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A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
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Rapture
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Post by Rapture »

Um, fire is strong because it's the highest damage dealing imbue. Compare the damage ranges. Burn does like 5% damage every 5 secs.

Why get vaccinated if there's not a 100% chance you won't get sick anyways?
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Nyahgis
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Location: Troy

Post by Nyahgis »

A skill that completely eliminates an aspect of the game in all is a bug when any player can obtain it. After lvl 50 or, status ailments are nothing. They don't exist anymore. After 70, you don't even need to put any effort to get immune. Use about 4 stones on your jewerly, and you are immune... These tablets drop aplenty, their elements aren't rare, and their success rate isn't low. Obtaining immuity is EASY as hell.

And by saying that ice is useless by comparing only its buffs to those provided by fire and lightning, you are only further supporting my point. You are completely overlooking the amazingly useful effect ice USED to have. Being able to freeze/slow down your opponent was what made ice so great. Who cares if it only came with one nice buff... Allowing any player to become easily immune to these effects is exactly what made ice useless. I've no idea since when you have been playing iSRO, but there was a point in time where immunity wasn't a common thing... Now, its so common, that the only ice users tend to be lower level newbies whom rid it from their builds at higher levels.

If you make it so that only shield users can maintain the status ailment immunity, it would completely fix this imbalance and bring ice back into the picture. If you don't use a shield, you can get frozen, simple as that. You aren't farked... you can still pill, but atleast you can be affected now... This will actually breed build diversity. iSRO is boring as hell crawling with similar builds. Every build is some weapon class, fire, and lightning, and maybe some ice for the defense... Where's the creativity? Screw these cookie cutter builds. I want my alpha and early beta diversity back.
<<banned from SRF for bot admission. -SG>>

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cometfall
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Location: Athens (Singapore)

Post by cometfall »

Glorious wrote:Fire Shield isn't broken, its not a bug, and how can one say that your exploiting it when it isnt a bug. Its doing what it was programmed to do, so leave it at that.


#1
The name itself says "shield" so why does it have to stay on when you switch to a glaive/spear/bow? Other skills that require particular weapons to cast should only give its effect while that weapon is still being held.

#2
The skill description says the effect of the skill differently so it's either JM wrote the description by mistake or the programmer who wrote the code can't read english very well.

Just because something works the way it does doesn't mean "it's doing what it was programmed to do". Why do you think JM would still put updates if we already have a game that does everything it was already programmed to?
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Bakemaster
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Post by Bakemaster »

The problem is, without ice immunity, ice becomes *too* strong a disabler for a few reasons.
1: Multi-hit attacks get a chance to frost/freeze on every hit, making bicheon/pacheon combos at higher levels generally a sure frost and much better chance of freeze than originally intended.
2: Frost carries through an entire attack animation even if pilled away at the beginning, EVEN if it's the lowest level frost there is. I can get what is it, 12 cold mastery for the first level frost nova? And use it when you start your SSS, you pill of course, and even if you don't it only lasts a second or so, but your entire SSS is slowed destroying your DPS.
3: STR builds don't care about elemental damage and get the same status potency out of an imbue as INT builds, meaning they skip the drawback that's meant to balance that very powerful disabling status effect. And because of #2 they don't need to devote any more than 5 mastery points to get the desired effect.

If fire shield were changed to prevent immunity OR to prevent use without an equipped shield, status effects would have to be changed so that if you are so much higher than the effect level it is prevented entirely, forcing people who want to freeze to invest more than 5 points into the skill.
LOL

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Alfred
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Post by Alfred »

Bakemaster wrote:The problem is, without ice immunity, ice becomes *too* strong a disabler for a few reasons.
1: Multi-hit attacks get a chance to frost/freeze on every hit, making bicheon/pacheon combos at higher levels generally a sure frost and much better chance of freeze than originally intended.
2: Frost carries through an entire attack animation even if pilled away at the beginning, EVEN if it's the lowest level frost there is. I can get what is it, 12 cold mastery for the first level frost nova? And use it when you start your SSS, you pill of course, and even if you don't it only lasts a second or so, but your entire SSS is slowed destroying your DPS.
3: STR builds don't care about elemental damage and get the same status potency out of an imbue as INT builds, meaning they skip the drawback that's meant to balance that very powerful disabling status effect. And because of #2 they don't need to devote any more than 5 mastery points to get the desired effect.

If fire shield were changed to prevent immunity OR to prevent use without an equipped shield, status effects would have to be changed so that if you are so much higher than the effect level it is prevented entirely, forcing people who want to freeze to invest more than 5 points into the skill.
+1 really good point
:cheers:

6x

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