INT's will suffer from Mana Shield...?

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TibusOfVenice
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Post by TibusOfVenice »

Yeah, on my pure int character I'm deleveling fire currently and leveling up cold :S hopfully this is the right choice ^_^
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/Pi
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Post by /Pi »

I'm still confused. I'll definitely stick with lightning and cold. Still having doubts about bicheon and fire. T.T

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GaS
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Post by GaS »

FIRE 90
ICE 90
LIGHTNING 90
...
The point of mana shield is for you to stay alive so you can get your nukes off.

A pure int's physical attack power is so low compared to a pure str. Even with a 90% increase... So if your physical attacks as a pure int do less damage then a pure str. A pure str vs a pure str is a pot fight. Why use weapon skills at a 90 cap with mana shield as a pure int?
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Post by sronoob »

GaS wrote:FIRE 90
ICE 90
LIGHTNING 90
...
The point of mana shield is for you to stay alive so you can get your nukes off.

A pure int's physical attack power is so low compared to a pure str. Even with a 90% increase... So if your physical attacks as a pure int do less damage then a pure str. A pure str vs a pure str is a pot fight. Why use weapon skills at a 90 cap with mana shield as a pure int?


erms... i don't quite get it.. 1% dmg increase per lvl 1 up for skilltree?
does the force lvl up means 1% up too? why do we really need bicheon..
and 90weap and 1 skill tree means 90% phy and 90% mag up...
so could we abandon bicheon for another force skill tree to have two 90% up for mag damage?
well im kinda confuse bout this % thingy but i dun have bicheon skills, im lv 65 with abosulutely no bicheon lvls at all :)
im planning with fire90,light90,cold90.. is that feasible??

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Post by tomiotar »

I suggest that everyone that is planning a new char taking account the new skills go to the Characters Skills, because someone open the pk2 files of ksro and put on a file all the info about the new skills. On that file you have level at which you get the skills, SP required and effect. I already did the planning of what I will need and Im crying looking how much SP I will need to just get the basic skills :cry: .


http://www.silkroadforums.com/viewtopic.php?t=43455
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Post by TheGiftedOne »

damn I really want that mana shield but i dont want to sacrifice fire light or bicheon :(

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Post by NuclearSilo »

If the final lvl cap is 140, then the mana shield can go up to 80% damage reduce. So any build with ice can be a tanker. The build that sounds good is a pure int tanker.
Learning weapon skill is only for pvp oriented build : KD, stun, KB for buying time to survive, but the problem is resolved with mana shield. Although, weapon skill is not effective in war since u can cooperate with your team and 1 nuke kill the enemy.
The best build at cap 140 for pure int is 140 ice, 140 light, 20 for anything. Yet fire imbue and nuke deal more damage but are compensated by magic buff from light. Choosing fire as main is giving up 2 skill series : phy buff and passive; while all skill series from light is important for an int.
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Post by Senjai »

where can i find a list of the new skills and what they do??

EDIT:

And what about any new fire skills? Wouldnt you lose alot of damage output by using cold over fire, your next high damage dealer is lit, then a cold ice shot, and a weak aoe.... still confused...
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Post by IguanaRampage »

NuclearSilo wrote:If the final lvl cap is 140, then the mana shield can go up to 80% damage reduce. So any build with ice can be a tanker. The build that sounds good is a pure int tanker.
Learning weapon skill is only for pvp oriented build : KD, stun, KB for buying time to survive, but the problem is resolved with mana shield. Although, weapon skill is not effective in war since u can cooperate with your team and 1 nuke kill the enemy.
The best build at cap 140 for pure int is 140 ice, 140 light, 20 for anything. Yet fire imbue and nuke deal more damage but are compensated by magic buff from light. Choosing fire as main is giving up 2 skill series : phy buff and passive; while all skill series from light is important for an int.

Nah at 90 cap light nuke > fire nuke. What fire users gain is fire shield, phys atk (somewhat useless if you have to sacrifice a wep tree to get fire), and mag def.
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/Pi
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Post by /Pi »

Oh yeah, what the hell is a mana shield? :?

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fena
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Post by fena »

Prophet Izaach wrote:Oh yeah, what the hell is a mana shield? :?


New skill that'll be out... in a while. :P
Don't know THAT much about it, or as much as some of the other people around this forum, TBH, but basically, it's just a buff that takes damage away from your HP, and deals it to your Mana.

Say your Mana Shield took away 10%.
You get hit for 100 damage.
You take 90 damage to your HP.
Your MP decreases by 10.

Kickass for INTs, since they'll be able to tank a hell of a lot more...

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Post by TheGiftedOne »

isnt it a bit unfair for pure str's with this skill?

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Post by /Pi »

FenaCorp wrote:
Prophet Izaach wrote:Oh yeah, what the hell is a mana shield? :?


New skill that'll be out... in a while. :P
Don't know THAT much about it, or as much as some of the other people around this forum, TBH, but basically, it's just a buff that takes damage away from your HP, and deals it to your Mana.

Say your Mana Shield took away 10%.
You get hit for 100 damage.
You take 90 damage to your HP.
Your MP decreases by 10.

Kickass for INTs, since they'll be able to tank a hell of a lot more...


And this skill is under Bicheon? :?

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Jhinoko
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Post by Jhinoko »

Nah, the mana shield is under ice...which is why it poses a problem for some of those who have already given up ice or can't choose between what to give up for it.
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Post by TibusOfVenice »

Exactly, I've made up my mind, im going to go with 90 Light , 90 Cold, 90 Bicheon and 30 heuksal, the 30 heuksal is the only thing im not 100% sure i'm going to get,

I've already started to delevel fire It's at 20 from previously being 80 its a big change ^_^ but i think cold is fun and will be even more fun as the cap raises to 90
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underK
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Post by underK »

TheGiftedOne wrote:isnt it a bit unfair for pure str's with this skill?


isnt it unfair for ints now? with mana shield the pvp with be more equal...

im hybrid int, so i will get 90 light, 90 ice, 90 heuksal... and 30 something, maybe fire... i need to see the new skills first :/

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Post by TwelveEleven »

TheGiftedOne wrote:isnt it a bit unfair for pure str's with this skill?


Why? Pure str can do this too..

Anyways, isn't the spear mag defence skill unfair too then?
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Post by shadowman20875 »

TwelveEleven wrote:
TheGiftedOne wrote:isnt it a bit unfair for pure str's with this skill?


Why? Pure str can do this too..

Anyways, isn't the spear mag defence skill unfair too then?

all this is is that ur gonna have to party for kills or else bring a inv full of pots

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Post by MrFudge »

TwelveEleven wrote:
TheGiftedOne wrote:isnt it a bit unfair for pure str's with this skill?


Why? Pure str can do this too..

Anyways, isn't the spear mag defence skill unfair too then?


lol you cant say this when theres a skill call castle shield.
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Post by DarkLaw »

All youll see is alot of ints running round light/ice/sword with garms which will make up for the lack of mag defence and at 90 cap its pretty hard to kill 1on1 anyway.

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Post by Jhinoko »

I don't think that weap. skills are even that important for ints anymore unless you want to do normal pvp. Most of the time things always turn into a group fight anyway, like job/guild wars.

90ice/light/fire and 30 of something else for me.
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sronoob
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Post by sronoob »

90 light/90cold/90fire for me too
why does any int need weap skills i mean wad does the 90% base damage means if u get weap skills to lvl 90?
usually wad i do is on firewall, mayb also on the mana shield when it comes and keep nuking :)

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Post by MrFudge »

if int's done use weapon skills they get obliterated by STR's
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Post by DarkLaw »

MrFudge wrote:if int's done use weapon skills they get obliterated by STR's


+1

also when supporting bladers stabs are amzing someone hits the ground and gets 6 stabs in a few seconds.

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sronoob
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Post by sronoob »

DarkLaw wrote:
MrFudge wrote:if int's done use weapon skills they get obliterated by STR's


+1

also when supporting bladers stabs are amzing someone hits the ground and gets 6 stabs in a few seconds.

its more amazing to shoot a fire nuke at lvl 90 compared to cold nuke at lvl 90 i think the damage gap is much more bigger by then

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Post by DarkLaw »

sronoob wrote:
DarkLaw wrote:
MrFudge wrote:if int's done use weapon skills they get obliterated by STR's


+1

also when supporting bladers stabs are amzing someone hits the ground and gets 6 stabs in a few seconds.

its more amazing to shoot a fire nuke at lvl 90 compared to cold nuke at lvl 90 i think the damage gap is much more bigger by then


Probably but ill be using light nukes but then again its doubtful ill still be playing when the 90 skills come out.

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iGod
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Post by iGod »

Might aswell make a nuker without weapon skills since you'll be able to tank anything with the ice buff?

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Post by _wolf_ »

I heard that they were raising the mastery cap :?
if so, fire/light/cold/hesukal ftw! :)
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Post by iGod »

_wolf_ wrote:I heard that they were raising the mastery cap :?
if so, fire/light/cold/hesukal ftw! :)


nope they aren't :(

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