have you realized that

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user
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have you realized that

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you can never get the busy server msg when you entered your password wrong or the image verification wrong. you always know that ASAP

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Erikutisnx
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Post by Erikutisnx »

Dont understand ;//
;D-/-<

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TacticalMedic
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Post by TacticalMedic »

So, should this mean that password and user name are client-side saved :? This way making it possible to find them if a hacker gets in ur PC :? :? :?
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JacksColon wrote:yes, but which one do you think enjoys taking it in the ass? that's the ultimate question and deciding factor for me :P

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0000000000
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Post by 0000000000 »

he's just doing a low-grade shitty joke, lets smile :)
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TacticalMedic wrote:So, should this mean that password and user name are client-side saved :?

I dont know, but it seems like thats the case

threefingeredguy
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Post by threefingeredguy »

user wrote:
TacticalMedic wrote:So, should this mean that password and user name are client-side saved :?

I dont know, but it seems like thats the case
No. The password is sent to the server when you log in. It checks the password before it checks the server traffic. The image code is downloaded at the same time as the image and checked on the client side.
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Post by user »

threefingeredguy wrote:
user wrote:
TacticalMedic wrote:So, should this mean that password and user name are client-side saved :?

I dont know, but it seems like thats the case
No. The password is sent to the server when you log in. It checks the password before it checks the server traffic. The image code is downloaded at the same time as the image and checked on the client side.

so the server is not too busy enough to check your password, but busy enough for you to log in and play?

threefingeredguy
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Post by threefingeredguy »

It's not that the server is actually using up all of its resources, it's just that there is a limited number of slots available.
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Nuke2Face
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Post by Nuke2Face »

TacticalMedic wrote:So, should this mean that password and user name are client-side saved :? This way making it possible to find them if a hacker gets in ur PC :? :? :?

huh?

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Post by mitosuke »

user wrote:
threefingeredguy wrote:
user wrote:
TacticalMedic wrote:So, should this mean that password and user name are client-side saved :?

I dont know, but it seems like thats the case
No. The password is sent to the server when you log in. It checks the password before it checks the server traffic. The image code is downloaded at the same time as the image and checked on the client side.

so the server is not too busy enough to check your password, but busy enough for you to log in and play?

Wow stop being a dick, u want people to get stuck at verification code with server traffic too ?
There is a difference between using 1slot on the server then just to check a damn code
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i am just pointing out a fact here, dont express your anger on me

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NuclearSilo
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Post by NuclearSilo »

Maybe there are 2 servers : an authenticating server (to secure your id and pass) for password encryting, and a main server for playing... :? :? :?
Playing Age of Wushu, dota IMBA

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TacticalMedic
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Post by TacticalMedic »

Also wrong verification number appear right after youve (if) typed it wrong. Dont know anything special about internet, just adding to the topic.... :?
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JacksColon wrote:yes, but which one do you think enjoys taking it in the ass? that's the ultimate question and deciding factor for me :P

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Post by Luoma »

mitosuke wrote:Wow stop being a dick, u want people to get stuck at verification code with server traffic too ?
There is a difference between using 1slot on the server then just to check a damn code


Your the one beeing a dick here :!:
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Post by user »

Luoma wrote:
mitosuke wrote:Wow stop being a dick, u want people to get stuck at verification code with server traffic too ?
There is a difference between using 1slot on the server then just to check a damn code


Your the one beeing a dick here :!:

wooo, mitosuke you gonna take that from him? FLAME WAR, GET IT ON!!!

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