whine y defending guild is outnumbered. Do reflect y no one wans to join in their defense. Do u really thin the whole new union is afk. Sources tell me some other story. And beside, do u really think the attacking union tat got the fortress was full str? It was even not a full union and witha lv3 guild. And worst of, one of the stronger guild with 40players online at Fwar time with sohonor, sosun, and many eus were not able to participate jus becos the gm tot he has applied for war.

Jus merely telling u everyone is facing problem. U dont whine. Jus say grats to the winner. Y is everyone listening to attacking guild and trying to stay up even tot they stay in N america? and y no one is listening and trying to stay up for the winner/defending guild?

Do reflect b4 start any flamming/whining.

AGAIN PLS DICSUSS TIPS to avoid bugs or strategy u guys can think of. The defenders tat lost the castle i strongly encourage u guys to actively participate. Maybe a superby strategy can be come up for all attacking guilds for all servers.

If u guys really listen to my tips, u guys wont be attacking that bugged gate. N u guys will be able to take back the fortress.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Renton »

Necrobat wrote:
phulshof wrote:
Necrobat wrote:Even if the defenders were outnumbered, it doesn't take into consideration the levels of people too. I don't know these unions as I don't play on Troy, but I believe that is a factor you need to consider before thinking of numbers on either side.


True, but since Troy is an old server, there are a LOT of level 80s around. From the war that I fought in I'd say that at least 50% of the people participating in the fortress war are level 75+.

Well, that's fair enough then. I honestly think 200 attackers vs 50 defenders or whatever is reasonably fair, seeing the defenders have the structures and a respawn point right in the centre of the fort.


It's decently fair when at the gates but once they get in.. You'll see it isn't fair at all. You'll have about 20 people camping the respawn point which is basically instant death when the 10sec non attk goes away. The buildings does nothing at all since the radius is just.. so damn small. It's like a harmony circle. You HAD to stand right next to the building but if you did there wasn't a person on the other side near it.
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by skandal »

Lol, i'm in the union holding the fortress.So im'a make u the following proposal : whoever kills a whiner(in RL) about FW gets 1m gold on his server...pictures wanted...

On topic : STFU.
Fly, nercobat and nightbloom are right...That's the ideaa of a fortress, one guild says inside and the others are trying to get in...it's not job war u noobs...fortress war is made for the whole server to unite against people who hold the fortress.

It's not anybody's fault if you are lower lvl and die instantly.
It's not anybody's fault if you get to the gate and realize nobody in your guild actually bought hammers or only int's have them.
It's not anybody's fault if you start trying to pvp people on the wall instead of bashing the gate.
It's not anybody's fault if you pvp neutral guilds instead of allying.

Some fortresses changed owner.I can only congratulate them for doing a good job.

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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by IHateWhiners »

Haha..I still dont like to share the problems that the attackers will faced once the gate is broke down.

Not that Im really selfish, I jus worried my frens will kill me if they lost the fortress next Fwar if I give away all the problems/tips.

Its a big problem anyway. And actually tat problem has been mentioned in previous post by other srf members. I jus dont wan to elaborate further on it

And the respawn points actually works towards the defenders advantage if u really think carefully. Imagine u spent mins to wipe out everyone. And the next second. 'Pop' they appear again. Its demoralising. haha my hint will be look at CLOT post. the problems are there
Last edited by IHateWhiners on Sat Jan 26, 2008 6:05 pm, edited 1 time in total.
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Myrmidons! My brothers of the sword! I would rather fight beside you than any army of thousands! Let no man forget how menacing we are, we are lions! Do you know what's waiting beyond that beach? Immortality!

Krad_Red
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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by Krad_Red »

IHateWhiners wrote:Stop flaming and wrongly accuse ppl, phulshof.

My post was talking about the fortress bug that everyone are talking about. I offer a solution and merely say i hate whiners. I nv mention any names or start pointing names. So stop whining about age, numbers.

The holders hold the advantage of up being on the walls. and with castle gate to hold back attackers. and attacker with the advantage of numbers. This is always true in all real war. In army, the tactics is always attack with 3x the number of defenders. Otherwise its hard to win to war.

In a war, real or virtual. Anyone on higher ground will be holding a advantage. So if u wan to talk about bug, i alrdy letting ppl know 1 gate is more difficult to attack from below.

N Even if u wan to whine y defending guild is outnumbered. Do reflect y no one wans to join in their defense. Do u really thin the whole new union is afk. Sources tell me some other story. And beside, do u really think the attacking union tat got the fortress was full str? It was even not a full union and witha lv3 guild. And worst of, one of the stronger guild with 40players online at Fwar time with sohonor, sosun, and many eus were not able to participate jus becos the gm tot he has applied for war.

Jus merely telling u everyone is facing problem. U dont whine. Jus say grats to the winner. Y is everyone listening to attacking guild and trying to stay up even tot they stay in N america? and y no one is listening and trying to stay up for the winner/defending guild?

Do reflect b4 start any flamming/whining.

AGAIN PLS DICSUSS TIPS to avoid bugs or strategy u guys can think of. The defenders tat lost the castle i strongly encourage u guys to actively participate. Maybe a superby strategy can be come up for all attacking guilds for all servers.

If u guys really listen to my tips, u guys wont be attacking that bugged gate. N u guys will be able to take back the fortress.


We said gratz, and you threw it in our faces. Im tired of this bullshit, I lost alot of my interest in the game cuz of all the bullshit globals that have been thrown up since the fort war. We could care less about this shit. It's a Farking game, treat it as that and not as your life. I was one of the few that could enjoy this game without being on the side of power. Now I cant enjoy the game at all.

Quit talking like it was strategy when it was numbers, quit talking like you give a shit, you dont. The members of immo wouldnt be there if that guild wasnt the guild in power. Troy history shows that that group migrates to the guild that is currently the super power in Troy. So dont deny it.

Good job on the fort war, I hope you enjoy it. Stop flaming and just enjoy the game.
<<banned from SRF for bot admission. -SG>>

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Re: Fortress War Sieging Winners, How Did Your Union Take Over?

Post by IHateWhiners »

Krad_Red wrote:
IHateWhiners wrote:Stop flaming and wrongly accuse ppl, phulshof.

My post was talking about the fortress bug that everyone are talking about. I offer a solution and merely say i hate whiners. I nv mention any names or start pointing names. So stop whining about age, numbers.

The holders hold the advantage of up being on the walls. and with castle gate to hold back attackers. and attacker with the advantage of numbers. This is always true in all real war. In army, the tactics is always attack with 3x the number of defenders. Otherwise its hard to win to war.

In a war, real or virtual. Anyone on higher ground will be holding a advantage. So if u wan to talk about bug, i alrdy letting ppl know 1 gate is more difficult to attack from below.

N Even if u wan to whine y defending guild is outnumbered. Do reflect y no one wans to join in their defense. Do u really thin the whole new union is afk. Sources tell me some other story. And beside, do u really think the attacking union tat got the fortress was full str? It was even not a full union and witha lv3 guild. And worst of, one of the stronger guild with 40players online at Fwar time with sohonor, sosun, and many eus were not able to participate jus becos the gm tot he has applied for war.

Jus merely telling u everyone is facing problem. U dont whine. Jus say grats to the winner. Y is everyone listening to attacking guild and trying to stay up even tot they stay in N america? and y no one is listening and trying to stay up for the winner/defending guild?

Do reflect b4 start any flamming/whining.

AGAIN PLS DICSUSS TIPS to avoid bugs or strategy u guys can think of. The defenders tat lost the castle i strongly encourage u guys to actively participate. Maybe a superby strategy can be come up for all attacking guilds for all servers.

If u guys really listen to my tips, u guys wont be attacking that bugged gate. N u guys will be able to take back the fortress.


We said gratz, and you threw it in our faces. Im tired of this bullshit, I lost alot of my interest in the game cuz of all the bullshit globals that have been thrown up since the fort war. We could care less about this shit. It's a Farking game, treat it as that and not as your life. I was one of the few that could enjoy this game without being on the side of power. Now I cant enjoy the game at all.

Quit talking like it was strategy when it was numbers, quit talking like you give a shit, you dont. The members of immo wouldnt be there if that guild wasnt the guild in power. Troy history shows that that group migrates to the guild that is currently the super power in Troy. So dont deny it.

Good job on the fort war, I hope you enjoy it. Stop flaming and just enjoy the game.


Another Whiner. this time its the GM of the guild that lost the fortress. If u look at another ppl post, they say any half decent guild can defend. And u guys join a very strong union, genesis union with 8lv5guilds. Attacking union only has 6 with 1 lv3 guild. So that is power?

I hope u can learnt ur lesson and stop being so selfish. Act like a guild leader n stop whining about numbers. Everyone here alrdy mentioned. There is advantage to both side.

Everyday whining about power. LEt everyone know whos the master of the whining guild. The whole union was set up b4 the 1st fwar was won. Except for queens who join us later. how could u say ppl join the wining union? and well u were the wining guild. and ppl do join u. kick all those sun ppl tat joined u and never turn up for the war then.

And thks for the grats. Stop whining and enjoy the game. and stop accussing ppl of flaming. this is my 1st post shooting names. All my previous posts were jus talking about tips to avoid bugs, with a mere complaint about whiners. U really dont believe theres a bugged gate? then i strongly encourage u to attack that bugged gate in the next fwar.

Good luck attacking the bugged gate
Last edited by IHateWhiners on Sat Jan 26, 2008 6:19 pm, edited 1 time in total.
Status: Quit
Server: Troy
Chars: TimeHunter;KeyBearer;King0fGod;JoIinTsai;etc

Myrmidons! My brothers of the sword! I would rather fight beside you than any army of thousands! Let no man forget how menacing we are, we are lions! Do you know what's waiting beyond that beach? Immortality!

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