Interactive Monster Map by Elite Guild

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MonstaH
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Interactive Monster Map by Elite Guild

Post by MonstaH »

Found it in the news on rev6.com, but here's the "official" link:

http://lododesign.com/map.html

It is kind of an interactive version of the Monster Maps available at sites like mmosite.com, but with additional features like what Lvl Elements you get from each Mob etc.

+ a pretty sweet interface ... controls are quite self-explanatory (some hints are given when the map loads ;))

Have fun. Credits go to BOSCOzzz, the creator.

P.S.: I hope it hasn't been posted yet, didn't see anything :?
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Killin 4ng3l
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Post by Killin 4ng3l »

Thats kool as...very helpfull.

good work 8)
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Post by roflcopter »

that is way cool ^^
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Post by LadyOphelia »

:shock: Wow! Very nice :D
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Post by Erikutisnx »

Some Info of taklamaklan mobs is missing, but still cool
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RuYi
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Post by RuYi »

Nice find! This is useful! :)
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Post by rangah »

Useful.

Thanks Bosco :)
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Post by Matrixman__ »

nice for uniques and finding good mobs grinding locations, but black robber bowman are missing

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Post by achmalach »

well done really
this is all info combined in one, he even is implimenting the skills and a little movie of what each skill looks like.

great job!
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Post by Deacon »

Yeah posted at our union site also, seen it.. Nice
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Post by MonstaH »

Matrixman__ wrote:nice for uniques and finding good mobs grinding locations, but black robber bowman are missing


Their area inside the Heukmakdan Den is shown though ... look again carefully :)

And yeah, I've seen that it is not "the ultimate" yet, but it's pretty decent.

Maybe a little donation will boost his work? :P
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Post by Chaby »

Doesnt load for me. Only black background. :?
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Post by [SD]Frites »

Kool ! very usefull ! Thx elite !!
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Post by MonstaH »

Chaby wrote:Doesnt load for me. Only black background. :?


Do you have newest flash installed? Otherwise it might be lagging, wait a bit ... first comes a small kind of splash screen, then it loads up (for me at least).
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Crumpets wrote:If you had sexual intercourse with an 0x33 member who has 'paid' clockwork .. would that be an offense?

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NuclearSilo
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Post by NuclearSilo »

this is better than JM's guide :D
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Post by BryaN »

Wow tis guide rocks!
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Post by Gaara »

This guide is ok.

It would be AMAZING if it wasn't so buggy, the flash worked right, and if it basically overall worked.


It rules otherwise the skill tree thing with the minivideo IS AMAZING.
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Post by TibusOfVenice »

Wow, this is sweet...specially the element thing
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Post by Innovacious »

what ever happened to bosco? did he get banned from here? dont see him ingame anymore either
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Post by Crumpets »

Innovacious wrote:what ever happened to bosco? did he get banned from here? dont see him ingame anymore either


He sold his account to a complete boon, who has no clue what a nuke is.

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Post by Innovacious »

Plus44 wrote:
Innovacious wrote:what ever happened to bosco? did he get banned from here? dont see him ingame anymore either


He sold his account to a complete boon, who has no clue what a nuke is.

GG.


Oh, must of missed that :banghead:
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Post by SuicideGrl »

nice flash work, from a programming standpoint. the interface is pretty well-done. it has some bugs, but i'm sure those will be worked out. i like the skill guide too, can't wait till that's finished.
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Post by ThiefzV2 »

I thought I saw one exactly like this on rev6

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Post by Quyxz »

Chaby wrote:Doesnt load for me. Only black background. :?

Me neither. :(
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Post by SlackerOf2006 »

It's kinda neat, but little glitchy. Also, if you actually look where he says the mobs are supposed to spawn, most of them are way off. To be honest, it almost looks as though he didn't even try to have a significant amount of accuracy. I could come up with better shading for the monster spawns just off the top of my head.
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Post by Innovacious »

SlackerOf2006 wrote:It's kinda neat, but little glitchy. Also, if you actually look where he says the mobs are supposed to spawn, most of them are way off. To be honest, it almost looks as though he didn't even try to have a significant amount of accuracy. I could come up with better shading for the monster spawns just off the top of my head.


they dont look way off to me. you can do better? go ahead.
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Post by .M »

Very nice. Good job. :)
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Post by Stress »

Doesn't work for me... just black background :(
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Post by .M »

tiglari51 wrote:Doesn't work for me... just black background :(

Try installing Adobe Flash Player 9.

It should work then.
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Post by SlackerOf2006 »

Innovacious wrote:
SlackerOf2006 wrote:It's kinda neat, but little glitchy. Also, if you actually look where he says the mobs are supposed to spawn, most of them are way off. To be honest, it almost looks as though he didn't even try to have a significant amount of accuracy. I could come up with better shading for the monster spawns just off the top of my head.


they dont look way off to me. you can do better? go ahead.

Sigh... there's just too much to fix. It would take too much time to make all the corrections. Like I said, it's kinda neat. It's nice that someone's trying to help out others. It just doesn't seem like he spent a whole lot of time on accuracy. After looking at it for 10 seconds, I decided it wouldn't be something I would use again. It's a good idea, just needs to be perfected before it's published for the world to see. I believe the map silkroadonline has for mobs are more accurate. Even those are fairly vague.

I'm not bashing this person's map or efforts. I'm just pointing out the inaccuracies.
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