You Suck and/or you can't read.
I know, I know. Settle down and let me explain.
Why You Suck: Part 1
Oh God My Head Hurts
Pain Quota:
Physical Fence:
I think these buffs are on a 5 or 10 minute timer, can be cast on TWO (YES THAT'S TWO) people in your party for a whopping 33 or 35% physical damage reduction. Yet 99.9999% of the stinking warriors I see out there NEVER Farking USE IT.
You know that buff that wizards cast that gives them -50% hp and makes them die in 1 hit? Making me in turn have to sit there ressing them while other people are dying because I'm ressing people and not healing them because your stupid ass didn't take 1 second to cast an amazing buff that would almost negate that 50% hp loss? Yeah, you can stop that from happening with 1 second of your time.
Part 2: You are worthless
You are making me so angry.
Let's discuss for a minute why Mr. Wizard is dying in 1 hit. Your damage around level 20-30 is about 300-600 a hit, give or take. Mr. Wizard is hitting for well over 1000 at level 20 and over 2000 by 30. Every warrior I play with in a group that has wizards dying left and right complains about wizards not attacking what the warrior is attacking. While this is true to a degree, it is mainly your fault that he has to pull mobs at all and why he is even being hit.
TAUNT. USE IT MOTHERFUCKER. PULL WITH IT, CAST IT WHILE YOU'RE TANKING. IT DOESN'T MATTER IF YOU MISS 1 HIT BECAUSE YOU'RE TAUNTING. IT'S IN THE BEST INTEREST OF THE PARTY.
Do you know how much easier it is to heal a warrior with full plate and thousands of HP instead of a wizard wearing robe and a buff with -50% hp?
Part 3: You lack discipline!
RAWRRRRRRRRRRRRRRRR
Last, but not least is a skill that I wish they would just remove from the face of the earth, because it's only purpose in this game is to rage me, and grief people. I'm speaking, of course, about Turn Rising.
Yes, the most favored ability of inbred, slack-jawed warriors is to knock that giant on the floor in front of all their friends and give it the ol' 1-2 while it's on the ground.
Unfortunately for you, you grew up in the Appalachian mountains where the 'ol schoolhouse narry taught you a lick of mathematics.
Again using the mid-level 20 warrior as an example, your awe-inducing Turn Rising does about... 500 damage. Impressive. Maybe a hair over 1000 if you're in demon mode. Unfortunately, you just stopped your entire party from attacking, and canceled any spells being cast. I HIGHLY DOUBT YOUR 500-1000 DAMAGE HIT OUTDAMAGED POTENTIALLY 7 OTHER PEOPLES' DAMAGE, LET ALONE 2 WIZARDS DON'T YOU? STOP USING THIS SKILL. REMOVE IT FROM YOUR BAR. There is no reason to use this skill. EVER. JUST NO.
In Summation,
1) USE Farking PAIN QUOTA AND PHYSICAL FENCE ON WEAK PARTY MEMBERS YOU MEAT-HEADED NEANDERTHAL.
2) USE Farking TAUNT. CONSTANTLY. PULL WITH IT TOO WHEN SHIT SPAWNS. YOU'RE THE TANK, SO STOP ATTACKING WHEN SHIT SPAWNS ON THE CASTERS AND TAUNT IT.
3) KNOCKDOWN IS SHIT, KNOCKBACK IS JUST AS BAD/ANNOYING. DONT USE THEM.
Congratulations, you just graduated from how to not play a warrior like a retard. If you don't like what has been said here, go drool on your best friend's warrior's dick when your party wipes because you can't Farking do your job.
PSS: retard with bard secondary that swaps to harp to cast moving march/guard's tambor, then switches back to their main classes weapon? Thanks for the 5 seconds of guard's tambor. I hope you Farking die.















