How many players can each server hold?
- Dark0Archer0
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How many players can each server hold?
Just wondering, How many players can each server hold?
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And also, people have been saying increasing the amount the servers can hold would reduce lag... my point of view is that IT WOULD INCREASE IT.
WHY?
Because then you'd have to load more character models when entering a town etc.
More players = LAGZ0R.
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And also, people have been saying increasing the amount the servers can hold would reduce lag... my point of view is that IT WOULD INCREASE IT.
WHY?
Because then you'd have to load more character models when entering a town etc.
More players = LAGZ0R.
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- MastaChiefX
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Re: How many players can each server hold?
Dark0Archer0 wrote:Just wondering, How many players can each server hold?
-------
And also, people have been saying increasing the amount the servers can hold would reduce lag... my point of view is that IT WOULD INCREASE IT.
WHY?
Because then you'd have to load more character models when entering a town etc.
More players = LAGZ0R.
Only true thing about that, is that if you have more players connected with the same connection, lag would be greater.

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- Project-Dragon
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Re: How many players can each server hold?
Dark0Archer0 wrote:Just wondering, How many players can each server hold?
not enough
- MastaChiefX
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Re: How many players can each server hold?
Project-Dragon wrote:Dark0Archer0 wrote:Just wondering, How many players can each server hold?
not enough
-1.
Too many.

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AllEyezOnMe
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More space + Same amount of people = Less Lag
More Space + More People = Same Lag
More Space + Less People = Way Less Lag
Same Space + More People = More Lag
Same Space + Less People = Less Lag
Same Space + Same People = Same Lag
Either way, more space wins.
More Space + More People = Same Lag
More Space + Less People = Way Less Lag
Same Space + More People = More Lag
Same Space + Less People = Less Lag
Same Space + Same People = Same Lag
Either way, more space wins.
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I think 10,000 at a time, or pretty close to it...
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- Key-J
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5k
Why?
This was taken from an Interview with JM on the 28th September 2006
N this is when the servers are crowded, so im guessing 5-6k max
Im sure it has increased since then
Why?
This was taken from an Interview with JM on the 28th September 2006
Interview wrote:Joymax is uncertain how many actually play, but the global version of the game requires 11 servers, each with roughly three to four thousand active players at peek hours.
N this is when the servers are crowded, so im guessing 5-6k max
Im sure it has increased since then

AllEyezOnMe wrote:More space + Same amount of people = Less Lag
More Space + More People = Same Lag
More Space + Less People = Way Less Lag
Same Space + More People = More Lag
Same Space + Less People = Less Lag
Same Space + Same People = Same Lag
Either way, more space wins.
if the maps get extended, it will add to the server load, so even with more space and the same amount of players, there will be more lag.
it's not all about how many players are in a particular spot.

