CvC [CapeVsCape] Snow Wars
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Fat_Smurf
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Fat_Smurf wrote:lol yeah creating mini game are hard cause of the server problem :s
zomg just found the perfect build
8 clerics lol
ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O
or offering them when they get annoying XD
zomg, imagine 8 clerics doing offerign at same time O.O lol

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Fat_Smurf
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Returner wrote:Fat_Smurf wrote:lol yeah creating mini game are hard cause of the server problem :s
zomg just found the perfect build
8 clerics lol
ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O
or offering them when they get annoying XD
zomg, imagine 8 clerics doing offerign at same time O.O lol
would look like an old-school eoe bomb :O
lol
I would join you if you powerlvl me a char on babel XD
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- Nitro
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Okay ... so let me set some rules ....
1.The match is 8v8 + guild lord and one bodyguard who MUST stay in GH with Guild Lord 0/24 until Victory or Death (yup ... same as GW)
2. Victory or Death is stuff that starts after 20 minutes of match (is that too long) ... the Guild Lord and Bodyguard starts walking towards the middle of the arena ... (pic is down there)
3.NO stealth (sorry guys but that is way too powered skill)
4.Reward?? Each member gives 100k (you can talk about price) to
some kind supervisor of all of that? (that area is not really crowded these days... not untill 90 cap ... I cant find any one there these days atleast on babel .... so random encountering shouldnt be problem).
5. Sugesstions?
6... ehm ... number of characters allowed? I dont want people making
builds of 8 clerics ....
VoD Map
1.The match is 8v8 + guild lord and one bodyguard who MUST stay in GH with Guild Lord 0/24 until Victory or Death (yup ... same as GW)
2. Victory or Death is stuff that starts after 20 minutes of match (is that too long) ... the Guild Lord and Bodyguard starts walking towards the middle of the arena ... (pic is down there)
3.NO stealth (sorry guys but that is way too powered skill)
4.Reward?? Each member gives 100k (you can talk about price) to
some kind supervisor of all of that? (that area is not really crowded these days... not untill 90 cap ... I cant find any one there these days atleast on babel .... so random encountering shouldnt be problem).
5. Sugesstions?
6... ehm ... number of characters allowed? I dont want people making
builds of 8 clerics ....
VoD Map

Last edited by Nitro on Mon Dec 31, 2007 5:12 pm, edited 2 times in total.

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- Nitro
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Fat_Smurf wrote:Returner wrote:Fat_Smurf wrote:lol yeah creating mini game are hard cause of the server problem :s
zomg just found the perfect build
8 clerics lol
ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O
or offering them when they get annoying XD
zomg, imagine 8 clerics doing offerign at same time O.O lol
would look like an old-school eoe bomb :O
lol
I would join you if you powerlvl me a char on babel XD
People arent that stupid to ball up ... they know they need to split a bit

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Fat_Smurf
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Nitrozz wrote:Fat_Smurf wrote:Returner wrote:Fat_Smurf wrote:lol yeah creating mini game are hard cause of the server problem :s
zomg just found the perfect build
8 clerics lol
ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O
or offering them when they get annoying XD
zomg, imagine 8 clerics doing offerign at same time O.O lol
would look like an old-school eoe bomb :O
lol
I would join you if you powerlvl me a char on babel XD
People arent that stupid to ball up ... they know they need to split a bit
ahah we're still talking about sro... you would be suprised
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- Nitro
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Fat_Smurf wrote:Nitrozz wrote:Fat_Smurf wrote:Returner wrote:Fat_Smurf wrote:lol yeah creating mini game are hard cause of the server problem :s
zomg just found the perfect build
8 clerics lol
ball up heal ,chain bless, then spike with absolute damage for like 32k damage :O
or offering them when they get annoying XD
zomg, imagine 8 clerics doing offerign at same time O.O lol
would look like an old-school eoe bomb :O
lol
I would join you if you powerlvl me a char on babel XD
People arent that stupid to ball up ... they know they need to split a bit
ahah we're still talking about sro... you would be suprised
Made me Lol xD

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†erminal
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Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.
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- Nitro
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†erminal wrote:Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.
Well... thats why there is spliting ... If I was leader I wouldnt put all 8 guys in attack in first second of game .... Thats why we need to make Guild Lord overpowered ....
But I agree with you ... the map is too big for 8v8 only ...

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Fat_Smurf
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†erminal wrote:Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.
well if you rush for the lord at the begining you gotta deal with the othaer's team attacker chasing you as you try to gank and it'll end in a
attacker side vs defense side +2 member
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- Nitro
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Fat_Smurf wrote:†erminal wrote:Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.
well if you rush for the lord at the begining you gotta deal with the othaer's team attacker chasing you as you try to gank and it'll end in a
attacker side vs defense side +2 member
Honestly ... the game is WAY too UNBALANCED ...
But we can make something from it ... nice ideas so far

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†erminal
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Fat_Smurf wrote:†erminal wrote:Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.
well if you rush for the lord at the begining you gotta deal with the othaer's team attacker chasing you as you try to gank and it'll end in a
attacker side vs defense side +2 member
Not true, the GL and BG will be back, the attackers will meet in the middle and just fight it out there, then who ever isn't dead will go after the GL.
How about using different forts? Like one team can have the bandit den, another can have the area around the jg cave place, less chance they'll run into each other.
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- Nitro
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†erminal wrote:Fat_Smurf wrote:†erminal wrote:Ok, 8v8, 1 GL, 1 bodygaurd, 6 attackers? that wont work out.
The 6 attackers that get there first and attack the GL will win, 2 people can't fight 6 off with a fair fight.
I suggest (kinda have to be in guild or union or have some chat) 8 person defense and 8 person attack team. Or else the defense will just be way too overwhelmed.
well if you rush for the lord at the begining you gotta deal with the othaer's team attacker chasing you as you try to gank and it'll end in a
attacker side vs defense side +2 member
Not true, the GL and BG will be back, the attackers will meet in the middle and just fight it out there, then who ever isn't dead will go after the GL.
How about using different forts? Like one team can have the bandit den, another can have the area around the jg cave place, less chance they'll run into each other.
Do we need something that can res us in base? O.o ...
There is rule ... after 2 minutes you can res yourself coz its cape fight ...
Hm... I think we should make much much bigger defense in Guild Hall

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- Mrs. Santa
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ahahahahaha, ive made it out there when i was lvl 30 it was easy u just gotta learn how to avoid spiders, devil yeti's, and maybe them things that look like ultra devil flower but they ice, plus now with the bots its even easier...[FF]Cresta wrote:Would be fun but there only can 60++ participate with the mobs out there
- Nitro
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Juicy wrote:ahahahahaha, ive made it out there when i was lvl 30 it was easy u just gotta learn how to avoid spiders, devil yeti's, and maybe them things that look like ultra devil flower but they ice, plus now with the bots its even easier...[FF]Cresta wrote:Would be fun but there only can 60++ participate with the mobs out there
There wont be time to avoid when you're in fight .... there is no bots
at that area in Babel .... and atleast lower lvls wont encounter randomly ....

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