Silkroad "R" Test Server 120 cap

A place for general discussion about Silkroad Online. Talk about the game or ask questions. Please keep threads Silkroad Online related.
User avatar
_Dutchy_
Frequent Member
Posts: 1346
Joined: Tue Apr 22, 2008 11:57 am
Quick Reply: Yes
Location: Netherlands

Silkroad "R" Test Server 120 cap

Post by _Dutchy_ »

Well i've been playing a little while and i noticed a few new things already


~Warrior's

Screens Cooldown increased to 10 mins

~Cleric

Bless goes away when switching weapon, However healing cycle Holyspell and Recovery division stay

~Chinese

Force mastery :

Chinese Phy Defence Buff ( Does not work on yourself )

Spoiler!


Chinese Mag Defence Buff ( Does not work on yourself )

Spoiler!


Chinese Holy spell ( Does work on yourself 60 Sec cooldown )

Spoiler!


Chinese Group ress ( has 2 min Cooldown )

Spoiler!


Chinese MP heal ( Basicly healing orbit But doesn't seem to work for the caster only PT members)

Spoiler!


Chinese Group Heal Recovery ? ( Does work for yourself )

Spoiler!


~Fire

New fire shield

Spoiler!




Have a new skill a sort of PQ

Spoiler!


Also Fire,Light And cold have been put together into 1 giant mastery

The mastery level has been decreased of chinese from 360 to 240

Add anything you have experienced and discus
Last edited by _Dutchy_ on Wed Dec 07, 2011 6:32 pm, edited 2 times in total.
Image

User avatar
omier
Elite Member
Posts: 5985
Joined: Thu Aug 24, 2006 9:33 pm
Quick Reply: Yes
Location: ...

Re: Silkroad "R" Test Server 120 cap

Post by omier »

_Dutchy_ wrote:Image

Oh great, they spelled Glaive wrong again. Probably gonna be there like that for years before they fix it again.
Image Image Image

User avatar
doomas
Valued Member
Posts: 380
Joined: Mon Aug 07, 2006 8:35 am
Quick Reply: Yes
Location: Eos

Re: Silkroad "R" Test Server 120 cap

Post by doomas »

Cool, could you post some more screens? (I personally care most about both "force" masteries and new phy dmg values on weapons ^^)

User avatar
omier
Elite Member
Posts: 5985
Joined: Thu Aug 24, 2006 9:33 pm
Quick Reply: Yes
Location: ...

Re: Silkroad "R" Test Server 120 cap

Post by omier »

Does Force get an imbue? If it doesn't get an imbue and selfbuffs then there will be even less Force users out there since you can only take 2 masteries. Damn that sucks, don't wanna get rid of force.

And i'm still waiting for Heuksal's and Pacheon's new tree. They still haven't added those.
Image Image Image

User avatar
_Dutchy_
Frequent Member
Posts: 1346
Joined: Tue Apr 22, 2008 11:57 am
Quick Reply: Yes
Location: Netherlands

Re: Silkroad "R" Test Server 120 cap

Post by _Dutchy_ »

doomas wrote:Cool, could you post some more screens? (I personally care most about both "force" masteries and new phy dmg values on weapons ^^)


Curently the servers seem under inspection i'l post the force Screenshots ASAP
Image

User avatar
Extrme_G
Active Member
Posts: 748
Joined: Tue Oct 16, 2007 2:38 pm
Quick Reply: Yes
Location: Aege

Re: Silkroad "R" Test Server 120 cap

Post by Extrme_G »

_Dutchy_ wrote:
doomas wrote:Cool, could you post some more screens? (I personally care most about both "force" masteries and new phy dmg values on weapons ^^)


Curently the servers seem under inspection i'l post the force Screenshots ASAP


First it was 04:25 ~ 04:45 latter 05:00 now 05:30 what time will be next? :D

User avatar
Razorhead
Active Member
Posts: 820
Joined: Tue Apr 22, 2008 9:19 pm
Quick Reply: Yes
Location: leagueoflegends

Re: Silkroad "R" Test Server 120 cap

Post by Razorhead »

omier44 wrote:Does Force get an imbue? If it doesn't get an imbue and selfbuffs then there will be even less Force users out there since you can only take 2 masteries. Damn that sucks, don't wanna get rid of force.

And i'm still waiting for Heuksal's and Pacheon's new tree. They still haven't added those.

Force doesn't get an imbue
It gets phy & mag def buffs, but can't selfcast them...
Also groupheal & groupres
Insta groupheal (also selfheals)
Old debuffs are kept
Also a Healing & Mana Orbit like skill (But it doesn't work atm, animation stops at 3/4 and
there is no buffsymbol or any healing)
Best buff is probably the group buff where u get immunity against debuffs
Also FireShield got updated (also reduces "euro" debuffs + it lasts longer (900sec I think))

User avatar
Extrme_G
Active Member
Posts: 748
Joined: Tue Oct 16, 2007 2:38 pm
Quick Reply: Yes
Location: Aege

Re: Silkroad "R" Test Server 120 cap

Post by Extrme_G »

07:00 :sohappy:

User avatar
omier
Elite Member
Posts: 5985
Joined: Thu Aug 24, 2006 9:33 pm
Quick Reply: Yes
Location: ...

Re: Silkroad "R" Test Server 120 cap

Post by omier »

Razorhead wrote:
omier44 wrote:Does Force get an imbue? If it doesn't get an imbue and selfbuffs then there will be even less Force users out there since you can only take 2 masteries. Damn that sucks, don't wanna get rid of force.

And i'm still waiting for Heuksal's and Pacheon's new tree. They still haven't added those.

Force doesn't get an imbue
It gets phy & mag def buffs, but can't selfcast them...
Also groupheal & groupres
Insta groupheal (also selfheals)
Old debuffs are kept
Also a Healing & Mana Orbit like skill (But it doesn't work atm, animation stops at 3/4 and
there is no buffsymbol or any healing)
Best buff is probably the group buff where u get immunity against debuffs
Also FireShield got updated (also reduces "euro" debuffs + it lasts longer (900sec I think))


Well then i guess Force will be used by ints only because they get the imbue.
That sucks. :banghead:
Image Image Image

User avatar
The Invisible
Addicted Member
Posts: 2626
Joined: Sun Jan 23, 2011 1:28 pm
Quick Reply: Yes
Location: Home ._.

Re: Silkroad "R" Test Server 120 cap

Post by The Invisible »

Extrme_G wrote:07:00 :sohappy:

Are you on a hurry, lol.

Anyway just wait till next morning and try it then.
So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.

User avatar
Razorhead
Active Member
Posts: 820
Joined: Tue Apr 22, 2008 9:19 pm
Quick Reply: Yes
Location: leagueoflegends

Re: Silkroad "R" Test Server 120 cap

Post by Razorhead »

It's open
lag seems fixed

And yeah, Force is made to be a chinese alternative for eu clerics
so weap+force = failure
U could try a tanky str blader with force though, but u won't kill anyone with it

User avatar
pizzagirl2008
Regular Member
Posts: 333
Joined: Tue Apr 22, 2008 5:58 am
Quick Reply: Yes
Location: Pizza Shop

Re: Silkroad "R" Test Server 120 cap

Post by pizzagirl2008 »

so it's either gonna be:

str - weapon + fire/light/ice
int - weapon + fire/light/ice
int - fire/light/ice + force

cool...
Who's this up-herself-biaaatch I tell ya???
I want some PIZZA *mooch*

User avatar
Kronos
Active Member
Posts: 828
Joined: Fri May 02, 2008 9:19 am
Quick Reply: Yes
Location: Azteca

Re: Silkroad "R" Test Server 120 cap

Post by Kronos »

pizzagirl2008 wrote:so it's either gonna be:

str - weapon + fire/light/ice
int - weapon + fire/light/ice
int - fire/light/ice + force

cool...



Not really. I actually think str - weapon + force is possible too. For a str character the imbue shouldn't really matter that much, as you are going to deal mainly physical dmg. anyway as pure str character. Also just imagine a full str chinese character with mp and hp heals, "cleric" defence buffs and ress. As there is no pot delay for chinese characters, it's probably even harder to take these builds down than euro str clerics. I'd actually imagine it would be one of the best builds in group pvp, if not even the best (in my opinion it just lacks absolutes and it would totally rock in group pvp). It probably wouldn't look too good at 1 vs. 1 PVP, as it just lacks the damage to kill, but you can't have everything i guess. After this update it should be possible to play chinese characters as pure or mainly support builds too. I'd actually be rather tempted to try out a full str bicheon/force character. With a high BR on the shield, no pot delay and the hp/defence of a str character, you would be almost invincible and you can heal, buff and ress your team mates. The damage would be rather low, but in a 8/8 pt it wouldn't really matter. There are other people in the pt, who can deal the dmg and i just try to keep them alive or get them up again, if they die. Anyway, finally chinese characters are getting a chance to shine in group pvp too. I just don't like that they also nerfed the european characters (bless disappears after weapon switch, increased CD's, less dmg). I don't think it's really necessary after changing the chinese characters like this. Also after this it's probably almost impossible to do 3-4* Forgotten World Runs (no bless cycle, long CD on screens, etc.)

A full chinese pt or maybe a mixed pt might actually be better than a full euro pt now pvp-wise, but so far i didn't really see, how all the changes will effect the gameplay, as i unforunately don't have a lv.101+ character yet. It's mainly just guessing based on the things that i heard so far, but a pure str weapon/force chinese character actually seems quite interesting to me and is definitely not a fail build in my opinion. Of course it won't be really good without a team, but it should be an excellent build for supporting your pt. Unfortunately so far team play is not really encouraged with all the bots on ISRO. Maybe that will also change with the update and team play will be a lot more important than it used to be.

User avatar
pizzagirl2008
Regular Member
Posts: 333
Joined: Tue Apr 22, 2008 5:58 am
Quick Reply: Yes
Location: Pizza Shop

Re: Silkroad "R" Test Server 120 cap

Post by pizzagirl2008 »

i'd much prefer a chinese wizard/cleric than a chinese str buffer.....euro str cleric does a much better job than this.

and as for even group pvp...the chinese str force cannot kill because damage isnt there. 20% phy damage from fire is just too much to be overlooked.

the good thing about this update i guess is that chinese will not be redundant in terms of group pvp.

the standard warrior, 3x wiz, 2x bards, 1 cleric, 1 warlock or extra wiz can be more flexible by replacing the warlock or wiz with chinese force for extra damage and support.

the thing i really wanna see is how much damage a full int with weapon + fire/light/ice will do against warrior/clerics.
Who's this up-herself-biaaatch I tell ya???
I want some PIZZA *mooch*

User avatar
BuDo
Senior Member
Posts: 4714
Joined: Wed Dec 24, 2008 6:16 am
Quick Reply: Yes
Location: Xian

Re: Silkroad "R" Test Server 120 cap

Post by BuDo »

I noticed from Dutchy's first post that the mastery is reduced to 240....and now only 2 main trees: imbue + weapon....Could this 240 mastery mean that the final cap is indeed 120?


I also love how everyone might be able to have all of the masteries..light/fire/ice...I am sure int users will love this as it gives them more protection and more firepower.
Image

_________________________________________________
BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER

User avatar
Questmaster
Regular Member
Posts: 286
Joined: Thu Dec 06, 2007 10:54 pm
Quick Reply: Yes
Location: Middle East, Europe, Whichever I am posted

Re: Silkroad "R" Test Server 120 cap

Post by Questmaster »

OUCH. This does not bode well for those who like using 1hand and axe as their main play skills, or the rogue.. Sigh.. This build gets mauled by a blader who has both mag and phy att, and mag and phy def, now it is just gonna get worst. 1hand should have the highest def in Euro .. but def as compared to a chin blader -- lol 1hand sucked since 10d... now they are going to make it more imbalanced in favor of the Chin Blader.
Plvling an attack fellow is kinda hard :-)

User avatar
omier
Elite Member
Posts: 5985
Joined: Thu Aug 24, 2006 9:33 pm
Quick Reply: Yes
Location: ...

Re: Silkroad "R" Test Server 120 cap

Post by omier »

BuDo wrote:I noticed from Dutchy's first post that the mastery is reduced to 240....and now only 2 main trees: imbue + weapon....Could this 240 mastery mean that the final cap is indeed 120?


I also love how everyone might be able to have all of the masteries..light/fire/ice...I am sure int users will love this as it gives them more protection and more firepower.


No, they will raise the max mastery lvl with cap raise as they have done before. BTW there are news about the 130 cap mobs. The exp requirements go up to 140 atm, but probably will go up to 150 finally as there should be 15 degrees. Considering the final cap is 150, there would have been 16 degrees altogether if 8 0cap were to come with a new degree.

BuDo wrote:I also love how everyone might be able to have all of the masteries..light/fire/ice...I am sure int users will love this as it gives them more protection and more firepower.


I don't like everyone being almost the same build.

Why do they have to change stuff that doesn't need a change? They should have only edited the Euro stuff as it is in KSRO and increase Grass Walk's speed and i would be happy with my force build, even without those new force skills. I don't want to be a support build. Force atm, is for fun, you can own with it. It sucks that they put those masteries together(at least they could change the name of it so we don't have two Forces >.>). And for me - no imbue, no fun.

Once again, JM have done too much. Too much effort fcks it up.

Is there any feedback place for the test?
Image Image Image

User avatar
_Dutchy_
Frequent Member
Posts: 1346
Joined: Tue Apr 22, 2008 11:57 am
Quick Reply: Yes
Location: Netherlands

Re: Silkroad "R" Test Server 120 cap

Post by _Dutchy_ »

Updated some skills for ya'll Check Top post
Image

User avatar
TheDrop
Forum Legend
Posts: 7150
Joined: Wed May 07, 2008 1:37 am
Quick Reply: Yes
Location: uefa2012

Re: Silkroad "R" Test Server 120 cap

Post by TheDrop »

maybe they are trying to have Chin str be able to do dmg w/o imbues with that 10% dmg increase? Aswell as the debuffs, think weapon/force wouldnt be that bad, would be like those str healing builds like back whenever. A glaiver would be like a, 2H Warlock Cleric o.O

Why did they lower the dmg of wizards though? Should have just lowered there defense or something imo..

Imagine a
Pure int S/S fire/light/cold...
Fire imbue, fire nuke+light nukes, phy/mag attk buff, phy/mag def. buffs, grasswalk/phantom, and 70% snowshield.. (i'm guessing thats the max snowshield this cap)
let it gooooo let it gooooOoOooOOOOOO

Let her suck my pistol
She open up her mouth and then I blow her brains out
Image

User avatar
BuDo
Senior Member
Posts: 4714
Joined: Wed Dec 24, 2008 6:16 am
Quick Reply: Yes
Location: Xian

Re: Silkroad "R" Test Server 120 cap

Post by BuDo »

UnbeatableDevil wrote:
Imagine a
Pure int S/S fire/light/cold...
Fire imbue, fire nuke+light nukes, phy/mag attk buff, phy/mag def. buffs, grasswalk/phantom, and 70% snowshield.. (i'm guessing thats the max snowshield this cap)


I think people like Goseki who love their pure int SS are just jizzing in their pants over this...
Image

_________________________________________________
BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER

User avatar
Snazzi
Loyal Member
Posts: 1856
Joined: Mon Jul 27, 2009 11:13 am
Quick Reply: Yes
Location: Qué ?

Re: Silkroad "R" Test Server 120 cap

Post by Snazzi »

So is this isro?
Image

User avatar
link2113
Active Member
Posts: 503
Joined: Tue Dec 18, 2007 11:39 pm
Quick Reply: Yes
Location: Ares

Re: Silkroad "R" Test Server 120 cap

Post by link2113 »

omier44 wrote:
_Dutchy_ wrote:Image

Oh great, they spelled Glaive wrong again. Probably gonna be there like that for years before they fix it again.


OMG! How will we still be able to even play this game with such a monumental mistake??!!?!

User avatar
Tasdik
Forum God
Posts: 13202
Joined: Tue Jan 30, 2007 7:34 pm
Quick Reply: Yes
Location: Life

Re: Silkroad "R" Test Server 120 cap

Post by Tasdik »

Neat.

User avatar
Dian Jie
Active Member
Posts: 737
Joined: Fri Jul 28, 2006 5:27 am
Quick Reply: Yes
Location: Valhalla

Re: Silkroad "R" Test Server 120 cap

Post by Dian Jie »

Why don't they just delete Euro?
AOEWORTH

User avatar
cbkilla
Frequent Member
Posts: 1124
Joined: Thu Feb 11, 2010 7:17 pm
Quick Reply: Yes
Location: Azteca

Re: Silkroad "R" Test Server 120 cap

Post by cbkilla »

Trololololol now all the Euros are complaining cause because chinese will dominate 1v1 pvp like they were meant to. A full chinese party will do decent now but still no where as close to a euro one.
Image

Image

User avatar
omier
Elite Member
Posts: 5985
Joined: Thu Aug 24, 2006 9:33 pm
Quick Reply: Yes
Location: ...

Re: Silkroad "R" Test Server 120 cap

Post by omier »

link2113 wrote:
omier44 wrote:Oh great, they spelled Glaive wrong again. Probably gonna be there like that for years before they fix it again.


OMG! How will we still be able to even play this game with such a monumental mistake??!!?!


I have no idea. I'm thinking of quitting.



I hope KSRO never gets this update. KSRO has the best balance in skills imo.
Image Image Image

User avatar
Tasdik
Forum God
Posts: 13202
Joined: Tue Jan 30, 2007 7:34 pm
Quick Reply: Yes
Location: Life

Re: Silkroad "R" Test Server 120 cap

Post by Tasdik »

For curiosity sake, whats the difference between ksro and isro, skill balance-wise?

User avatar
iztupido
Advanced Member
Posts: 2081
Joined: Mon Mar 24, 2008 10:55 pm
Quick Reply: Yes
Location: somewhere around here

Re: Silkroad "R" Test Server 120 cap

Post by iztupido »

Dian Jie wrote:Why don't they just delete Euro?


Best idea ever.
Locar @ ecsro/fembria lvl 90/70
(got bored of sro, letting my chars rest for a long long long time)

I dare you to beat my brute!! http://malucodocrl.mybrute.com

Locar_ @ Azteca lvl 76 wiz (hope ur happy tasdik)

User avatar
_Dutchy_
Frequent Member
Posts: 1346
Joined: Tue Apr 22, 2008 11:57 am
Quick Reply: Yes
Location: Netherlands

Re: Silkroad "R" Test Server 120 cap

Post by _Dutchy_ »

There is several new Camps in grinding areea's for the lower lvl's as far as i could tell up to lvl 90 wich npc's out in the field having quests there are also new NPC's in the town selling Sun items for "Token's" i'm guesing these new quests in the field besides EXP give these Tokens giving the chance to lower level players to get Sos/Som/Sun items. Great improvement for newer players i'l post screenshots later.
Image

User avatar
omier
Elite Member
Posts: 5985
Joined: Thu Aug 24, 2006 9:33 pm
Quick Reply: Yes
Location: ...

Re: Silkroad "R" Test Server 120 cap

Post by omier »

iztupido wrote:
Dian Jie wrote:Why don't they just delete Euro?

Best idea ever.


Although i like oldschool, i wouldn't like ISRO without Euros. They should just be balanced. But i don't like pservers with Euro usually, but not that bad when the cap is lower.


_Dutchy_ wrote:There is several new Camps in grinding areea's for the lower lvl's as far as i could tell up to lvl 90 wich npc's out in the field having quests there are also new NPC's in the town selling Sun items for "Token's" i'm guesing these new quests in the field besides EXP give these Tokens giving the chance to lower level players to get Sos/Som/Sun items. Great improvement for newer players i'l post screenshots later.

Oh, something decent aswell. Cool. I hope the level design improvement is better than this skill "improvement". :)
Image Image Image

Post Reply

Return to “Silkroad General Discussion”