if force had an imbue

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shoto
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Post by shoto »

i'd take force as a tree (not main maybe sub) if it had an imbue as long as it was a damage multiplier imbue like fire, ice, or lightning.


the imbue could be something like holy...and it would do 'holy' damage kinda like fire or something.
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Post by foudre »

actually that'd look really cool, i can see rushing holy light flowing on the weapon
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Post by Fly »

rofl. ice has ice imbue. fire has fire imbue. light has light imbue.

it only makes sence for force to have a holy imbue. (100%) imbue with a max damage like fire and a min damage like ice, that has no extra status.

would allow ppl to cap out force without sucking in the later 100+ caps. think about it. in the endgame when ur down to 2 masteries, getting force as a str would make u lose ur imbue which gives you alot of your damage.
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Post by NuclearSilo »

The only thing i hope JM do about force is making Vital spot can stack like before :x
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Post by XemnasXD »

NuclearSilo wrote:The only thing i hope JM do about force is making Vital spot can stack like before :x


+ alot


i had an entire build built upon stacking vital spots...
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Post by yoko »

XemnasXD wrote:
NuclearSilo wrote:The only thing i hope JM do about force is making Vital spot can stack like before :x


+ alot


i had an entire build built upon stacking vital spots...


Hmmm...

As I am currently collecting for the vital spot series + are you saying that I can only apply 1 vital spot in total? Or that the same type of vital spot can only be applied once?
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Post by XemnasXD »

yoko wrote:
XemnasXD wrote:
NuclearSilo wrote:The only thing i hope JM do about force is making Vital spot can stack like before :x


+ alot


i had an entire build built upon stacking vital spots...


Hmmm...

As I am currently collecting for the vital spot series + are you saying that I can only apply 1 vital spot in total? Or that the same type of vital spot can only be applied once?


it used to be you could hit someone with the same vital spot skill over and over and the effect would actual stack so you imagine how crippling it would've been....now you can only put 1 of the same vital skill on at once...
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Post by yoko »

XemnasXD wrote:it used to be you could hit someone with the same vital spot skill over and over and the effect would actual stack so you imagine how crippling it would've been....now you can only put 1 of the same vital skill on at once...


lol - that would have been way to powerful. Can imagine why that functionality was removed.
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Post by XemnasXD »

yoko wrote:
XemnasXD wrote:it used to be you could hit someone with the same vital spot skill over and over and the effect would actual stack so you imagine how crippling it would've been....now you can only put 1 of the same vital skill on at once...


lol - that would have been way to powerful. Can imagine why that functionality was removed.


the vital skill only lasted 10 seconds i think so after you spammed you had to hurry and attack...it was really the only offensive thing force gave and really the only thing that made it worth lvling up unless you were a healer and now healers are just replaced by Clerics...
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Post by yoko »

XemnasXD wrote:
yoko wrote:
XemnasXD wrote:it used to be you could hit someone with the same vital spot skill over and over and the effect would actual stack so you imagine how crippling it would've been....now you can only put 1 of the same vital skill on at once...


lol - that would have been way to powerful. Can imagine why that functionality was removed.


the vital skill only lasted 10 seconds i think so after you spammed you had to hurry and attack...it was really the only offensive thing force gave and really the only thing that made it worth lvling up unless you were a healer and now healers are just replaced by Clerics...


The high level ones claim 30 seconds, is that wrong?
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Post by yamataka »

Actually wouldn't force equal an "earth" imbue of some sort to follow the fire, light, and ice imbue idea?

Force should have an imbue ... maybe make it part of the self heal series? That would be a way to add a force imbue only at the higher levels and give a use for a skill not presently used by many people.

Say have a requirement of level 90 self heal for the force imbue?
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Post by foudre »

yamataka wrote:Actually wouldn't force equal an "earth" imbue of some sort to follow the fire, light, and ice imbue idea?

Force should have an imbue ... maybe make it part of the self heal series? That would be a way to add a force imbue only at the higher levels and give a use for a skill not presently used by many people.

Say have a requirement of level 90 self heal for the force imbue?


the force seris is actually water not earth

but as to above you know if the vital poitns did stack like even the same one, a full str could easily just take force and rock in pvp, heal self pyscho lots if the pots curve gets low, cripple your opponent and win via just physical damage, I don't think it would make it unfair seeing as which its missing a nuke
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Post by reyboy »

im a blader and my future build is 80 force, 80 fire, and 60 lightning... so if there is an imbure for force i will annoy u all having pvp..hahhaha..
im experimenting my char for force.

Updating
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Post by ranger4life »

reyboy wrote:im a blader and my future build is 80 force, 80 fire, and 60 lightning... so if there is an imbure for force i will annoy u all having pvp..hahhaha..
im experimenting my char for force.

there is no reason for u to cap force unless there will be a upcoming imbue..otherwise your build is screwed
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Post by Hitman144 »

or a imbune that has the effect , were u leech ur opponents hp
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Post by Ell »

reyboy wrote:im a blader and my future build is 80 force, 80 fire, and 60 lightning... so if there is an imbure for force i will annoy u all having pvp..hahhaha..
im experimenting my char for force.

No point in taking force when lightning chain and stone smash offer the same status effects.

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Post by reyboy »

ranger4life wrote:
reyboy wrote:im a blader and my future build is 80 force, 80 fire, and 60 lightning... so if there is an imbure for force i will annoy u all having pvp..hahhaha..
im experimenting my char for force.

there is no reason for u to cap force unless there will be a upcoming imbue..otherwise your build is screwed


for 90 cap + if im not mistaken the force can heal 9k+ for 2 members of the party and do understimate the vital spot.

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Post by -.- »

i'm a force galvie :D i like it

i know you guys say imbue is important... but i dont pvp much and on pve the damage from imbue isnt much for pure str so i went force, and it works well since i can debuff

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Post by slimshady »

Guys why you guys turning this game into pokemon with your leech seed and your pet evolving?
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Post by Renton »

^Shows how creative joymax is!

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Post by yamataka »

foudre wrote:
yamataka wrote:Actually wouldn't force equal an "earth" imbue of some sort to follow the fire, light, and ice imbue idea?

Force should have an imbue ... maybe make it part of the self heal series? That would be a way to add a force imbue only at the higher levels and give a use for a skill not presently used by many people.

Say have a requirement of level 90 self heal for the force imbue?


the force seris is actually water not earth

but as to above you know if the vital poitns did stack like even the same one, a full str could easily just take force and rock in pvp, heal self pyscho lots if the pots curve gets low, cripple your opponent and win via just physical damage, I don't think it would make it unfair seeing as which its missing a nuke


Ice is frozen water, so wouldn't ice count as water?
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Post by devilti »

attack party members heal them
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Post by Ell »

yamataka wrote:
foudre wrote:
yamataka wrote:Actually wouldn't force equal an "earth" imbue of some sort to follow the fire, light, and ice imbue idea?

Force should have an imbue ... maybe make it part of the self heal series? That would be a way to add a force imbue only at the higher levels and give a use for a skill not presently used by many people.

Say have a requirement of level 90 self heal for the force imbue?


the force seris is actually water not earth

but as to above you know if the vital poitns did stack like even the same one, a full str could easily just take force and rock in pvp, heal self pyscho lots if the pots curve gets low, cripple your opponent and win via just physical damage, I don't think it would make it unfair seeing as which its missing a nuke


Ice is frozen water, so wouldn't ice count as water?

It's actually the "Cold" tree.

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Post by foudre »

yamataka wrote:
foudre wrote:
yamataka wrote:Actually wouldn't force equal an "earth" imbue of some sort to follow the fire, light, and ice imbue idea?

Force should have an imbue ... maybe make it part of the self heal series? That would be a way to add a force imbue only at the higher levels and give a use for a skill not presently used by many people.

Say have a requirement of level 90 self heal for the force imbue?


the force seris is actually water not earth

but as to above you know if the vital poitns did stack like even the same one, a full str could easily just take force and rock in pvp, heal self pyscho lots if the pots curve gets low, cripple your opponent and win via just physical damage, I don't think it would make it unfair seeing as which its missing a nuke


Ice is frozen water, so wouldn't ice count as water?


ice the power of cold not the power of frozen water i guess, i didn't decide it was water, I remember some one saying the names of the effects actually said water
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