so u can say ur opinions in both "situations"
Best Party?
Best Party?
I was wondering what would be the best combination of european classes to make the Best party there is? i know it will probably differ in making the decision if its considered best in fighting vs one big bad monster (Lord yarkan for example) & fighting vs another pt or grinding,
so u can say ur opinions in both "situations"
so u can say ur opinions in both "situations"
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Disconn3cted wrote:ThatBluePerson wrote:8 Bard/Clerics Fully farmed.
and what would they do sit around healing each other the whole time?![]()
i think the best would be
2tanks (1h warrior or axe oh god please not 2H sword knocking down all the monsters)
2 wizards
1 warlock
2 clerics
1 bard
nah they would be enjoying the musical theater
<<banned from SRF for bot admission. -SG>>
For sure,
Don't forget a bard. A good bard is essential. Even a Warrior will run out of mana fast in a good party.
And course clerics, clerics eat mana crazy fast.
So don't forget a bard.
2 Warriors (1 Warrior Tanking. 1 Warrior Aggroing everythign else to keep a constant killing and casting. Also ensures wandering mobs don't aggro on the wizards.)
2 Wizards (The are the damage dealers)
2 Clerics (They can alternate Bless spells)
2 Bards (Bards buffing and Mana. Having 2 is really nice).
Warlocks and Rogues are extras. If you can let one of the others go and have them, your choice. Personally I don't think they are essential.
Don't forget a bard. A good bard is essential. Even a Warrior will run out of mana fast in a good party.
And course clerics, clerics eat mana crazy fast.
So don't forget a bard.
2 Warriors (1 Warrior Tanking. 1 Warrior Aggroing everythign else to keep a constant killing and casting. Also ensures wandering mobs don't aggro on the wizards.)
2 Wizards (The are the damage dealers)
2 Clerics (They can alternate Bless spells)
2 Bards (Bards buffing and Mana. Having 2 is really nice).
Warlocks and Rogues are extras. If you can let one of the others go and have them, your choice. Personally I don't think they are essential.
- torinchibi
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2 bards is useless imo, might as well add another dmg dealer if you are going to have a bard stand around trying not to get hit in any situation. Getting hit cancels the dances, and a bard will die in PvP situations.
Warlock is useful for both PvP and Unique hunting, but has to be a higher lvl warlock 80+ for the aoe skills.
Tank is absolutely needed, in fact probably 2 tanks so you can put fences on 4 ints, that also means no more than 4 ints in the party, meaning 1 of each.
Why not more wizards, you might ask? In grinding parties, more wizards is definitely better, but in PvP, you don't want more wizards because 1 will be enough to run around and kill.
2 warriors. In parties, 1 2h to lure mobs around, and 1 1h to tank them. Rogues are less useful in parties because if the warriors are doing their jobs right they won't have anything to do.
2 Rogues in PvP parties. Why? A cleric has 8 buffs, 4 str, 2 for the warriors and 2 for the rogues, and 4 int for the rest, with 1 int on one of the warriors.
So we have, 2 rogues, 2 warriors,1 wiz, 1 warlock, 1 bard, 1 cleric for the PvP party( or 3 warriors and 1 rogue, where 1 of the warriors is 2h for sure). and 2 warriors, 1 warlock, 1 bard, 1 cleric and 3 wiz for the grinding party.
In a PvP party, the rogues are more useful than wizards because your opponents will not be bunched up like mobs, so you want the rogues to each take 1 of their own and also scorn all the time to protect the cleric, bard and wizard, the warlock can protect himself. Rogues also take more of a beating, so the cleric won't need to rez all the time.
The Warriors can also sprint assault for protection and still take 1 on 1 easily without worry, so if the warriors are both 1h, they will protect and distract enemies away form the ints. They will also buff the ints and put screens on the wizard and bard, or the cleric if it gets really hairy. Pain quota on the wiz and bard, and the rogues, since the shield will make up for it for the cleric and warlock. That's if they fix pain quota...
The cleric will have to nonstop heal the warriors and rogues, but the int will be fine if the cleric is lvl 80 with healing orbit, it can even pull off an offering on someone fighting with a warrior. They will also stop runners, and overall draw attention away from wizards and bards.
The bard will also support one of the warriors, but overall center itself as to give everyone physical tambour for protection. Bards will also take out wizards and rogues, as well as ints that don't have mana shield on. And of course, they will stop runners.
The warlock will mostly pair with the wizard and cleric and stop the enemy with stuns, letting the wizard kill them. His job would be focusing on stopping the enemy for wizards and debuffing enemies that are not immune for the warriors and rogues.
The wizard will simply nuke twice and move on they will stay in the center behind warriors and clerics and pick off enemies one by one, while using earth barrier every once in a while.
As for subclasses, everyone gets cleric subs, with the warriors getting whatever sub they want, since they won't be using it...but cleric is again preferable so they can rez if they are the only ones standing. When you have a party with every euro calss, cleric sub becomes the obivous choice. If the cleric dies, you want to be able to take it's place and rez him, it also helps to have nonstop or instant bless spell whenever you want from anyone in the party (except warriors, they won't be switching classes unless the rest are dead and need rez).Frankly, best combo would be the bard, warlock and rogues with cleric subs since they don't have buffs that will disappear if they switch, while the wizard and warriors would waste time rebuffing after bless spell. There should probably be someone with a bard sub for the sake of the dances, but again, a bard just dancing is pretty useless, and I wouldn't replace anyone in the party for another bard, because even a warlock would do more than a bard just buffing specific buffs for 1 type of character.
Don't call this formation stupid unless you have specific criticizm I hate "Quote /quote <-- noob/stupid" posts, they have no purpose.
Warlock is useful for both PvP and Unique hunting, but has to be a higher lvl warlock 80+ for the aoe skills.
Tank is absolutely needed, in fact probably 2 tanks so you can put fences on 4 ints, that also means no more than 4 ints in the party, meaning 1 of each.
Why not more wizards, you might ask? In grinding parties, more wizards is definitely better, but in PvP, you don't want more wizards because 1 will be enough to run around and kill.
2 warriors. In parties, 1 2h to lure mobs around, and 1 1h to tank them. Rogues are less useful in parties because if the warriors are doing their jobs right they won't have anything to do.
2 Rogues in PvP parties. Why? A cleric has 8 buffs, 4 str, 2 for the warriors and 2 for the rogues, and 4 int for the rest, with 1 int on one of the warriors.
So we have, 2 rogues, 2 warriors,1 wiz, 1 warlock, 1 bard, 1 cleric for the PvP party( or 3 warriors and 1 rogue, where 1 of the warriors is 2h for sure). and 2 warriors, 1 warlock, 1 bard, 1 cleric and 3 wiz for the grinding party.
In a PvP party, the rogues are more useful than wizards because your opponents will not be bunched up like mobs, so you want the rogues to each take 1 of their own and also scorn all the time to protect the cleric, bard and wizard, the warlock can protect himself. Rogues also take more of a beating, so the cleric won't need to rez all the time.
The Warriors can also sprint assault for protection and still take 1 on 1 easily without worry, so if the warriors are both 1h, they will protect and distract enemies away form the ints. They will also buff the ints and put screens on the wizard and bard, or the cleric if it gets really hairy. Pain quota on the wiz and bard, and the rogues, since the shield will make up for it for the cleric and warlock. That's if they fix pain quota...
The cleric will have to nonstop heal the warriors and rogues, but the int will be fine if the cleric is lvl 80 with healing orbit, it can even pull off an offering on someone fighting with a warrior. They will also stop runners, and overall draw attention away from wizards and bards.
The bard will also support one of the warriors, but overall center itself as to give everyone physical tambour for protection. Bards will also take out wizards and rogues, as well as ints that don't have mana shield on. And of course, they will stop runners.
The warlock will mostly pair with the wizard and cleric and stop the enemy with stuns, letting the wizard kill them. His job would be focusing on stopping the enemy for wizards and debuffing enemies that are not immune for the warriors and rogues.
The wizard will simply nuke twice and move on they will stay in the center behind warriors and clerics and pick off enemies one by one, while using earth barrier every once in a while.
As for subclasses, everyone gets cleric subs, with the warriors getting whatever sub they want, since they won't be using it...but cleric is again preferable so they can rez if they are the only ones standing. When you have a party with every euro calss, cleric sub becomes the obivous choice. If the cleric dies, you want to be able to take it's place and rez him, it also helps to have nonstop or instant bless spell whenever you want from anyone in the party (except warriors, they won't be switching classes unless the rest are dead and need rez).Frankly, best combo would be the bard, warlock and rogues with cleric subs since they don't have buffs that will disappear if they switch, while the wizard and warriors would waste time rebuffing after bless spell. There should probably be someone with a bard sub for the sake of the dances, but again, a bard just dancing is pretty useless, and I wouldn't replace anyone in the party for another bard, because even a warlock would do more than a bard just buffing specific buffs for 1 type of character.
Don't call this formation stupid unless you have specific criticizm I hate "Quote /quote <-- noob/stupid" posts, they have no purpose.
- torinchibi
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Most people have cleric as sub-class anyway, so alternate bless isn't really a biggie. :pWello27 wrote:2 Clerics (They can alternate Bless spells)
Best party imo:
3(4) Wizards - Damage dealers<3
2 Tankers - Quota/Fence/Protect on INTs
1 Cleric - Heal duh
1 Warlock - Lurer (yes they can lure very well). + Division is the hotness >:3
1(0) Bard - MP/Tambour if you don't want to use too much MP :p
3/4 - Wizards/Warlocks(Only one if you have one)
2/3 - Tanks (Add a third if you need the extra mobs)
1 - Cleric
1 - Bard
I'm not going to go into what each one does... figure it out...
2/3 - Tanks (Add a third if you need the extra mobs)
1 - Cleric
1 - Bard
I'm not going to go into what each one does... figure it out...
Dark520 - Lvl 80 Wizard/Cleric


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2 warriors
2 bards
2 wizzards
1 warlock
1 cleric
sorry rogues you can party ok, but you know, as long as some of those other people have sub cleric, for grinding this was a dream party, only got to party well like this a few times.
2 bards
2 wizzards
1 warlock
1 cleric
sorry rogues you can party ok, but you know, as long as some of those other people have sub cleric, for grinding this was a dream party, only got to party well like this a few times.

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I'm thinking the same. Bards dances are very useful.TheInstinct wrote:2 Wizards, 2 Bards, a Cleric, 2 Warriors, and a Warlock, or another Cleric.
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This video has been posted before on some topic.
Whatever this party has, I'd go with.
Best party I've ever seen
http://www.youtube.com/watch?v=WIMpjsewis8
Looks like
1 Chinese Archer (Gathers all the mobs)
2 Bards (Needed for mana)
1 Warriors (Tanks everything)
3 Wizards (Constant AoE, requiring massive MP, need 2 bards)
1 Warrior with Cleric Sub class (Heals other Warrior while tanking when too many for that 1 warrior.)
Hmmm 2 bards, like that.
Whatever this party has, I'd go with.
Best party I've ever seen
http://www.youtube.com/watch?v=WIMpjsewis8
Looks like
1 Chinese Archer (Gathers all the mobs)
2 Bards (Needed for mana)
1 Warriors (Tanks everything)
3 Wizards (Constant AoE, requiring massive MP, need 2 bards)
1 Warrior with Cleric Sub class (Heals other Warrior while tanking when too many for that 1 warrior.)
Hmmm 2 bards, like that.
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Amelie wrote:thAi wrote:4 wiz 1 warlock 1 tank 1 rogue 1 cleric
on my own experience:
3 wizards, 2 bards (dancing and guards or marches, etc), 1 cleric, 1 rogue (lurer), 1 warrior tanking.
1 wizard, 2 bards, 2 clerics, 2 warriors, warlock
rogues aren't really necessary in a pt fight oO

Spoiler!
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This might get you an idea on a best party. They dont even need healers.
http://youtube.com/watch?v=iOeQOQonr_c
http://youtube.com/watch?v=iOeQOQonr_c
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NuclearSilo wrote:5 Clerics, 3 Wizard
- 4 Clerics use consecutive Bless and Heal
- 1 Cleric use Offering
- 3 Wizard nuke
i think with recovery division [the one that last a long time] the cleric wouldn't need to constantly heal. so the best party would be: [this could only work on lvl 40+]
1 Cleric/Warlock: does recovery division then switches to warlock and starts debuffing
2 warriors to tank and protect [protecting doesnt seem possible in Isro because most of the warriors I've met are shitheads who want to KD KD KD KD]
3 Wizards [do you want exp or not?]
2 bards [dances + noise and warriors: these bards won't get hit if the warriors aren't imbeciles]
this should get you 8% exp every 6-10 minutes if
the mobs are approximately 11 lvls higher than your parties average mastery lvl. [thats without premium]
in party grinding unless you don't have a wizard the last thing you want is a rogue. In PvP a rogue scorning with bless spell up is a lifesaver
Last edited by Barotix on Sat Dec 29, 2007 4:12 pm, edited 1 time in total.
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